"Roll 2 Dodge", 18th Sep 2011, 8:55 PM #1
This is

You walk into a dusty arcade. You’re not quite sure why, but you feel drawn to a machine, tucked away into the far back corner. Coated in a thick layer of dust, you can only pick out a few letters of the title, and a big, red button. Who can resist a big, red button? Certainly not you, as you slam your hand down on it. The machine whirrs happily, and an ominous voice welcomes you to your adventure.
What was your name, again? And what do you want to do in this world?
Please sign up with your name and skill. Your name in the game doesn’t have to be your username.
RULES
When someone dies, someone else may take their place.
Do not argue with the host. I will win.
Feel free to join teams. This will change the game.
Adventuring is a small part of this game. Most is battle.
You can level up certain aspects of your gameplay. I will let you know when this happens. A level up will let you roll extra die and get the highest roll.
Turns
A turn will happen at least once every 24 hours.
If you do not make a move for several days (“vegging”), you will suffer, unless you have a reason prior to the absence.
Equipping does not take any turns.
Equipment does not do anything, unless you take a turn to craft it.
Walking only takes moves if it changes location (Ex. Forest to Ocean)
Talking does not take a turn.
Skills
Every player gets to choose a skill.
The skill will get you a +1 on the roll, if you use it.
The skill can not be too general. I will decide if it is.
Rolling
Once all the moves are in, rolls are made. What happens depends on the roll.
1- Backfire.
2- Nothing happens.
3- Partial Success.
4- Perfect.
5- Epic.
6+- Overshot.
Winning
The game ends when all 4 treasures have been collected.
You may choose to leave the game as a winner after collecting one treasure, or continue to try and be even more of a winner.
Players
1. Milanor
Skill- Leadership
All members of his party gain a 10% chance for a +1 roll
2. Silver Streak
Fire Mage
+1 on fire moves, -1 when dealing with water
3. Jrade
Weapons tech (Modern Military)
+1 dealing with modern weapons
4. Socks
Monster Summoning
+1 Summoning an elemental that is the same as the surroundings
5. Seraphiim
Power of Love~!
+1 dealing with other people and when trying a peaceful option
6. MasterofWeirdness
Trees
+1 when fighting near trees
7. Loungegecko
Craft Hats
+1 Hat crafting
8. Orangelink
Great Acrobatic skill
+1 when moving, -1 to mosters trying to hit him
Graveyard
MatthewJA (Stabby Orangelink)- Eaten by a bear. He just wasn't quite stabby enough.

You walk into a dusty arcade. You’re not quite sure why, but you feel drawn to a machine, tucked away into the far back corner. Coated in a thick layer of dust, you can only pick out a few letters of the title, and a big, red button. Who can resist a big, red button? Certainly not you, as you slam your hand down on it. The machine whirrs happily, and an ominous voice welcomes you to your adventure.
What was your name, again? And what do you want to do in this world?
Please sign up with your name and skill. Your name in the game doesn’t have to be your username.
RULES
When someone dies, someone else may take their place.
Do not argue with the host. I will win.
Feel free to join teams. This will change the game.
Adventuring is a small part of this game. Most is battle.
You can level up certain aspects of your gameplay. I will let you know when this happens. A level up will let you roll extra die and get the highest roll.
Turns
A turn will happen at least once every 24 hours.
If you do not make a move for several days (“vegging”), you will suffer, unless you have a reason prior to the absence.
Equipping does not take any turns.
Equipment does not do anything, unless you take a turn to craft it.
Walking only takes moves if it changes location (Ex. Forest to Ocean)
Talking does not take a turn.
Skills
Every player gets to choose a skill.
The skill will get you a +1 on the roll, if you use it.
The skill can not be too general. I will decide if it is.
Rolling
Once all the moves are in, rolls are made. What happens depends on the roll.
1- Backfire.
2- Nothing happens.
3- Partial Success.
4- Perfect.
5- Epic.
6+- Overshot.
Winning
The game ends when all 4 treasures have been collected.
You may choose to leave the game as a winner after collecting one treasure, or continue to try and be even more of a winner.
Players
1. Milanor
Skill- Leadership
All members of his party gain a 10% chance for a +1 roll
2. Silver Streak
Fire Mage
+1 on fire moves, -1 when dealing with water
3. Jrade
Weapons tech (Modern Military)
+1 dealing with modern weapons
4. Socks
Monster Summoning
+1 Summoning an elemental that is the same as the surroundings
5. Seraphiim
Power of Love~!
+1 dealing with other people and when trying a peaceful option
6. MasterofWeirdness
Trees
+1 when fighting near trees
7. Loungegecko
Craft Hats
+1 Hat crafting
8. Orangelink
Great Acrobatic skill
+1 when moving, -1 to mosters trying to hit him
Graveyard
MatthewJA (Stabby Orangelink)- Eaten by a bear. He just wasn't quite stabby enough.
_______________________













