"My Little Pony, Tatters of Harmony", 10th Jul 2012, 12:58 AM #1
(This is a game of Pony Pathfinder that was formed on the FiD comment pages)
The town of Ponyville was rather quiet one morning. The only sounds throughout the air were the light snores of ponies sleeping in their houses. A tree in the center of town quiet as the library hiding inside it. A small number of ponies were awake at this hour.
The cakes were currently baking their wares for the day, the Apple family were harvesting apples at twice the speed they normally were, a young pegasi buzzed around a house she was taking care of...
And one lone pony, a torn and mended cowl covering them head to hoof, walked to a series of houses of ponies new to town. The first, a Mare with a long tail and a very keen eye. The second, another mare with a hard hat perched on her head constantly, protecting her from falling objects and the occasional agrivated avian. The next, Stallion many feared for no reason more than who he devoted his services too. The fourth, a Unicorn Stallion with a knack, but not a cutie mark for, education. The fifth, A stallion known for his quick hooves and a cutie mark for a game mostly played by unicorns. The final, A Unicorn stallion known for knowing the complex. Now-
"MOVE ON WITH IT."
Okay okay sheesh. Even in a play by post people get annoyed by the campaign intro.
As everypony wakes up in the morning, they find the note plastered on the back of their doors with magic. "Come to town hall at 10:30 am. Signed, Mayor mare"
As the ponies arrive one by one, they all see a stallion with a green coat pacing back and forth across the main hall while shuffling a deck of cards with his magic. Once the last pony arrives, he starts to speak.
*party comes in posts needed. additional fluff allowed*
Notes:
Any actions to get his attention fail until the last pony arrives.
Please, in your post, add your two axises, classes, and Cutie mark skills just in case I lose the doc that I made with them.
And something new-
Everypony gets a 1/ in game day power related to their positive axis.
Honesty: Genie of the table- Ask the DM one question and receive a riddle in return with an honest answer.
Loyalty: I solemnly swear I am up to no good. Make an oath become almost supernatural in nature
Laughter: Gypsy Brew- can do one thing that otherwise would make NO SENSE at all.
Friendship: Magic makes it all complete- refreshes the party's uses back to max.
Generosity: You Gotta Share- allows another pony to reroll a die and take the higher number.
Kindness: Hush now, Quiet now- Automatically makes a hostile SITUATION non-hostile, unless a major plot point is the hostility.
The town of Ponyville was rather quiet one morning. The only sounds throughout the air were the light snores of ponies sleeping in their houses. A tree in the center of town quiet as the library hiding inside it. A small number of ponies were awake at this hour.
The cakes were currently baking their wares for the day, the Apple family were harvesting apples at twice the speed they normally were, a young pegasi buzzed around a house she was taking care of...
And one lone pony, a torn and mended cowl covering them head to hoof, walked to a series of houses of ponies new to town. The first, a Mare with a long tail and a very keen eye. The second, another mare with a hard hat perched on her head constantly, protecting her from falling objects and the occasional agrivated avian. The next, Stallion many feared for no reason more than who he devoted his services too. The fourth, a Unicorn Stallion with a knack, but not a cutie mark for, education. The fifth, A stallion known for his quick hooves and a cutie mark for a game mostly played by unicorns. The final, A Unicorn stallion known for knowing the complex. Now-
"MOVE ON WITH IT."
Okay okay sheesh. Even in a play by post people get annoyed by the campaign intro.
As everypony wakes up in the morning, they find the note plastered on the back of their doors with magic. "Come to town hall at 10:30 am. Signed, Mayor mare"
As the ponies arrive one by one, they all see a stallion with a green coat pacing back and forth across the main hall while shuffling a deck of cards with his magic. Once the last pony arrives, he starts to speak.
*party comes in posts needed. additional fluff allowed*
Notes:
Any actions to get his attention fail until the last pony arrives.
Please, in your post, add your two axises, classes, and Cutie mark skills just in case I lose the doc that I made with them.
And something new-
Everypony gets a 1/ in game day power related to their positive axis.
Honesty: Genie of the table- Ask the DM one question and receive a riddle in return with an honest answer.
Loyalty: I solemnly swear I am up to no good. Make an oath become almost supernatural in nature
Laughter: Gypsy Brew- can do one thing that otherwise would make NO SENSE at all.
Friendship: Magic makes it all complete- refreshes the party's uses back to max.
Generosity: You Gotta Share- allows another pony to reroll a die and take the higher number.
Kindness: Hush now, Quiet now- Automatically makes a hostile SITUATION non-hostile, unless a major plot point is the hostility.

