"Werewolf VII", 26th Sep 2010, 6:52 PM #1
SPEED LINES EVERYWHERE
SPEED LINES EVERYWHERE
Registration date: 20th Feb 2010
There once was a village by the name of ComicFury’sville. For many years, it was a fantastic, friendly village. Well, when I say friendly, I don’t include their method of making decisions. Namely by haphazard votes based off of little or no reasoning. With lots of lynching.
But aside from that, it was a happy place.
At least, until a curse struck the village. In a matter of days, the town was ravaged by a stunningly handsome and clever Werewolf and his associate.
Fortunately for the villagers, their unorthodox way of making decisions paid off and their village was saved, and peace (and only occasional lynching) returned to the village.
The village managed to rebuild. It turned out that there were five other villages nearby that had also been hit with the same curse. Unfortunately, several were completely empty, but survivors were found in two of them; some of them having a striking resemblance to the villagers of their own village.
A generation passed and the village repopulated. Their sentiments resulted in children that grew to look and act exactly their ancestors, no matter how impossible this is considering some of those ancestors never reproduced.
But then, when it was least expected, another set of Werewolves appeared. How? A Wizard did it.
The remaining ancestors have banded together to search the forest for them tonight. Should they fail, it will be up to their children to avenge them.
The Werewolves will kill one person every night. They will continue to do this until the amount of villagers is equal or less than their own, at which time they will transform and nom the remaining survivors.
During the day, the villagers will try to deduce which of them are the wolves. Their ancestors taught them their ancient art of Majority Voting, so at dusk, they will drag the villager who has amassed the most votes to the outskirts of the village and hang them. If they can eliminate both of the wolves this way, then they’ll have won.
Things shall be a little different this time.
First, there’ll still be two Werewolves, but this time, there’ll be an extra type.
This special type of Werewolf has the ability to make his vote count twice.
This is a silent effect, which even he is unaware of. When the votes are counted, his vote is counted twice.
Say for instance, if Villager A had 4 votes and Villager B also had 4 votes, and one of the votes for Villager A was made by this Werewolf (from now on, known as Werewolf-V), although it would appear to the untrained eye that it was a tie, Villager A would be lynched without a tiebreaker being made.
Additionally, the same holds true for one of the villagers. This works exactly the same, except that the player is a Villager. This is partially for balance reasons, so you can’t work out whether or not a Werewolf had voted for someone. This Villager is known as Villager-V.
As well as the two Werewolves, there are two traitors. The first is unaware that he is a traitor, but will appear as a Wolf should the Seer investigate him.
The second is a new breed, known as the Framer. While he isn’t a Wolf himself, he has chosen to side himself with them and will do whatever it takes to help them succeed. At night, he will choose a villager. If the Seer investigates that villager, they will appear as a Wolf, but only for that night. The Wolves are aware of this fellow and have agreed to spare him in return for his help.
Other additional roles for the villagers are as follows.
We have the Sheriff, who will choose one person during the night and lock them up on that day. They will not be allowed to vote, although they can still participate in the discussion from their cell (Thanks Tobar)
There’s the Hunter, who, upon being lynched, will shoot the last villager who voted for him, before he dies.
And also, there’s the Bodyguard, who will choose somebody to defend at night. If that villager is targeted, the Bodyguard will die in place of the victim.
Finally, there’s the Naïve seer. He believes himself to be true Seer, but everyone he investigates will appear to be a villager
As usual, we have the Seer, the Guardian and the Ghost to join us once more.
As a quick rundown for those new;
The Seer will choose a player each night and be informed of their alliance. Yes, this time around, with all the new roles, the Seer will be told of a person’s alliance, rather than their exact role.
The Guardian will choose a person to defend each night. If the Werewolves chose to attack that player, they will chicken out at the sight of the Guardian standing guard and go home, dejected.
Finally, the Ghost is unaware of their role, but when they are killed, they are given a chance to kill one player before they pass on.
The full list of roles is as follows
This means that 11 of the players will have a role, whether they’re aware of it or not~
What’s that? You say I can’t count?
Nope, incorrect. Seeing as we have three players on the Werewolf side this time, the player cap has been increased to 20. There was discussion earlier about how to make sure that the Wolves would be able to communicate if there were three of them, but I think the Framer should help sort that out. The Wolves are free to contact the Framer, but he essentially works independently so the issue should be resolved.
If anyone has any issues with any of the roles that I haven’t spotted, or any questions, just let me know and I’ll fix or answer them.
Things may be a little different this time, but you can still get an idea on how the game works by looking at the previous game
There are twenty spots this time. Have fun
4. SuperPie - Werewolf-V – The only surviving player. But just what is the wizard up to?
Things should be pretty interesting this time around, so even if you were thinking about not joining in this round, I invite you to play anyways ;D
(I did want to do a few more pictures, but I ran out of time. I'll try and do one for each death scene though :D)