Hey! So, uh, I figure I should try doing some basic critiques. :>
I'm not very confident in my writing skills, so I'm going to keep this an art critique thread. o3o
Since it's more about the art, I'll probably keep it to the latest five pages or so~
So, yes! I'll try and help you as best as I can! :>
And I'm going to keep the slots limited to 5 for now, since I don't have too much time.
1. Ryan C
2. Krale - Kike
5. Agent Gecko
As far as anatomy goes, you're doing pretty good. I can tell you're trying and really you just need to keep practicing drawing! One thing that's kinda jumping out is your perspective could use some work. I can see you're trying to use it, but it's not always consistent. The best way to fake perspective is to always know where your eye-level, or or horizon line is, and make sure things above it angle down and things below it angle up. :>
Here's a tutorial on placing figures
And a longer tutorial on perspective in general
One of the strongest aspects are you character's designs. GMG is a really unique character, really interesting, with a strong inner silhouette. The gas mask, the furry hood, scarf, so on and so forth, make him a very recognizable character. Mulberry's also really strongly designed, with her hood and the patches telling about the kind of world she lives in. So good job! :D
As far as the color goes, I wouldn't say it hast to necessarily even be in color, although yeah, color's nice. The whole post-apocalyptic does give you an excuse to not have color. :p However, if you did decide to not do color, I'd highly suggest working on blending the graphite much more smoothly. I also think that you should work on more contrast in the shadows/highlights, since it's mostly flats.
Hand lettering's really tough, and while your letter shapes are good, the spacing and size isn't quite so consistent. If you can, I'd get a lettering guide, or maybe print off a template and write over that, and then put it together on Photoshop perhaps? It's kinda hard to explain. Also, as a general rule, there should be at least an "o" of space around the letters to the edge of the balloon.
I think you do a really good job with your body language and gestures! That's really nice. You also do a really good job of having backgrounds in your panels, and you don't seem to take too many cheap short cuts, so, awesome! :D
So yeah, over all, you just need more practice and some fine tuning. c:
Oh, me too, please, if you have the time! And if you're willing to critique stand alone art, rather than a comic... my comic's not up and running yet. I've been itching for a good, honest crit. You can see my art on my Tumblr (it's for my art only, no reblogs, so it's all critique-able). If you'd rather I pick out certain images so you don't have to look through my Tumblr and whatever, let me know.
Ryan, I think this is a pretty good graphite tutorial. :> If you don't want to get an actual drawing pad of paper, get some laser-jet paper. It's really smooth and works well.
Krale - Kike
Your art's pretty good! :> Your anatomy gets a little wonky in areas, but it's nothing too big, just keep practicing. If you want something to focus on improving, I'd suggest arms and hands, maybe necks/shoulders? You have some really great expressions! It's a lot of fun to look at. You also do a pretty good job with perspective as well, though it looks a little odd in page 31.
As far as character designs go, they're pretty good. Maybe some more variation between body shapes/heights? I keep getting the boys in the black shirt and the gray shirt confused though. Maybe work on making them more distinguishable? I know the one in black has crazy eyebrows, but it's not enough, at least for me. o-o
Your colors and shading is really nice. The colors all work pretty well together and it's not eye-blinding. You could probably change the colors of the shadows, but it's not something that's absolutely necessary. o3o
With your text, you could use a little more work. You tend to put a lot of text in small areas, and the bubbles should be bigger (there should be about an "o" of space all around the text). You should also try arranging your bubbles to create a flow through the page, that leads you through the artwork. Look at the center panel here, for example. Going from one bubble to the next takes you through his face! :> You also tend to tilt your text and bubbles at times, which is kinda odd, and doesn't seem to add much to it. I'd avoid that, if possible.
Your panels get a little cluttered/confusing at times. 29 is really kinda confusing towards the end. Also on page thirty, the first three panels are arranged in a way you want to avoid if you can. It works okay here, because it's an obvious sequence, but because people read from left to right, it's easy to skip from panel 1 to panel 3.
So, yeah. Just keep practicing in general, make things clearer, work on your speech bubbles! :>
Thank you lady! you are awesome.
I didn´t even notice the trouble with speech bubbles until you mention it, and i agree with every thing you said.
When it come to panels I always try to make them different and dynamic so if you say it´s kinda confusing some times,
I´ll rethink after arranging my panel (btw in page 29 at the end, you can read the small panel and the background fight in the order you want, so it works in either way)
hands and shoes are my enemies and I´m working on it D:
and perspective is something I´m really new with (so practice is on the way!)
also I can´t wait to finish this arc so I can change my characters clothes/shapes and distinguish them better (specially the one in gray)
Your general drawing skills are pretty good :> You do run into awkward anatomy a bit though, I've noticed. The things that have sorta jumped out at me are heads in profile. Look at some reference pictures for that, and notice that head's are quite big. If you look at most people, their ears are in the center of their heads, so they have quite a bit of skull. I'd also suggest that you do some studies of arms and hands. o3o Your drawings are legible, but they look awkward. You also seem to like doing a foreground character with things in the background. That's totally okay, but pay attention to your perspective! For example, in chapter 3 page 3, in the first panel, the horizon line should be a loooooot lower, judging by the characters. Take a look at the links I gave to Ryan for that. :>
As far as character designs, they're pretty good. I can tell you're trying to have them varied in face shapes and nose shapes, which is great! :> From the characters I saw, they do tend to all have the same sort of "thickness," if you want something else to play with.
I like your color choices for the most part, though the shadows look a little muddy sometimes. Try changing the hue slightly, and remember never to shade with the same color families (so just don't make it darker, make it more saturated/desaturated/cooler/warmer). I like that you're trying to add textures with hatching, but I think you should practice making textures more. It kinda just looks like hatching, rather than textures.
Do you handletter your speech bubbles? If you do, I'd suggest looking at the ames lettering guide. The sizes seem to vary a lot. Your word spacing is pretty good, though you should try centering it better and making your speech bubbles more of a smooth shape. Don't smoosh two bubbles together unless you really have to. If your words are still mostly a block, just make it a single oval.
You do a great job filling up your environments! A lot of the times people struggle with having places look too empty, but I don't think you've had a problem with that. So good job! :> With panels, you might want to keep screen heights in mind when you make the long panel next to two wide panels. It's a fun composition, but when a reader sees the first wide panel before the end of long panel, it can be a little odd.
Alright, thank you! You pointed out a lot of stuff that I never would have thought of, and stuff that I know I need to work on as well. I know my weakest point is perspective (and actually one of the reasons I started doing comics - so I could force myself to work on it), but I didn't realize I need to actually start making textures look like... well, textures. That, and I could always use some anatomy work. Thank you so much!