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"This is a finished comic (From Out My Eyes)", 21st Apr 2015, 9:51 PM #1
Metsfan
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Hey guys, it's been a while since I've updated my main site Donuts For Sharks. But I've been busy doing a lot of art work and trying to figure out where I want to go next with comics and the like, etccc

So I've been really coming on to the idea of animated comics, and I created this complete, 20 odd page standalone comic for my thesis and thought you guys might want to check it out. There is no subscription button or anything since the whole comic is finished.

Hope you guys enjoy it!

From Out My Eyes
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2nd Jan 2014, 11:56 PM #2
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Kyo:Yes, I am actually going to ask you to stop posting in here now, daniel.

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30th Dec 2013, 7:30 PM #3
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I can assure you that no one hates the mets more than metsfan.
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30th Dec 2013, 6:58 PM #4
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I for one blame the horrible stench.
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29th Dec 2013, 7:23 PM #5
Metsfan
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I'm trying to say that Goya was one of many male painters in an era dominated by only male painters and it wasn't because women allowed it to happen.

Her impact on the painting itself is still nil. You say to think logically but completely disregard the nature of the times. The times have changed and you can't use the decision of 19th century noblewoman to get naked as a grounds to change the impact of the painting. History remembers Goya as one of the old masters, and not her.

Also, the model in the painting is ultimately unknown. Which makes everything you're saying only weird speculation you made up on the spot to back up your point.

Did you also know that the Maja also comes clothed?

Linked for size

Goya used to keep the clothed one in front of the nude, so he could reveal the nude painting at anytime.


PS: You don't have to quote a post directly above yours. It clogs up the thread.

EDIT: some grammar
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29th Dec 2013, 6:51 PM #6
Metsfan
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Nope. And what are you saying? That the model and the artist work as a cohesive unit on the painting? That any of the models input gets taken into account in the painting at all? She did the painting because it was her job, in the same way that DC and Marvel artists do their work because it's their job.

What makes you think that the model was some kind of feminist who cleared the painting beforehand to say it was okay to paint?




hoof:
MatthewJA:
danielthecreator:I don't think the word master implies male. I grew up in the US, speaking English and I was never taught that the word master implies male. I'm pretty sure that it doesn't.

it totally does


nope - wrong usage of the word - that definition refers to usage as a title, not as a measure of achievement, as in masters degree, which encompasses any gender



The word derived from a previous meaning of "teacher" which over time took on masculine roots as teachers were almost exclusively men.

That being said, I don't think word origins have much to do with the topic at hand.
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29th Dec 2013, 6:38 PM #7
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Lt. Locust:
DaMoreFishy:
negated by the fact that it has been created entirely by a male.

....If you can look at a piece of art - any art - and derive a beautiful, wonderful feeling from it, but then get disgusted when you find out the artist is the wrong gender, this is sexism, and this is a terrible belief to have....



The author's gender doesn't negate the impact of the piece. The author's gender negates the point of this thread. In a thread about women's history, bringing up male artists who painted women in a different manner shifts the conversation from "women were not recognized at the time" to "they were recognized, see, men did it for them!"

Women were under represented then, and as much as we can't help it what we can do today is identify those patterns and study how they have influenced modern artists. By studying this, you can begin to remove the permeation and importance of gender in art.

Also, a mod already warned about Ad hominem arguments so knock it off.


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29th Dec 2013, 9:40 AM #8
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biffboff:First, I think there is value in discussions such as this. We may not be able to solve all the worlds ills in a web-comic forum, but it may inform and enlighten a few people (such as myself; I'm a work in progress, please judge me by my obituary ;)


Lamenting shit we can't change is what forums are all about!


biffboff:
We may as well say: "A large problem with pornography is that historically, it has been dominated by cishet-men, with women being the subjects, the objects of male consumption." ...


What do you mean "we may as well as"? It's not a system of comparison. Fishy addressed most of your points here, but I'll try to add on to them where I can.

The whole point of porn is objectification. There is no grey area, it's purpose as shallow as its content. It's not really a thing to compare to art, which has a purpose and is ambiguous. Is porn ambiguous? What a question that is!

biffboff:
I think it bears noting that DC and Marvel are in the business of making money - not misogyny. That doesn't mean they aren't accountable.


Making money and being misogynistic are not mutually exclusive traits. There is nothing to bear note of. Of course they in in the business of making money, they are a business, it's not an excuse. You seem to rectify this with "they are still accountable". But then why bring it up in the first place?
biffboff:
[spoiler]Image[/spoiler]
I think this is pretty awesome. And it has nothing to do with her butt. In fact, I think that her posterior is the weakest part of the image and doesn't show the same skill/talent that went into the rest of it (barring the crown of her head, which seems a little peeked to me but is not relevant to the discussion). The back, the shoulders, the arms, the tilt of the head - this screams POWER, GRACE, DIGNITY!


O, here is why. Buddy it has everything to do with her butt. See, I am all for the expression of sexuality, and I think female artists should be able to express that sexuality however they see fit.

But with that image, that is all sexual. It is made for 18-35 year old males to look at Wonder Woman and think "damn what a tush, she MUST be a bad ass".

And there is the problem. A women's strength does not come from her features. The entertainment industry as we know it would like you to think that because those are the rules that have been set up so far. It doesn't matter that they are not true, it is that they sell. And bad assery for chicks is most immediately communicated through her ass. That is what is sexist and lazy and gets a big yawn out of anyone who has any kind of appreciation for stories in the slightest.

There should be this grey area, this space where you can show a butt, and have it be sexy, but not have to be some character defining moment of strength or be a part of the comic as a whole. Where it should be "this is an attractive person I can relate to in a vicarious manner", it turns into "this is a character defined by her backside".

This is the grim reality of comics. There is no grey area because women depicted in this manner are immediately objectified. You can't get away with it because everything else up to that point has meant something else. I'm picking on DC specifically here, but these are the rules of the universe that they created.



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29th Dec 2013, 7:50 AM #9
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danielthecreator: If anyone thinks women aren't well represented in comics, they just aren't reading the right comics.


O Boy!

danielthecreator:
The writers and artists of comics should be able to write about and draw whatever kind of stories and characters they want to write and draw about....


This is silly. The writers at Marvel and DC write and draw what makes the most money, this has always been the case for anything in that saturated market. Only a select few people get to work on what they want. They work at the bidding of their producers and nothing more.

danielthecreator:
Just because American women cartoonists weren't nominated for an award, it doesn't mean anything. Awards don't mean anything. Just look at the Oscars. Every single year, many of the best films aren't even nominated for best picture, just the main stream ones.


If these awards don't mean anything then it still doesn't make any sense that they aren't awarded to women in an equal fashion. The awards are a reflection of the institution itself. You are being just as dismissive as the Oscars.

danielthecreator:
...particularly French comics and you will see many women artists and writers who are nominated for and win awardsBut I thought these don't matter?. There are also many women writers and artists working in American comics.


France has an impressive comic industry that is preceded by a meticulous and standardized art industry as a whole, as it has had for generations. Those standards are what separate them from the rest of the world.

The problem with your opinion is that you seem to think success in the social hub of France (relative to the US) somehow exonerates the terrible sexism elsewhere (everywhere else). You should also be aware that this is the moment anyone reading your posts knows that you didn't read any of Fishy's to begin with.

danielthecreator:
Look at Japanese comics, there are loads of female artists who have created massive worldwide blockbuster hits like Fullmetal Alchemist, or Sailor Moon, or Rose of Versailles.


The author of Fullmetal Alchemest also has goes by a male pen name and hides her gender. This should be telling but it seems that you only know enough information to indulge your own impressively shit curdled opinions.

danielthecreator:
I hate arguments like this, that imply artists should change their vision in order to fit in to a politically correct stereotype zone.


Nope, you can't use this argument to imply that somehow feminism is disrupting creativity when in reality rampant sexism takes 50% of the work force and dismisses its accomplishments completely. Comments like this also make you look like an ass but that doesn't really have anything to do with the conversation. Gecko links to just one of many instances of sexism at comic panels and such of how women are made to feel unwelcome in this industry.

If you wanna look where that same misogyny is on a socially acceptable display, look at any video game panel ever. It's the same shit.

danielthecreator: If you think Marvel and DC comics artists should change, you surely also must think that artists like Modigliani and Picasso should have their paintings removed from museums, because they objectify women as nothing but sex toys. Artists should be allowed to create whatever they want. If you don't like it, don't buy it.


DaMoreFishy:
Comics also have the versatility of being able to be distributed in a number of ways - printing them and leaving them in book stores, record shops, coffee shops, universities and put up online. They are accessible and adaptable, where as paintings sit on a wall, in a gallery, areas that very specific people view them.


Hey look you really didn't read any of Fishy's posts at all. See where she addresses your point specifically? In the text she wrote before you posted!

danielthecreator:
For the record, the ratio of engineers is around 9 males to 1 female and in nursing it is about 1 male to every 9 females.


What you are trying to say here is that men can have it as equally hard as women. This doesn't really have anything to do with comics, where it is a problem, but you brought up nurses so I'm gonna work with that.

The nursing field happens to be unique in that yes, men are represented un-equally which leads to problems for them. There sure is a lot of literature for this. The ultimate problem being that men are entering a role traditionally held for women, just as in comics and engineer women are in a field traditionally for men. But the truth is that just highlights Fishy's points. Comics (and whatever nerd culture is in particular) is traditionally for men.

And while those same male nurses still get to enjoy the same status and males in the regular world, women don't. They are kept under a perpetual thumb and this whole thread is a good way of highlighting how it is a huge problem in the art industry.

I don't understand what your point is then? Is it "boo-hoo, gender inequality is just a natural part of the world in some areas". Is that what you're saying? Because that is actually what you are saying here. I can only base this off the way you used words to create this opinion.

TheOneBlueGecko: but I don't really think that is relevant to this thread.


Correct


danielthecreator:Naming various female artists in a way to demonstrate that see women can comic too!


The fact that there are lots of female artists does not mean that they are not getting the short end of the stick here. This is the entire point of this thread that somehow whoooshed straight over your head and into orbit.

I could talk for days about how Cartoon Network and Cartoon Hangover have been making great strides by investing in their artists, male and female equally, and by merit, and are ultimately going to have huge pay offs in the future because of this.

But it still doesn't change how unequal the overall representation is in the industry as a whole. It's not a numbers game, it's a visibility one, and the ladies are not in the visibility column as of this second. Those same women you named will not somehow be getting a better deal just because you know that they exist.

danielthecreator: most importantly her stories have DEPTH that mainstream comics rarely have these days.


And she still ain't gonna get the same recognition for it, that's for sure. Which is the whole point here.

danielthecreator:
Hmm


Indeed.

danielthecreator:
I don't watch walking dead, but I believe it has some strong female characters, atleast there's that ninja sword lady.


It has one, that ninja sword lady, who mostly spends her time being defined by her sword rather than her personality. Too be fair though none of the characters in this show are particular complex.

danielthecreator:
All New X-Men consists of an all female X-Men team and was the 7th best selling book. I haven't read it so I don't know how good it is though.


How one person can be so admittedly disingenuous and still think it counts as a point is beyond words.


EDIT: Some words for clarity



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24th Dec 2013, 3:47 AM #10
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Sorry for the delays, lots of Christmas stuff going around and I spend a good 3-4 hours on each of these critiques. Will resume shortly, I'm really excited to see some takers.

Rollo if you want your review, write your paragraph.
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20th Dec 2013, 12:29 AM #11
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GigaNerd17:Level 30 Psychiatry "What a bunch of freaking nerds"


My first impressions of lvl. 30 are that you are four dudes who just wanna make comics with videogame jokes to amuse yourselves. I think that's a good thing, it's an honest thing, and it shows in your comic that you guys are just having fun. I take that into account when I critique.

That being said, I notice you guys have actually been successful with it (and I can tell you that the fun you have making it is a big factor).

You have a niche market, and you make comics about video games. This world of video game whatevers is so thoroughly saturated with crap (VG Cats is terrible, I'm sorry) that you haven't given yourself much room to breathe. You're doing video game jokes that have been told a million times before. But I trust you want to get better and I think I know how to help you.


Writing Jokes:

This is super hard and while you did get a few chuckles out of me, it isn't really standing out. Of course, I barely got any of the jokes at all. I don't play a ton of video games to get all these connections, nor am I positive enough by their deliveries to think that they are very funny to begin with.

Which is a shame since your premise is actually fairly strong. I like how you set up a world with a psychiatrist that talks to all these characters, forced to live in this world together. It makes sense based on the rules you set up, and you can build on that. Comedy Central had a show in the 90's called Dr. Katz which is pretty much, your exact premise, but with comedians. It was done by Jon Benjamin and if you are looking for some real dry humor inspiration this is where you are gonna get it. Your comic has no solid examples of dry humor currently.

Your jokes are very text heavy and your writing style is pretty boring. This is a pretty good example. Who cares about that guy? Things really glaze over, and it's a combination of problems from paneling, to delivery, to writing. I am willing to bet that you spend more time writing the joke than understanding how it's going to fit on the page, and suddenly everything is suffering.

"So should I try to write less text heavy jokes or mix up the panels?"

On the contrary, you can have success with that, you just gotta follow some rules. This is Basic Instructions. It parallels your comic in many ways. Lots of text that take up most of the panels. The same panel structure in each strip. Same characters who aren't very expressive. And you ask, but why is it funnier than me?

A big problem with your comic is you've set up this nice premise with repeating characters that are too into making jokes about themselves rather than making jokes about the references you are making.

1. Don't worry about making your characters super interesting, that's not the point of the strip. Give them defined, clear personalities that you can play with. When you try to make them too complex in your writing (A good example being here. Exploring Gardevoir and Audino's relationship.) things get kind of muddled up.

Your jokes are going to be bouncing off, each character, back and forth, all the time. As a reader if I don't think what a character is saying is what that character would be saying, the joke is going to feel forced. Each character has the same voice in my head for example.

Gardevoir is a therapist who is stressed and trying to help. She should be your straight man, use it.

2. Take the time to really make your writing count. Your visuals aren't telling the jokes here. Basic Instructions is really great at this, give it some reads. This doesn't apply to all comics, (you will learn nothing about this from, say, SMBC or VG Cats), but it applies to yours. Every word counts.

3. Be consistent with the theme you've set up. Keep putting characters into that doctors office, that is where you strengths lie.


Art:

The key to good gag-a-days is clean artwork. Keep it clean. Your style isn't impressive or different but that really isn't the point? This is your best strip visually. It's clean, it's minimal, what needs to be there is there. Remember that you like to WRITE YOUR JOKES more than draw them out.

Even though I just said that, think about exploring your jokes visually more. Avoid panel back and forths if the facial expressions are just gonna stay the same. If you can show a character doing something rather than saying it, do it. Experiment.

Your art may not be original but it has improved. It's cleaner, the coloring is better. The characters are clearer. But stylistically it hasn't changed much at all. Read other comics, borrow from other styles. Experiment and see what works for you and what doesn't. It's okay to do that, IT'S OKAY TO LEARN AND BUILD YOUR STYLE BASED ON TECHNIQUES BY OTHER ARTISTS. At the end of the day, it will still look like your own thing, but better than what it is now.


Comic stuff:

Watch your speech bubbles. They get sloppy at times, but clarity wasn't a huge issue. I would recommend sticking to your 6 panel layout, be consistent, build your jokes around that. Dinosaur Comics does this without changing anything. Another good comic to read if you want to learn how to make your writing count.

You do this thing where you just draw a characters head in their own panel with their speech. This is you biting off more joke than you can chew. Take a step back and see how you can get it down to one panel.


TIPS:

Be productive with your word management.

Explore your style.

Write more.

Stop doing jokes where the characters just reference their own flaws. You're really just making the same "Typical me :D" joke over and over. This is dumb sitcom filler that is immediately followed by a laugh track and the people who find them funny are uncomfortably knowledgeable about the character. A characters flaws need to be a PART of the joke, not actually BE the joke.


Overall:
I most appreciate the fact that you are all a bunch of friends just making jokes about stuff you like for your own amusement. That's good stuff. Bravo. Like everything else ever, getting better just takes a little more time investment. And with comedy, it's all about experimentation.




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19th Dec 2013, 10:27 AM #12
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Proxy170:Project ARC and the adventure of the super long paragraph.


Okay here we go,

Writing:


I wanna address your writing first. Project ARC is a confusing mess. For a comic that is trying to establish its world, it certainly acts like I should know exactly what's going on while lazily relying on old tropes to fill in the blanks.

Big concerns I have are pacing (slow start)
You actually need to slow the hell down. Plots move forward by laying down points in an effort to string an entire story together. Do you get that? It's stringy. Everything has to connect and it has to connect smoothly or the reader is going to become lost.

Let's start 20 pages in so I can show you what I mean.

Here we have our weird power team being united for the first time. We don't really know who they are or anything about them which is fine, but we want to get to know them. So you send them off to dinner where, during dinner, they see a fellow ectype being harrassed by some WNS, or maybe they are just regular cops I don't really know.

Anyway, these crooked cops just straight up shoot this guy for some reason and things are getting exciting. Turns out he has defense powers ( I guess ectypes have tons of mutually exclusive super powers. I'm not sure why they all don't just rise up? This isn't mentioned either). One of the characters then says "hey stop making a scene". I guess they are spies?

It makes sense that they have to be secretive but you'd think one of them would have expressed caution about going out into a world where the cops shoot first. But hey, they are just acting like the teenage girls they are, which makes me wonder why they were even hired in the first place.

This is where you lost me completely. See, now as I write this it makes sense to have a bunch of freshman girls try and blend into a college scene so they'll be able to fight the WNS. But I have to come to the conclusion without much help from you. See what's obvious for you in your mind isn't going to make much sense to me when I see some teenage girls being chosen for secret mutant spy hero team.

I understand what you are trying to do, but your story is still boring and confusing despite this.

You say you want to address plot confusion? You think a reader who is confused this far into book 1, is going to pick up book 2 and trust that things will just clear up and make sense? See you haven't left much for a reader to hold onto. Like how ruthless cops who know that ectypes can transform into animals are going to trust when an animal just up and walks over to their gate? Or how one ectype important enough for a Unity mission is only being guarded by 4 incompetent fools? Or that all the girls just escaped okay?

Do you understand how these questions disconnect any kind of tension or action or feeling you are trying to develop? You are undermining your own story this way. You have to build up your plot. When you write, think to yourself WHY are they doing this. Give them reasons, give them their conflicts and resolutions. You just make things easy for them because they are your characters and you like them, but there is no reason for anyone else to think they are interesting or special in anyway. You have to break out of your own head.

character development (I don't want obvious, in your face character types like "the brooding type" "the comic relief guy" etc but I don't want them all to be identical in personality


You have one character in 6 different bodies. You want to do a character study then what has to happen is your character's personalities are going to have a constant and significant effect on the plot. When your characters witness one of their own getting shot up and down the street, some of these characters are going to be more disturbed than others and it's certainly going to effect how they physically confront guards later on in your story.

^Do you see how I just used your own plot as a web for you to start laying down your characters?

The truth is that it's really obvious that you don't spend very much time writing. You have a basic story line in your head BUT THAT ISN'T EVER ENOUGH. You can have the most perfect and original story in the world but if you can't DELIVER it you will have nothing but crap.

So what you need to do is take the time. Sit down. And begin to write. Write out your whole story. Don't stop. Discover things about your characters, etc. You are laying down a foundation to build these characters and your plot on. You need to know the entire thing backwards and forwards. How each girl sounds in your head. All their different mannerisms. These are your fundamentals and if you stick to them the rest will follow.



Art:

You draw manga,and this just gets a big yawn from me. The truth is the style is super easy to copy because the true strengths and traditions of manga(pacing and setting) never really had anything to do with big eyed cutsie whatevers. It's designed to be simple because there are other qualities complimenting it. Your work is just simple.

This is a shame because I can see that you are actually a pretty competent artist.

Would you just look at that freaking bird you drew right there! Or your very stylized backgrouds (when you actually take the time to do them.)

Your comic is really nice to look at if you take your thumb and put them over your characters faces. You use manga on your characters rather than just drawing them naturally which I know you can do because the anatomy and hands and close ups you've done are spot on. But seriously fuck your faces I don't even know how you can do that to yourself.

When you substitute in another style on top of your own, you are sacrificing your authenticity as an artist. Everyone and their grandmother can pick up on that. Those faces aren't your faces. They look the same in every panel.

Look at this comic right here.

These faces are just as detailed as yours. THE EYES ARE JUST CIRCLES. And look how still, STILL, they are more expressive and show a wider array of emotions in three panels than yours show in all your 44 pages. I'm telling you that you don't need to copy out of some snake oil draw manga book in order to trick people into thinking you have some sort of style. You are better than that.

It is up to you to make your characters act. Remember they are acting for you. Learn more facial expressions. Learn more emotions. They are your friend. (And stop having them wink at one another before I throw up).

I like how you layer shade your backgrounds with patterns. I think you should experiment and do more of that while setting your characters on top of that. It would be an interesting juxtaposition. If you are serious about making these books, remember to take the time to get the knowledge so you can have an ability that you will be able to trust with your ambitions.



Comic stuff:

You have a real knack for paneling. I went way in detail on the above. You have a lot of work, and a lot to sort out, so I'm not going to touch this. You have a good flow, make sure you have a story and style to compliment it.

The first four panel sequence you did here was particularly impressive. By the way that ear is more expressive than any face you've drawn in the whole strip. Seriously.



TIPS:

Read your stories out loud. OUT. LOUD. to other people. Dialogue especially. It takes time but you'll get it. And remember to make sure your plot always makes sense.

Stop drawing the same fucking face over and over, sheesh we get it.

No matter how much I critiqued and nit picked your baby, I will never ever tell you that you should just stop doing it. It takes guts to be able to share your work, and I respect that.




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Result in thread: The Mets Factor
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"The Mets Factor (I critique your stuff)", 19th Dec 2013, 4:53 AM #13
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I've been here for about 3 years now but I've lost touch with the forum. In an effort to be a part of the community, I'll be offering critiques. O hey look I've done this before.

"What am I supposed to expect from a freak like you?"

I do two comics on this site (one regularly and one not so much) and am now in the final semesters of an art degree after being inspired to get one while posting here. In that regard, I'd like to think I'm a bit more knowledgable (I'd like to) on the subjects at hand.

RULES FOR CRITIQUE

-You have to have AT LEAST done 25 pages of your comic. Takes some discipline to maintain a solid comic, yo. Most comics drop out after a month.

-You need to write a full paragraph about what your comic is about. Is it a gag-a-day? Why do you think it's funny? Tell me. I need to know. (A paragraph is like 5 sentences guys, sheesh)

-I do one comic at a time. If you don't write a paragraph or understand the rules I will skip you like my morning classes.

-If you are upset at a critique, I will write you down in my unpleasant people book. The act of which will be incredibly unpleasant.

-You need to remember that every intention is to help you. I will tell you if your comic needs help because I am in love with you my darling and just want you to love comics as much as I do.

- In general with critiques, great things get a lot and bad things get a lot. That in between stuff is going to be on the lighter side because it's TRANSITIONING TO GOOD OR BAD. Some critiques will be more than others. Happens.

-Do not post here fishing for praise. Everyone can get better, don't be that artist.


WHAT YOU WILL GET IN RETURN

-I will critique your art

-Then I will critique your writing/story telling/joke writing and delivery

-I will be critiquing how you utilize comics (does your panel work, drawings, work with or against your story)

-I will read your whole freaking comic. I will be blunt with you. I will not hold your hand. By posting here I assume that is what you want ;)


I have a long winter break ahead of me with no job and a laptop in the shop preventing me from doing work. I am yours, baby. Also, as I remember from last time they take a while to do. Be patient.

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23rd Oct 2013, 2:06 AM #14
Metsfan
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Yay! This is great!
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3rd Sep 2013, 11:46 PM #15
Metsfan
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This is fantastic work, and honestly my favorite Found Art piece ever.

Seriously you guys are the best.
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Result in thread: Fishy goes to Australia
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6th Apr 2013, 8:01 AM #16
Metsfan
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There is a thread for venting, dude. This may not be the place for it.
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Result in thread: Fishy goes to Australia
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3rd Apr 2013, 6:11 AM #17
Metsfan
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I am living vicariously through you both right now and it's awesome.
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Result in thread: MY IMMORTAL RPG
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2nd Mar 2013, 3:20 AM #18
Metsfan
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Hargird (the horrible). Fools b so bad can't even holla up a waht what

Tons of this- gofficness
50- magic
Like a rock- strength
2- prepness ( LOWER IS BETTER )
sevens- eey colorr ( HIGHER IS BETTER )
Fiftubly- attractiveness ( HIGHER IS BETTER )
Is a blood addict- like of blood (if you have this hi then you will be ellergic to steaks)

I am wearing a wangdiddly shirt with flip flops that are enchanted to be easy to walk in. I'm caring an really big novelty pencil
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Result in thread: DO A SELF-PORTRAIT
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22nd Feb 2013, 12:36 AM #19
Metsfan
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How do you draw the inside of an ear? Is there some magic ability you get at a certain level or something?
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Result in thread: DO A SELF-PORTRAIT
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21st Feb 2013, 11:14 PM #20
Metsfan
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I should post mine then

[spoiler]
Image: http://seenly.com/GXmPVZub.jpg
[/spoiler]

Sticking with the serial killer theme.
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