"A Disturbance in the Force - Jedi Themed WW / Mafia game.", 21st Aug 2011, 7:31 PM #1
Magravan
Ma-Ma-Magravan!


Ma-Ma-Magravan!
Posts: 2667
Referrals: 26
Registration date: 13th Oct 2009
Location: Canada
Hey everyone! Skrael and I wanted to host a forum game that was outside the storylines of the two existing games, so we are opting for a Star Wars themed game. Roles will work as they do in the regular games, but the flavour text / images will reflect a Star Wars theme. However, due to the fact that Mafia XI just started up, I wanted to give some time for them to get going before we start ours up.
Phases will be 24 hours for Day Phase, 24 hours (or when I've received all the Night actions) for the night phase. We will also divide the threads into discussion and voting, so that people who just want to see the votes don't have to sift through walls of text.
With that in mind, please sign up if you are going to be available to play starting on the 29th, until probably 2-3 weeks afterward. Just copy the list and add your name. I don't care what order you pick numbers in, but the number is hard capped at 15. I'm looking for a quicker game that we can enjoy and move on rather than a trudging, delayed game.
Pictures will probably be based on avatars, so if you don't have an avatar, you might get a very generic looking Jedi / Sith in your picture. Oh, and ideally, presuming that June's cool with it, the winners will get a group shot of them being victorious.. Since there's no need to reset for another game, we don't have to have the Wizard kill everyone ;D
1. xseraphiim
2. Milanor
3. Frosty
4. Orangelink
5. Lee V.
6. Spinnerlink
7. OCOS
8. Lincoln
9. Skullbie
10. Invader.Socks
11. MatthewJA
12. Douglaskills
13. Kristy
14. Mike_Mcpeeper
15. capps
Roles:
Light Side
Jedi Consular (Seer) - Trained in the ways of the Force well beyond their Jedi brethren, the Consular is able to bypass the shroud of the Dark Side preventing the other Jedi from reading the future. However, because of strength and power of the Dark Side's taint, they are limited to discerning one person's future for a very short period of time, giving an idea of their allegiance at present. Each night, they can discover the role of one player with absolute certainty. Should one turn to the Dark Side, however, their future will be altered in a way that even the Consular cannot predict, and render past visions useless.
Jedi Guardian (Guardian) - With their mastery of the lightsabre and their perfected knowledge of the Force, these Jedi are built for combat. Each night, they will go to protect one ally that they feel is threatened by the Sith, and valiantly defend them. If the Sith attempt to attack or convert their charge, they will repel them, and render their attempt ineffective. Due to the fact that the Guardian requires assistance from the lesser trained Jedi to repel them, if they chose to protect themselves, it would be futile. Due to their intense concentration and focus on protecting others, a wily Sith can use this to their advantage and kill the Guardian themselves if they are the true target.
Force Ghost (Ghost) - Sometimes a Jedi's spirit is so strong that they are able to remain aware, despite being returned to the Force. While appearing as a typical Jedi until the moment of their death, their spirit will not disperse, but remain a powerful entity capable of luring a single member of the expedition to their death. However, the pull of the Force is insistent, and after 2 nights of remaining inactive, there is a cumulative 25% chance that they will be dispersed and become one with the Force.
Jedi Sage (Medic) - Trained in the use of the Force to heal wounds and save individuals, the Jedi Sage is capable of checking on two individuals and bringing them back from the edge of death if they were attacked by the Sith. If these individuals were capable of an action at night, they will be unable to attend to it, but will still be able to make their voices known during voting. If the Sage is killed, however, they will quickly succumb to their wounds.
Dark Side
Sith Lord - The stronger of the two who felt the lure of the Sith, the Lord has the power to decide who they will kill each night, and to attempt to convert one of the Jedi to the Dark Side. They must be constantly vigilant as they are threatened not only by the Jedi who wish them rooted out from their midst, but also their own Apprentice who covets the role of Lord. Should they abandon the Rule of Two and convert an Apprentice while their Apprentice is still alive, there is a 20% chance each night that they will be killed by their own Apprentices, with the original taking on the mantle of Sith Lord. Any attempt to convert a Jedi will take 2 nights, as they whisper the lure of the Dark Side. If the Lord falls while there is still an Apprentice, the Apprentice becomes the Lord and if the conversion has not been used, is free to use it.
Sith Apprentice - The Apprentice respects Power, and understands that by biding their time while the Master grows weak and they grow stronger, they will take the reins... but the time is not yet right. The Apprentice recognizes that this might not be the best time to strike. So they will lie in wait, assisting the Master in decimating the weak Jedi fools, and when the time comes, they will be ready to seize power for themselves. If the Lord is killed, the original Apprentice will become the Lord, whether there is a second Apprentice or not.
Phases will be 24 hours for Day Phase, 24 hours (or when I've received all the Night actions) for the night phase. We will also divide the threads into discussion and voting, so that people who just want to see the votes don't have to sift through walls of text.
With that in mind, please sign up if you are going to be available to play starting on the 29th, until probably 2-3 weeks afterward. Just copy the list and add your name. I don't care what order you pick numbers in, but the number is hard capped at 15. I'm looking for a quicker game that we can enjoy and move on rather than a trudging, delayed game.
Pictures will probably be based on avatars, so if you don't have an avatar, you might get a very generic looking Jedi / Sith in your picture. Oh, and ideally, presuming that June's cool with it, the winners will get a group shot of them being victorious.. Since there's no need to reset for another game, we don't have to have the Wizard kill everyone ;D
1. xseraphiim
2. Milanor
3. Frosty
4. Orangelink
5. Lee V.
6. Spinnerlink
7. OCOS
8. Lincoln
9. Skullbie
10. Invader.Socks
11. MatthewJA
12. Douglaskills
13. Kristy
14. Mike_Mcpeeper
15. capps
Roles:
Light Side
Jedi Consular (Seer) - Trained in the ways of the Force well beyond their Jedi brethren, the Consular is able to bypass the shroud of the Dark Side preventing the other Jedi from reading the future. However, because of strength and power of the Dark Side's taint, they are limited to discerning one person's future for a very short period of time, giving an idea of their allegiance at present. Each night, they can discover the role of one player with absolute certainty. Should one turn to the Dark Side, however, their future will be altered in a way that even the Consular cannot predict, and render past visions useless.
Jedi Guardian (Guardian) - With their mastery of the lightsabre and their perfected knowledge of the Force, these Jedi are built for combat. Each night, they will go to protect one ally that they feel is threatened by the Sith, and valiantly defend them. If the Sith attempt to attack or convert their charge, they will repel them, and render their attempt ineffective. Due to the fact that the Guardian requires assistance from the lesser trained Jedi to repel them, if they chose to protect themselves, it would be futile. Due to their intense concentration and focus on protecting others, a wily Sith can use this to their advantage and kill the Guardian themselves if they are the true target.
Force Ghost (Ghost) - Sometimes a Jedi's spirit is so strong that they are able to remain aware, despite being returned to the Force. While appearing as a typical Jedi until the moment of their death, their spirit will not disperse, but remain a powerful entity capable of luring a single member of the expedition to their death. However, the pull of the Force is insistent, and after 2 nights of remaining inactive, there is a cumulative 25% chance that they will be dispersed and become one with the Force.
Jedi Sage (Medic) - Trained in the use of the Force to heal wounds and save individuals, the Jedi Sage is capable of checking on two individuals and bringing them back from the edge of death if they were attacked by the Sith. If these individuals were capable of an action at night, they will be unable to attend to it, but will still be able to make their voices known during voting. If the Sage is killed, however, they will quickly succumb to their wounds.
Dark Side
Sith Lord - The stronger of the two who felt the lure of the Sith, the Lord has the power to decide who they will kill each night, and to attempt to convert one of the Jedi to the Dark Side. They must be constantly vigilant as they are threatened not only by the Jedi who wish them rooted out from their midst, but also their own Apprentice who covets the role of Lord. Should they abandon the Rule of Two and convert an Apprentice while their Apprentice is still alive, there is a 20% chance each night that they will be killed by their own Apprentices, with the original taking on the mantle of Sith Lord. Any attempt to convert a Jedi will take 2 nights, as they whisper the lure of the Dark Side. If the Lord falls while there is still an Apprentice, the Apprentice becomes the Lord and if the conversion has not been used, is free to use it.
Sith Apprentice - The Apprentice respects Power, and understands that by biding their time while the Master grows weak and they grow stronger, they will take the reins... but the time is not yet right. The Apprentice recognizes that this might not be the best time to strike. So they will lie in wait, assisting the Master in decimating the weak Jedi fools, and when the time comes, they will be ready to seize power for themselves. If the Lord is killed, the original Apprentice will become the Lord, whether there is a second Apprentice or not.
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Completed!
In a world of intelligent, human-looking zombies, their only hope might be the one human they didn't "Enlighten".
Avatar: By Kristy of Wake the Sleepers
Completed!
In a world of intelligent, human-looking zombies, their only hope might be the one human they didn't "Enlighten".
Avatar: By Kristy of Wake the Sleepers














