24th Mar 2012, 5:28 PM #22
TheOneBlueGecko
Team Gecko


Team Gecko
Posts: 1382
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Registration date: 14th Feb 2012
Location: California
Thanks. I think I just really need to sit down more and just sketch people, especially people actively doing things.
24th Mar 2012, 6:14 PM #23
If there's still a slot in Wave 3, I'll claim it. =)
24th Mar 2012, 6:56 PM #25
Wave III:
AMSDR:
the good thing about this comic is i didn't somehow get herpes from it
the bad thing is i got hemorrhoids
The Bird Messenger:
You're a good artist, you got expressions and perspective down well. The thing is, it's a very sketchy comic, which combined with the plentiful details, minimal shading and the base-colour gradient in the background makes it very uneasy on the eyes at times. I would like to see you tighten up the lineart, maybe try inking or just slightly less sketchy style. Also putting in some more defined shading and maybe some base flats in there would do wonders for readability.
Krale:
You got some nice-looking shading going on at times, and you've got very expressive characters. Some of your action scenes look kinda awkward though, study action flicks and stuff like that and you oughta get good pointers from there. Also, you got pretty thin lineart at times and very little linevariation, you might wanna try adding some different lineweight here and there and see if it works for ya.
---
Wave 4:
1. Planet Outrun
2. Enchanted
3.
4.
AMSDR:
the good thing about this comic is i didn't somehow get herpes from it
the bad thing is i got hemorrhoids
The Bird Messenger:
You're a good artist, you got expressions and perspective down well. The thing is, it's a very sketchy comic, which combined with the plentiful details, minimal shading and the base-colour gradient in the background makes it very uneasy on the eyes at times. I would like to see you tighten up the lineart, maybe try inking or just slightly less sketchy style. Also putting in some more defined shading and maybe some base flats in there would do wonders for readability.
Krale:
You got some nice-looking shading going on at times, and you've got very expressive characters. Some of your action scenes look kinda awkward though, study action flicks and stuff like that and you oughta get good pointers from there. Also, you got pretty thin lineart at times and very little linevariation, you might wanna try adding some different lineweight here and there and see if it works for ya.
---
Wave 4:
1. Planet Outrun
2. Enchanted
3.
4.
24th Mar 2012, 8:05 PM #26
Hum... Planet Outrun please?
24th Mar 2012, 8:16 PM #27
bagsies slot 2 for the enchanted
25th Apr 2012, 10:01 AM #28
Enchanted:
You got an original style going, it looks really unique, hold on to that. Your lineart's edges tend to look pixelated though, so I suggest working on high resolution and then scaling it down when you're finished with the page. It could also be because of the tool/program you're using, but since I don't know what you use, I can't say anything about that.
Planet Outrun:
You got some good colouring going, and your lineart has linevariation which is always nice to see. However, and this is a bit of a subjective point, I'm not too fond of your stylization. Some characters just look really off to me, like their head has a really weird shape. So, when you stylize, be careful what parts you change and alter and how much, cause it can produce some inhuman looking humans. There's also some degree of inconsistency every now and then, especially with the heads.
You got an original style going, it looks really unique, hold on to that. Your lineart's edges tend to look pixelated though, so I suggest working on high resolution and then scaling it down when you're finished with the page. It could also be because of the tool/program you're using, but since I don't know what you use, I can't say anything about that.
Planet Outrun:
You got some good colouring going, and your lineart has linevariation which is always nice to see. However, and this is a bit of a subjective point, I'm not too fond of your stylization. Some characters just look really off to me, like their head has a really weird shape. So, when you stylize, be careful what parts you change and alter and how much, cause it can produce some inhuman looking humans. There's also some degree of inconsistency every now and then, especially with the heads.
26th Apr 2012, 12:05 AM #29
26th Apr 2012, 12:22 AM #30
Kay
formerly... someone else


formerly... someone else
Posts: 388
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Registration date: 29th Aug 2011
Location: Venz
Fubar:
Krale:
You got some nice-looking shading going on at times, and you've got very expressive characters. Some of your action scenes look kinda awkward though, study action flicks and stuff like that and you oughta get good pointers from there. Also, you got pretty thin lineart at times and very little linevariation, you might wanna try adding some different lineweight here and there and see if it works for ya.
Krale:
You got some nice-looking shading going on at times, and you've got very expressive characters. Some of your action scenes look kinda awkward though, study action flicks and stuff like that and you oughta get good pointers from there. Also, you got pretty thin lineart at times and very little linevariation, you might wanna try adding some different lineweight here and there and see if it works for ya.
Thanks! I totally forgot about this sorry D:
I use photoshop for my inking, I always wondered if another program like manga studio could help me with my lines :/
thanks again
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13th May 2012, 12:52 PM #31
Augustos:
You throw in some really nice angles every now and then, which I liked. You pull them off nicely and they make reading more interesting. I also like the colour choices in the latest pages.
I would suggest doing the lettering with a font though, now your handwriting is slightly slanted or doesn't stay on the same level at times, which makes reading less comfortable.
Keep drawing and tweaking your style, you got a nice thing going.
You throw in some really nice angles every now and then, which I liked. You pull them off nicely and they make reading more interesting. I also like the colour choices in the latest pages.
I would suggest doing the lettering with a font though, now your handwriting is slightly slanted or doesn't stay on the same level at times, which makes reading less comfortable.
Keep drawing and tweaking your style, you got a nice thing going.
13th May 2012, 1:51 PM #32
oh i dident realise you replied, yeah pixilation, i try to work in high resolution but my software stops responding, whenever.
14th May 2012, 1:54 AM #33
Fubar:Augustos:
You throw in some really nice angles every now and then, which I liked. You pull them off nicely and they make reading more interesting. I also like the colour choices in the latest pages.
I would suggest doing the lettering with a font though, now your handwriting is slightly slanted or doesn't stay on the same level at times, which makes reading less comfortable.
Keep drawing and tweaking your style, you got a nice thing going.
You throw in some really nice angles every now and then, which I liked. You pull them off nicely and they make reading more interesting. I also like the colour choices in the latest pages.
I would suggest doing the lettering with a font though, now your handwriting is slightly slanted or doesn't stay on the same level at times, which makes reading less comfortable.
Keep drawing and tweaking your style, you got a nice thing going.
Thanks! And yeah, I've been torn between hand-written and typing the dialogue in. I'm still kind of torn.
15th May 2012, 7:02 AM #35
Any chance you could critique Nanny Coozy please Fubar? Nanny Coozy
EDIT: Never mind don't need critique.
EDIT: Never mind don't need critique.
16th May 2012, 5:00 AM #36
Could you critique Pharaoh please?
Pharoah is based off a D&D game I played in a few years ago. It's a serious comic that tells a story set in Ancient Egypt.
I'm really interested in general feedback, but I have the following two concerns as well:
I'm currently drawing on a 9x11 inch pad, and the finished image is 850x1200 pixels... I'm wondering if I should have less panels so I can have more detail per panel?
I'm also wondering if it's easy enough to tell my characters apart.
Pharoah is based off a D&D game I played in a few years ago. It's a serious comic that tells a story set in Ancient Egypt.
I'm really interested in general feedback, but I have the following two concerns as well:
I'm currently drawing on a 9x11 inch pad, and the finished image is 850x1200 pixels... I'm wondering if I should have less panels so I can have more detail per panel?
I'm also wondering if it's easy enough to tell my characters apart.
_______________________
Author of Pharaoh - a fantasy adventure in ancient Egypt
16th May 2012, 2:14 PM #37
Hey there! Link in my signature! <3
_______________________
3rd Jun 2012, 4:20 PM #39
Erzebet:
You know your way around watercolours and it gives the comic a nice look to it and helps separate it from the rest. However, your colourpalette is sometimes a bit too much, the colours occasionally don't really seem to got together, so I'd advice either limit your colour scheme or just put more thought into colour theory. Also, for what it's worth, I actually liked your old art style over the new one.
Pharaoh:
You got a good starting point for improving your work here, you don't have ridiculous proportions and you don't seem to be too 'locked' in a certain style. So keep practicing anatomy and perspective, don't be afraid to draw backgrounds no matter how hard they might seem or how they turn out bad. The only way to get better at art is by doing it. Over and over again. And then some.
Roundabout:
You seem to have a nice developed style, and you got some nice use of colour. I also really like this plant.
Pacing is a tripping point for this. Now you have very little happening per page, and the last three pages are practically the same. It makes for very sluggish and frustrating reading. Try making pages with multiple panels, or just more happening in and between pages.
Realtime:
You got clean inks, and I'm glad to see you use greys and blacks efficiently to create some value-differences in the pages, which makes it easier for the eye. Anatomy is still wonky and stiff at times but practicepracticepractice will cure that in due time. Your facial features seem to wander around at times too. When drawing a face, start by drawing a cross on the face. The eyes are halfway from the top of the head. The nose is halfway between the eyes and chin, and mouth is halfway between the nose and chin. There are also other more detailed proportions to it but those oughta get you started.
You know your way around watercolours and it gives the comic a nice look to it and helps separate it from the rest. However, your colourpalette is sometimes a bit too much, the colours occasionally don't really seem to got together, so I'd advice either limit your colour scheme or just put more thought into colour theory. Also, for what it's worth, I actually liked your old art style over the new one.
Pharaoh:
You got a good starting point for improving your work here, you don't have ridiculous proportions and you don't seem to be too 'locked' in a certain style. So keep practicing anatomy and perspective, don't be afraid to draw backgrounds no matter how hard they might seem or how they turn out bad. The only way to get better at art is by doing it. Over and over again. And then some.
Roundabout:
You seem to have a nice developed style, and you got some nice use of colour. I also really like this plant.
Pacing is a tripping point for this. Now you have very little happening per page, and the last three pages are practically the same. It makes for very sluggish and frustrating reading. Try making pages with multiple panels, or just more happening in and between pages.
Realtime:
You got clean inks, and I'm glad to see you use greys and blacks efficiently to create some value-differences in the pages, which makes it easier for the eye. Anatomy is still wonky and stiff at times but practicepracticepractice will cure that in due time. Your facial features seem to wander around at times too. When drawing a face, start by drawing a cross on the face. The eyes are halfway from the top of the head. The nose is halfway between the eyes and chin, and mouth is halfway between the nose and chin. There are also other more detailed proportions to it but those oughta get you started.
4th Jun 2012, 8:36 PM #40
Thanks fubar(for some reason i called you wonky in my head.) . Ive been hearing similar things elsewhere and i think the 25 expression workshhet, along with some homework, will help out with keeping things consistent, yet improving.

















