"Comic Comparison", 20th May 2012, 8:38 PM #1
ranger_brian_new
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Registration date: 20th Dec 2009
Location: Ol' Lynchy, a couple feet above the ground.
As anyone paying attention to my thread for my comic would know, I've been working on trying to get it good enough for a relaunch. A bit scatterbrained, I'm doing something like ten different tasks on the webcomic at any given time. :P But it's always something comic-related, and today's no different.
But this time, it's something which I could actually use real feedback on, and it could actually help with the future of the comic. Basically, when I finish all the setting details that I've been working on, I'll actually need to start drawing the comic. And that's where this thread comes in.
The comic's already gone through multiple versions, and I have a prototype for my planned relaunch version as well. Here they are.
JPEG.
Original.
Current.
And the planned relaunch.
What I'm basically looking for is feedback on each of them: what you like, and what you dislike. I'm not just talking about the looks and the art, either. I'm talking about the script, the execution, the details present, everything.
For instance, obviously, the JPEG version is a piece of junk, highly pixelated and extremely messy, but it has one thing the others don't: it's desaturated. Since the comics are made in MSPaint, the color palette used is extremely bright and vibrant colors, saturated as much as possible, the purest, cleanest colors available. The JPEG version tones it down. Does the desaturation make some things look better, and if so, which things are they? Or is the whole look just not worth it?
The difference between the original and current for this comic isn't that large (so it's probably not the best example), but in some comics, I added a lot and cut out some other stuff, giving it a minor rewrite. Even so, you can still see a difference in the speech bubbles, their shape and location having morphed between the current and the original.
And the difference between the current and the planned relaunch is also pretty large. For starters, there are backgrounds, but do they help or harm the comic? Do they make things pop out (and if so, what things stand out more than they did when there wasn't a background?), or do they make things blend in (and if so, which things have faded away)? Is it a good or bad change? (For instance, Aria kinda blends into the background, but Argus's wings look a lot, well, brighter than they were.)
Beyond the art, do you like the new dialog, or was it better before? What is better, and what is worse about it?
(Speaking of dialog, I edited some of it from my original relaunch script. Some changes were made because I didn't like what I had written compared to the original which I did. Others were changed because I simply didn't have the space to write it all out. Here's what the script originally was:
Was there anything in the original script which you think I should have kept? If so, what, and how do you think I could incorporate it back in?)
Basically, I'm not so much asking for a critique on things which are consistent through all the versions. (Though that's not to say that kind of advice wouldn't be helpful; I'd love it. :P It's just not what I need.) I'm asking for what's good in each of the five versions, and what is bad in each of the versions, how each could be made better.
I'm basically hoping that with the feedback I receive, I can combine the best of all worlds for the final product when I do relaunch the comic, and use that advice to better the comic as a whole, continuing it with all the comics I make in the future.
But this time, it's something which I could actually use real feedback on, and it could actually help with the future of the comic. Basically, when I finish all the setting details that I've been working on, I'll actually need to start drawing the comic. And that's where this thread comes in.
The comic's already gone through multiple versions, and I have a prototype for my planned relaunch version as well. Here they are.
JPEG.
Original.
Current.
And the planned relaunch.
What I'm basically looking for is feedback on each of them: what you like, and what you dislike. I'm not just talking about the looks and the art, either. I'm talking about the script, the execution, the details present, everything.
For instance, obviously, the JPEG version is a piece of junk, highly pixelated and extremely messy, but it has one thing the others don't: it's desaturated. Since the comics are made in MSPaint, the color palette used is extremely bright and vibrant colors, saturated as much as possible, the purest, cleanest colors available. The JPEG version tones it down. Does the desaturation make some things look better, and if so, which things are they? Or is the whole look just not worth it?
The difference between the original and current for this comic isn't that large (so it's probably not the best example), but in some comics, I added a lot and cut out some other stuff, giving it a minor rewrite. Even so, you can still see a difference in the speech bubbles, their shape and location having morphed between the current and the original.
And the difference between the current and the planned relaunch is also pretty large. For starters, there are backgrounds, but do they help or harm the comic? Do they make things pop out (and if so, what things stand out more than they did when there wasn't a background?), or do they make things blend in (and if so, which things have faded away)? Is it a good or bad change? (For instance, Aria kinda blends into the background, but Argus's wings look a lot, well, brighter than they were.)
Beyond the art, do you like the new dialog, or was it better before? What is better, and what is worse about it?
(Speaking of dialog, I edited some of it from my original relaunch script. Some changes were made because I didn't like what I had written compared to the original which I did. Others were changed because I simply didn't have the space to write it all out. Here's what the script originally was:
1:
Davos: So…
Aria: Argus…
Argus: What?
2:
Aria: You formed this group with the promise of adventuring.
Davos: Leveling up, learning techniques, and gaining spoils of war.
Argus: I know my own words. What’s your issue?
3:
Aria: We haven’t DONE any! That is my issue!
Davos: It’s been two weeks, Argus, and not a fight since you recruited me.
Aria: And that was just him, not either of us. It’s been months and I’ve not had a single quest of my own.
Argus: You doubt that we’re not going on one now?
4:
Aria: You don’t start many adventures heading towards a village, Argus.
Davos: Well, none worth doing, anyway. We’re not that desperate, are we?
Aria: Knowing Argus, we might be, unless you’d like to clarify, Argus. What gives?
Argus: Alright, alright, if you insist…
5:
Argus: First off, we only have three members. While trios are cool, I would very much prefer a larger group, since trios tend to end up falling short.
Argus: Five-man groups are viable, but I believe that in our situation, it might not be best: We have a ghost, a vampire, and a Chaotic Evil Master Joat; it seems that four, the death number, would be more appropriate. After all, it says that Four is Death—it doesn’t specify WHO the death is for, and I bet it’d be our enemies’.
Argus: Second off, as tough as we are, we’re not invulnerable, and can still take loads of damage. Davos isn’t a healer, and neither are you, Aria. I theoretically can cast Light Spells, but it goes against my alignment and I’m not proficient in them, anyway. I’d much prefer the security of having one.
Argus: Meaning we’re still recruiting. And what better place to find a healer than in a small village?
6:
Argus: Besides, I’m very selective of my adventures. I hate the stereotypical starters. We could be heading towards an enemy camp or looking for adventure in some city which might as well be a small town; most quests begin that way. I’d prefer something more original. Really, would you prefer a dungeon crawl? Who does those these days?
7&8:
*Elsewhere, At a Dungeon*
Sanik&Kinas: Alright, Team, here’s the deal: We agreed to attack this dungeon with our rivals to claim the reward at the bottom of this dungeon. Now, I know my brother, and we can’t wait until tomorrow to begin at the main entrance, since he’d take more than he should. Because of that, I’ve brought you here a day early to one of the back entrances. With a day’s lead, we’ll be sure to get there first!
Adventure Away!
Tyra: Sanik, you still need to work on your speeches.
M: Your logic never ceases to amaze me, Sanik.
Sarge: Oh, just get it over with, already.
Sinaer: Oh, Kinas, you never change…
Nathan: We need a better catchphrase…
Enlecar: We need a lot of things better, Nathan, but most of them will never come true.
Davos: So…
Aria: Argus…
Argus: What?
2:
Aria: You formed this group with the promise of adventuring.
Davos: Leveling up, learning techniques, and gaining spoils of war.
Argus: I know my own words. What’s your issue?
3:
Aria: We haven’t DONE any! That is my issue!
Davos: It’s been two weeks, Argus, and not a fight since you recruited me.
Aria: And that was just him, not either of us. It’s been months and I’ve not had a single quest of my own.
Argus: You doubt that we’re not going on one now?
4:
Aria: You don’t start many adventures heading towards a village, Argus.
Davos: Well, none worth doing, anyway. We’re not that desperate, are we?
Aria: Knowing Argus, we might be, unless you’d like to clarify, Argus. What gives?
Argus: Alright, alright, if you insist…
5:
Argus: First off, we only have three members. While trios are cool, I would very much prefer a larger group, since trios tend to end up falling short.
Argus: Five-man groups are viable, but I believe that in our situation, it might not be best: We have a ghost, a vampire, and a Chaotic Evil Master Joat; it seems that four, the death number, would be more appropriate. After all, it says that Four is Death—it doesn’t specify WHO the death is for, and I bet it’d be our enemies’.
Argus: Second off, as tough as we are, we’re not invulnerable, and can still take loads of damage. Davos isn’t a healer, and neither are you, Aria. I theoretically can cast Light Spells, but it goes against my alignment and I’m not proficient in them, anyway. I’d much prefer the security of having one.
Argus: Meaning we’re still recruiting. And what better place to find a healer than in a small village?
6:
Argus: Besides, I’m very selective of my adventures. I hate the stereotypical starters. We could be heading towards an enemy camp or looking for adventure in some city which might as well be a small town; most quests begin that way. I’d prefer something more original. Really, would you prefer a dungeon crawl? Who does those these days?
7&8:
*Elsewhere, At a Dungeon*
Sanik&Kinas: Alright, Team, here’s the deal: We agreed to attack this dungeon with our rivals to claim the reward at the bottom of this dungeon. Now, I know my brother, and we can’t wait until tomorrow to begin at the main entrance, since he’d take more than he should. Because of that, I’ve brought you here a day early to one of the back entrances. With a day’s lead, we’ll be sure to get there first!
Adventure Away!
Tyra: Sanik, you still need to work on your speeches.
M: Your logic never ceases to amaze me, Sanik.
Sarge: Oh, just get it over with, already.
Sinaer: Oh, Kinas, you never change…
Nathan: We need a better catchphrase…
Enlecar: We need a lot of things better, Nathan, but most of them will never come true.
Was there anything in the original script which you think I should have kept? If so, what, and how do you think I could incorporate it back in?)
Basically, I'm not so much asking for a critique on things which are consistent through all the versions. (Though that's not to say that kind of advice wouldn't be helpful; I'd love it. :P It's just not what I need.) I'm asking for what's good in each of the five versions, and what is bad in each of the versions, how each could be made better.
I'm basically hoping that with the feedback I receive, I can combine the best of all worlds for the final product when I do relaunch the comic, and use that advice to better the comic as a whole, continuing it with all the comics I make in the future.











