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Webcomic profile: Monstroniverse lore
Monstroniverse lore
Everything you need to know about Monstroniverse (18+)
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Language: English
Genre: Fantasy
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Last update: 9 days ago, 5:27 PM
Number of comics: 68
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Webcomic description

This is the combination of all lore/monstrology articles about Monstroniverse, the fantasy universe I created as the basis for my stories and comics.

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The anomalies of Karandia

Karandia is a massive continent and it hides a lot of secrets. Throughout the known history different areas of this land suffered a series of unusual disasters, which left behind strange long-lasting effects. Crystal dust desert in Tamir, littered with massive formations of crystals, where no plants grow and no wildlife dwells; The Ashen waste in Principalities, which changed its residence into arcane-filled abominations; Basin of immortality within the Red python basic, where as rumors say death has no power over mortals; Ruby beads isles, where plants, animals and even humanoids gain red pigmentation if stay there long enough - these are just a few examples of active anomalies in Karandia but there are many more of them.

For thousands of years scientists and magicians from different nations explored and studied these areas, building a lot of theories about their nature and origin. Most of these theories point out at the obvious involvement of magic, altered or empowered by some unknown artifacts. Only a few theories try to explain the existence of anomalies as unstudied natural processes but in the middle of 110th century these theories lost their relevance when a certain object had been obtained by scientists of Tamir, proving in theory and in practice that creation of such anomalies can be achieved artificially.

Kifir jungle incidents

The early history of Tamir is very poorly documented. While many suspect that Tamir royalty hides the truth for one reason or another, the public is left with vogue, story-like interpretation of events from that time. This obscure period of Tamir’s history begins after Boltok refugees arrived to Tamir peninsula and is concluded by the arrival of wanderer Kern and his victory over the aboriginal nation of Sina four decades later. Numerous stories of Tamir’s war against Sina and the fable about wanderer Kern can be found today in many libraries or Tamir and outside of it, but how much of them is truth and how much is fiction – is an open question. However to the historians and scientists of the world it is clear that the event that happened in the end of that period might be the most significant in all of recorded history, thanks to the clues it provided about the origin of Karandian anomalies.

The fact of Sina’s existence is undeniable – even if someone would disregard the stories and fables of Tamir, the old records about them were found in literature and archives of the ruins of Damani and in libraries of Dornia. In both of them Sina was described as a nation of dark-skinned humans who ruled over Tamir, had a strange culture of savage rituals and traditions and who refused to negotiate with outsiders.
Orcs from Northern Tamir, who were never a part of the Green tide also tell numerous stories how their ancestors encountered Sina. In these stories Sina was presented as hostile, militarized society who often raided orcish lands to collect slaves.

Thirty-seven years after the Boltok refugees arrived to the peninsula and formed the new kingdom, in the end of the obscure period of Tamir’s history, Sina’s activity have no longer been registered neither in Tamir nor outside of it. This perfectly matches the fable of Kern, which tells about his adventure into the Kifir jungle where he created a colossal cloud of Grey mist that poisoned and killed most if not all residents of Sina’s capitol Seon.

The archive of historical royal documents confirms that after that event Kifir jungle had been declared a restricted area and there was even enforced punishment for any attempts to trespass it.

There also exist three royal orders to form scouting teams with mages able to cure the Grey mist’s deadly effect throughout the first half of 111th century. In first case the scouting party disappeared without a trace, in the second and third cases parties successfully reached the contaminated area and confirmed the existence of the Grey mist.

The final document regarding Kifir expeditions have been signed two more centuries later and contains information about an expedition of a large royal army into Kifir jungle, with the purpose to scout regions to the South from Seon, out of approximate area of Grey mist. The added documentation tells about the complete defeat of the army with very little survivors making it out alive. It does not confirm a deny if the Grey mist still existed at that point as the army’s defeat was caused by an unknown S-class monster’s attack.

After that event the restriction to enter Kifir jungle have been officially lifted but with a special addition – that Tamir kingdom would not carry any responsibility and would never send rescue missions into Kifir jungle.
Histories suspect that this move was motivated by Tamir’s desire to find out what happens in Tamir but without the need to risk their own people. Adventurers, archeologists and treasure seekers from around the world would eventually do this job for them.

The first documented artificial anomaly. Grey mist of Kifir jungle

As the fable of wanderer Kern states, after his return from Kifir jungle and declaration that Sina was destroyed, king Tovarn II refused to believe it and ordered a scouting expedition to venture into Kifir and confirm or deny this claim.
The group of fifteen riders, led by prince Ronik reached Kifir but only two scouts made it back. They confirmed the Sina’s defeat and told about the Grey mist, which enveloped Seon and jungle around it. The same mist that, according to the fable, poisoned the scouts too and led to death of prince and most of his comrades.
As fable concludes, the king was so infuriated by the loss of his son that he ordered to torture and even execute Kern.

The following information comes from the documents that were widely spread all across the world by the scientific society. They briefly tell about Kern’s involvement into the destruction of Sina but they pay much more attention at technicalities, how he could manage such a feat.

The Grey mist that he used is a powerful spell of death magic. It allows the caster to create a cloud of grey-ish, partly transparent mist which poisons any animal, monster or humanoid who inhales it more than once. The Grey mist is harmless to insects and plants, that’s why the jungle surrounding Seon did not die with its inhabitants.
Grey mist’s size and duration directly rely on the caster’s power and do not require channeling. While unexperienced or weak death mages can create a cloud of mist that lasts up to 30 seconds, more experienced ones can make it up to 5-6 minutes and of much larger size.

This significant detail igniting the interest of royal mages of Tamir to Kern’s magic. According to the fable, Kern’s Grey mist lasted for at least a month – the time that took him to return to Kortas plus the time that took the scouting party to reach the jungle. And if we take into consideration reports of the second and third royal scouting missions that took place a century later – the Grey mist still existed.
Just one month was already too long. Even the most powerful magicians in history could not make anything like this, not with their own power, not with help of any other known enchanted artifacts. Not realizing it king Tovern II made a terrible mistake by executing Kern before finding out his secret.
This did not stop the royal mages however. What a person can not tell - can be learned from their remains. That’s why with the king’s permission Kern’s body and belongings had been delivered to a secret laboratory for study.

Sol crystal

The goal of mages and scientists who got their hands on recently executed Kern was to figure out how did he managed to cast a seemingly well-known spell but with such unnaturally large area and extremely long duration of effect.

First they examined his body. Kern had several cuts on his hands and across his torso and legs – researches came to conclusion that these were obtained while he was making his way through the dangerous jungle.
There exist tools that allow to measure the potency of person’s energy pool so this was their next step. In Kern’s case nothing seemed out of ordinary at first – the measuring process confirmed a solid energy pool with a light taint of death energy – typical condition needed to cast spells of death magic school.
The first strange discovery lied in Kern’s energy pool’s progression. It is a known fact that ethereal energy from a potent energy pool does not instantly disperse after the magician dies as it is not directly connected to the body’s biological functionality. When the body dies, energy pool remains but is no longer renewed, thus it slowly weakens until nothing is left. The process may take up to a week, but in Kern’s case everything was different.
His energy pool weakened unusually slowly and fully dispersed several months later. Even stranger was the fact that the death energy did not show any signs of progression either. Normally death energy seeks to corrupt and consume the entire energy pool and needs to be fed with life energy to stop the process. To those affected by this energy it gets harder to do so when their body is weakened, but after death it is supposed to happen almost instantaneously.

Next step was to find out why Kern’s energy pool behaved so strangely. Examination of his belongings didn’t give any clues at first – he wore simple clothes, had a small sum of money, several simple enchanted trinkets and an iron staff with a strange crystal at its top.
The researches quickly came to realization that there was something very wrong about this crystal. Many magicians like to use energy crystals in their staves, wands or in trinkets. Energy crystals serve as extra sources of energy, allowing the owner to cast more spells than they would able to by using only their own energy pool. There are more types of enchanted crystals which can empower, prolong or even change the visual effects of spells but in any case they are supposed to hold certain amount of energy of their own. Kern’s crystal was different – it was hollow, void of any energy.

Some researches suspected that this crystal could merely serve a cosmetic function, that Kern was too poor to buy a proper energy crystal. And this crystal would be simply shoved aside as useless junk if the subject of research did not hold just high importance. At closer inspection the researchers realized that they could not figure out where this crystal came from – it was made of an unknown mineral.
It appeared to be highly resistant to any forms of physical or elemental damage, it did not react at any forms of energy channeled into or through it. Enchantment analysis didn’t give any result either.
The secret of Kern’s crystal have been discovered during an accident. One of the researcher’s assistant, young orc Tomek accidently shoved the crystal off the table. The crystal wouldn’t break from such fall but the orc instinctively caught it before it reached the ground, rending his hand over its pointy edge. This is when the orc realized that something happened to him – he felt a strange connection between him and the crystal. A connection through blood. The secret of scars of Kern’s hands have been solved.

During the following days several experiments have been performed and the results were astonishing! Through freshly spilled blood the crystal formed a direct connection to the person’s energy pool and would sustain it for as long as the person held the crystal.
After the connection was established – any amount of energy channeled into the crystal somehow multiplied and returned to the caster, expanding their energy pool to abnormal proportions. During this effect no device for energy pool measurement could show the result – it was simply too high.
After that two things could happened. If the person let go of the crystal the connection broke and their energy pool would return back to normal with the extra energy obtained from the crystal vanishing.
But if a person tried to cast a spell while being infused by the crystal, the spell would consume all extra energy and would be empowered to a frightening degree.

Several tests of spell casting with the crystal’s infusion caused massive damage to targets and structures around them. After several such incidents, some of which involved casualties among the research team, the king ordered to stop any further tests, to confiscate the crystal and to lock it up in a hidden chamber. The risk of even greater disasters happening if the artifact would be tempered with even more grew too high.

Despite this, all of the researches who took part in the study of the crystal were rewarded and orc Tomek have even been granted a permission to give the artifact a name. Tomek chose to call it Sol after his beloved hometown in the North of Tamir.

For three more years the crystal would remain hidden away and the extracted information was analyzed by Tamirian scientists. Soon, however, would happen an event that changed the history of the continent and would complete add more clues to the Sol crystals research.

The day of burning sky

Three years after Sina’s downfall and the study of Sol crystal a grim news arrived to Tamir. After a crushing defeat on the shores of Principalities four decades ago the Green tide was reformed and began a new march to the South. New generations of orcs craved the glory of their grandfathers and began a new conquest against hated human kingdoms. This time their sights were set on Tamir peninsula and its new human kingdom.
While hundreds of thousands of orcs marches through the main land of the continent, the king of Tamir gathered nobles and allies to discuss a solution. Native Tamir orcs offered to send scouts who would infiltrate the approaching army and monitor their movements from within. Light elves of Shanidal offered to meet the Green tide in the neck of peninsula where they successfully created several well-fortified outposts in case of a land invasion.
Finally, a human arch mages, one of those who took part in the research of the Sol crystal, stepped forward and offered to put the dangerous artifact to use once more.

This proposition quickly caught interest of an elven sorceress Siviana, who heard about the Sol crystal for the first time. The king was about to chastise the arch mage for disclosure of such information but have been quickly reminded about the exceptional severity of the situation. And since Siviana was well known as a master of destructive fire magic, the choice was made in her favor.
When Siviana received the instructions from the human arch mage he warned her that during their testing of Sol crystals possibilities they only used simple, weak spells. No one knew what would happen if a top tier spell would be cast under its infusion. Siviana accepted the risk and considered the Green tide as the perfect subject for such experiment.

After receiving the full information from the research, she made her way towards the Tamir peninsula neck, to the first line of fortifications and remained there till the Green tide appeared on the horizon.
What happened next surpassed any imaginable expectations. Seeing an endless wall of green-skinned invaders before her Siviana infused her already massive energy pool with Sol crystals’ energy. The spell she used was rain of fire, which could be casted on high distance and covered an already large area. But instead of appearing over the Green tide, the entire sky turned red and colossal rifts of magma emerged all over the land. Huge molten comets poured down and engulfed the land in flames and explosions.


That day the neck of the peninsula turned into a series of shattered islands and Tamir became an island. The entire Green tide as well as defenders of Tamir perishes in just a few minutes. This event will be forever known as the Day of burning sky.

In conclusion

Sol crystal saved Tamir kingdom but at a high price. Siviana and every defender who died in the sea of fire became national heroes. But for those who knew about Sol crystal’s ability to withstand damage, it was not the end – they suspected that the crystal could still be out there and it had to be found before it would get into wrong hands.

Many months of intense search on the bottom of the sea around the area where Siviana’s outposts used to stand yielded an unexpected result. The Sol crystal have been found… but only in fragments. It is unknown how many fragments have been found and if all of them were recovered. First the royal magicians thought that it was destroyed but further examination showed that each fragment was still functioning, but with lesser potency.

That day a new theory was born. A breakthrough which was too important to hide from the world, and so the sum of the knowledge about Sol crystal and its shards have been passed to the scientific societies of other kingdoms of Karandia.

It was concluded that the Sol crystal shattered because Siviana overloaded it, not because it was caught into the destruction of the fire magic. Every obtained shard was fully functioning on their own, that’s why a suspicion was made that the Sol crystal could’ve been used by Kern or someone who owned it before him to create the anomalies of Karandia. Sol shards also refused to reattach, no matter what methods the researchers tried.

Some researches who analyzed the Sol crystals’ appearance even made an interesting addition to the theory - that Sol crystal that they were studying could in fact be also a fragment. A fragment of an even larger, more powerful body. One can only guess what the original, whole artifact could do.
Left on Sol crystal
2nd Aug 2018
The illustration above: Main gate of Dorna, modern capitol of Dornia

Early history. Boltok and Damani

The rise and fall of two powerful human kingdoms Boltok and Damani left a solid imprint in the history of the world.
Both kingdoms were born at the same time in the distant 85th century, when an ancient kingdom Boltania was torn into pieces by a bloody civil war. And while two sides of the conflict kept spilling blood of their former friends and relatives, the population of predatory monsters feasted and grew on their remains. Humans didn’t even notice how a large portion of the land, currently known as Jungle of ruins, became too dangerous to live, forcing people to migrate deeper into the continent.

This intervention of nature caused both sides of the conflict to stop fighting and brought a long but tense peace. A peace that would last for two and a half thousand years – more than enough time for both nations to recover from the losses, to restore population and to grow solid military power and ambitions.
The population, power of the army and knowledge of magic in both nations grew at approximately equal rate, but the conditions in which they developed throughout the centuries differed and in the long run it affected the balance in favor of Damani.

Boltok occupied the Sothern land where they had no serious enemies to deal with. There were monsters and pirates but neither were threatening to the nation on land.
Damani on the other hand had to deal with orcish clans of the Eastern Greenlands who often raided humans for goods and slaves. Constant clashes with the green-skinned barbarians gave Damani a lot of trouble but also gave birth to numerous skilled and talented war veterans and commanders. A high concentration of seasoned warriors who were eager to fight, the desire to crush the ancient enemy and an overly enthusiastic new king pushed Damani to start a full scale war against Boltok in the beginning of the 110th century. So called Twelve-year war bean.

Damani’s master plan

Twelve years of war between two powerful nations had many hot and cold phases and until the 11th year it was not clear who would get the upper hand. In the end of eleventh year of war Damani generals developed a masterplan to defeat Boltok once and for all.
The plan consisted of several stages and required fast and precise movement of the entire Damani army. First of all they’ve sent diplomats to Boltok to organize a fake treaty. After it worked and the front between two kingdoms calmed down, Damani launched a massive campaign to the North and attacked Eastern Greenlands, quickly wiping out nine large clans of orcs. Dozens of thousands of mutilated green-skinned corpses had been impaled on pikes and left in the mountains where other orcish clans lived. This move had only goal – to send a gruesome message for the rest of the clans to stay away.

Without a break Damani pulled out all of their forces from the North and launched a massive attack on Boltok, betraying the treaty and catching the enemy off-guard. Using the element of surprise the main army of Damani in just three weeks broke through Boltok territory and reached Palima, the capitol of Boltok. The large portion of Damani army surrounded the city and besieged it, while the rest of Damani forces were to spread to East, West and South, pushing back the rest of Boltok forces and causing as much damage to the kingdom’s communications, supplies and spirit. Trapping the Boltok king in his own capitol and capturing him was the main point of the plan and it was working perfectly up until this point, but as soon as the siege of the capitol started, problems began.

Palima was a well-fortified city with a large garrison of experienced warriors, but most importantly it also homed the most experienced and powerful magicians of the kingdom who arrived here using teleportation stones at the first sight of Damani army. Several direct attacks of Damani have been thrown back and led to massive casualties on the side of attackers. Seeing no other choice the generals who were in charge of the siege chose a different, passive strategy – to force a long, exhausting siege and to wait for the main forces to finish off Boltok resistance in other regions before trying another full-scale siege. This choice would cost dearly for the entire Damani kingdom, because their masterplan could only work if the victory was reached in the shortest time. And while generals who were responsible for this decision fully realized the risk, they were unaware that they even less time than they expected.
Events that were happening to the North from Damani would change history of the entire continent and were predicted by several Damani tacticians who opposed the masterplan. Sadly their reasons fell into deaf ears.

The rise of the Green tide

Damani expected that an extermination of several disconnected clans of orcs, who were fighting between each other anyway, would horrify the rest and would buy Damani several months of peace on the North. This is where they miscalculated and got an entirely opposite result. Orcs of these lands had very specific beliefs regarding warfare and the defeated. Constant internal fighting between the clans was not considered as acts of aggression but a competition. Contested lands with rich populations of animals to hunt were the subjects of most conflicts but sometimes they attacked each other just to show superiority and to earn respect among their own. Most often when two clans fought and one was taking the upper hand, they left women and children alive (Most if not all mature women would be raped though), allowing the defeated clan to restore with time.
This tradition was shared among all orcish clans of the North and was deeply connected to their shamanistic beliefs and traditions. Just like hunting a specific animal too much could lead to disappearance of this animal in future, a destruction of entire clan was considered a bad omen and could attract attention of other clans who could even form a temporal union and to punish the guilty clan with bloodshed.
Despite thousands of years of neighboring with the clans Damani never bothered to understand their foes – they simply considered them savages who should be destroyed at any convenient opportunity but whose numbers were too great to start an open war. And when nine clans were wiped out, the reaction of the rest of the clans could be easily predicted.

Leaders of hundreds of small clans, who could not deal any real damage to the powerful kingdom on their own but who had a burning desire to do so gathered together to form a union. Proud and different clans of orcs were so angered by the brutality and disrespect of Damani that they were ready to put aside any grudges for one task – to teach humans a lesson they would never forget. For the first time in the world history all clans of Eastern Greenlands were united under one banner. The Green tide was born.

The great Boltok escape

The siege of Palima lasted for seven long months. During that time Damani forces managed to destroy Boltok’s army and already captured several towns to the South from Palima. To Tovarn II, the king of Boltok, and to defenders of Palima it was clear that the war has been lost. Sooner or later the city would fall and its citizens would be mercilessly killed.
That’s when the king of Boltok addressed the citizens of the city and offered a brave but dangerous plan of survival. One day under the cover of night the city gate opened and the entire population of Palima rushed one direction – the East. Forces of Damani who surrounded the city were caught off-guard and their positions have been breached.

The king of Boltok and a large number of citizens escaped into the Jungle of ruins and through it reached Tamir peninsula. Damani army tried chased them only briefly because at that time they received the news about the invasion of orcs into their kingdom. Here Damani made their second grave mistake – instead of sending the entire army back home, they’ve divided into two groups, one stayed in the Boltok territory to finish their conquest and the other rushed North. Was it simple miscalculation of the orcish threat or Damani generals simply could not accept a possibility of letting their ancient foe to live another day – remains an unanswered historical question.

The end of the Twelve-year war

While part of Damani army went North, blissfully unaware that their kingdom was already doomed, the rest of the Damani army kept raiding, killing and capturing the Boltok people and lands. To further demoralize the resistance they successfully spread a false rumor about the death of Boltok king. In reality the Boltok king and his people successfully reached Tamir and created a new kingdom there, but at that period of time there were no means to inform the remaining citizens of Boltok about this.

Only a few Boltok settlements kept armed resistance. The rest preferred to either escape the kingdom through the Midland sea to the West or to hide within hard-to-reach areas of Boltok. Salvation woods and a small mining town in the mountains became perfect places to hide for thousands of people.

Damani’s conquest through the land of Boltok didn’t last long. In just a few months the Green tide swooped through Damani kingdom like locusts. Most Damani settlement have been destroyed, defenders and most citizens killed and only a small portion enslaved. Inspired by their success orcs didn’t stop on that and proceeded marching into Boltok territory where the same activity took place, but to a smaller degree, since most Boltok citizens by that time have already abandoned their homes and either were hiding or were already reaching the shores of Principalities.

Seeing no difference between humans of one kingdom and another, orcs sought more blood to sooth their rage. Nine clans were destroyed by humans - nine human kingdoms had to fall.
With little effort they tracked down and destroyed the remaining forces of Damani army who lost support from homeland and suffered heavily from partisans.
After spending a few more months within Boltok territory in desperate search for new foes orcs turned their gaze at another area with large known population of humans – small provinces on the West, across the Midland sea. Using captured boats from both Damani and Boltok they crossed the sea with anticipation of new helpless humans to kill… but upon reaching the Western shore of the Midland sea they faced a large, well prepared army who was already waiting for them. The following defeat threw back and cooled down the appetites of the Green tide for a few decades.

The Unrest and the new ruler

In Dornia history the time of unrest is referred to the historical period between 110th and 114th centuries. More than three hundred years the shattered remnants of once proud kingdom had to survive and rebuild what was lost. Even after the Green tide fell apart, orcish clans kept raiding this land and forcing citizens to fight for their crops and lives.

The false news about the death of the king in the end of Twelve-year war caused people to seek a new leader, and gladly for them there was a perfect candidate for such important role. Count Romus, the owner of the small mining town on the Southern hillside of mount Turma was a distant relative of royal family. Workers of this small town were digging into the mountain for many decades before the Twelve-year war began the tunnels were used to hide and protect thousands of citizens who lost their homes in the surrounding lands. The town itself was build in a very strategically convenient spot, a flat space in the side of the mountain with only one traversable path to reach it. So even when orcs found it, their attempts to besiege it miserably failed. The town had access to water and food within the mountain, so it could easily survive a very long siege. Orcs quickly lost interest to this town after a couple of unfortunate attempts and left it alone.

Count Romus obtained immense respect and love of people during the most difficult years – he went out of his way to accommodate the refugees and constantly forced his workers to reinforce tunnels to prevent collapses and casualties. Slowly simple mining tunnels turned into rooms, corridors and halls where large numbers of people could live and work.

By the time the question of a new king gained full power, Romus was already an old man. When he was offered the crown, he accepted it but only on one condition – that instead of his head, it would lay down on the head of his daughter Dorna who by that time was already in her thirties and who was performing most duties of her father.
After a humble crowning ceremony Dorna demonstrated immense energy and enthusiasm in the act of decision making. Not only she refused to move to recently re-taken Palima, she declared her mountain hometown as the new seat of power and named it after herself. The kingdom have also been renamed into Dornia.
All her life Dorna dedicated to turning a mining town into a capitol, helped other regions of the former kingdom to recover and took active part in fighting back the orcish raids. A small regular army had been created out of volunteers the same year of her crowning and by the time of her death five decades later became a solid force.

Dornia and Tamir relation

In the end of 110th century when queen Dorna was in her seventies, she received unexpected guests – a delegation of diplomats from Tamir. Forty years of lies about the death of the true Boltok king Tovarn II had been exposed and now his son, young king August, invited the current leader of Boltok to meet in person and to discuss the future of two nations.
Four months later queen Dorna personally arrived to Tamir’s capitol Kortas where she met the king of Tamir. In her memoirs she could not hold her excitement about the achievements of Palima’s refugees for just forty years. Kortas already at that time was a solid town made of stone with massive structures. Unfortunately her memoirs lack any details about how they did that.

To Dorna’s great surprise August did not plan to return to the homeland of his father and showed no interest in her throne. On the contrary he acknowledged her and her line as legit rulers of former Boltok territory and offered to form an alliance. After weeks spent in Tamir Dorna returned to her kingdom with documents signed by both monarchs. Freedom of transportation between two nations for citizens, profitable trade deals, military alliance and a marriage arrangement between princess of Tamir and prince of Dornia were just a few examples of them.
Without taking into consideration several minor incidents between two kingdoms, to this day Tamir and Dornia consider each other reliable allies.

Consequences of the Fields of the damned. The birth of Purifying light cult

In 114th century Rinara Dusktale, a talented countess with a secret hobby of studying forbidden necromancy, offered the king a solution to solve the problem of orcish invasions once and for all. It is still unknown if her arguments were strikingly convincing or the king had a secret romance with Rinara, but her plan had been accepted despite loud disapproval of the majority of nobles.
The very existence of Fields of the damned and the idea that it was created with permission of the king planted a seed of mistrust and superstition within the population. Many believed that disturbing the dead was a terrible idea, considering that many of those dead were distant relatives of Dornia citizens, heroes who died for their kingdom during the Twelve-year war. While one side argued that it was disrespectful and insulting to the fallen, the opposition answered with the idea that those defenders would consider the chance to serve the kingdom once again as honor.

Meanwhile not only necromancy but magic in general received a boon in popularity among wealthier portion of the population. Many new schools dedicated to study of magic, enchanting and alchemy opened in Dorna, Palima and some other large towns. Unfortunately, on par with responsible, talented students there were many of those who wanted to study magic just because it was popular at that time. Needless to say that such power in hands of a fool would only result in disaster. And so all across Dornia took place numerous incidents related to a careless use of magic. From properly damage and public inconveniences to mass casualties.
Mistrust and hatred spread deep roots within hearts of simple people. Like a volatile substance it only needed a spark to flare. And the spark was found a century later, in face of a teaching of the Purifying light.

Augun Fardison came from a simple family but he was recognized in early age as a potentially talented magician. Sent to a magic school in his home town, he showed astonishing results and had been quickly recommended to join the most prestigious school in Palima. Eight years later he successfully graduated and was offered a position of Palima court mage, which he eagerly accepted. But not because he wanted to be a magician by that time, his motives were different.

During his young years of mastering the arcane art, Augun developed a very specific vision of the world, in which the nature had to be allowed to flow at its own pace and that humanity’s intervention into it would eventually cause the world to collapse. He believed that every living creature had its place and role in the circle of nature, while magic acted as an outside force and brought imbalance. His effortless ability to master it caused him to fear and hate the very concept of magic. If he, such responsible and rightful person, could learn it so easily, someone else with dirty, corrupted mind and ambitions could do so too. Such possibility had to be prevented.
Emboldened in his growing hatred of magic he studied numerous disasters and anomalies caused by it all around Karandia and wrote a book called “Purifying light of truth” where his laid out his vision of the world without magic and supported it by numerous examples of disasters caused by careless or intentionally aggressive use of magic. Using his high position and hiding his true motives he began printing his book and spreading it in Palima and a few years later in other corners of the kingdom too.

The Purifying light ideology found sympathizers and followers in face of simple people whose understanding of magic was very limited, spreading and evolving long after Augun’s death. Groups of followers began gathering in specific places to read prayers for the health or the Earth and disappearance of magic. Followers of the cult sometimes even organized protests before the gates of magic schools, demanding their closure.
For three centuries this movement would gain a huge following and leaders who successfully twisted and radicalized Augun’s vision, leading to a disastrous civil war in 118th century.

Trade path of Kamus

Dornia is situated between three powerful nations – Tamir, Principalities and Inginia, each in good relations with each other. And while Inginia and Tamir always had a straightforward sea trade route between them, Principalities and Tamir experienced difficulties in reaching each other. Either it had to be a long sea rout through Midland sea into the Memorial sea or a very dangerous adventure on land from Midland port to Krasan harbor.
It was in Dornia’s interest to create conditions for Principalities and Tamir to trade with each other through its territory and the honor of solving this problem belonged to Kamus Longer who was a keeper of treasury of Dornia in 115th century.
He offered to build six castles on equal distance between each other from Midland port to Krasan harbor. Each castle would hold a large garrison whose duty would be to constantly patrol the areas between the castles and to offer protection to foreign merchants and travelers who wouldn’t mind spending extra coin.
Creation of the Trade path of Kamus had two goals in mind. First of all, the patrols between the castles would clear out monsters and intercept the undead who often roam too far from the Fields of the damned. This made the Norther regions of the kingdom much safer to live in. Secondly, the taxation and guard services provided by the garrisons created a steady income to the royal treasury, which by calculation of Kamus would fully cover the expenses of the constructions in less than forty years.

It took 36 years to build all six castles before they were usable and it caused a heavy pressure on the treasury. But as the history showed – the risk was worth the effort and to this day Trade path of Kamus serves Dornia, Tamir, Principalities and other nations who have access to Midland sea as the only relatively safe land passage through the Eastern Karandia.
For this achievement Kamus Longer was honored with a statue in the main corridor of Dorna. Sadly he didn’t long enough to see it himself.

The Great purge and the civil war of Dornia

Historians of modern age argue to this day about the personality of Augun Fardison, author of the book “Purifying light of truth” and unofficial creator of Purifying light cult. In his book he wished to see all forms of magic being banned from study and use, but in his works he never made direct connections between magic itself and civilized races who happened to have magical abilities as part of their nature.
After Augun’s book became popular and got in hands of Palima’s court he lost his position and privileges. After that he became a naturalist and for his entire life never accepted any connection between his book and the rising cult of Purifying light. This fact didn’t bother the followers as their leaders took over his ideas and kept updating, twisting and radicalizing them for many decades after he disappeared from the public view.
While his original book was just a collection of personal opinions of one angry man and a lot of questions in it were open for interpretation, new literature, written by overly-zealous haters of magic and presented as if Augus was their author, had these questions answered in a direct way – magic itself was deemed heresy and any creature who uses it was a heretic too. Naturally or not.

Starting from 116th century Dornia grew more and more hostile to representatives to any other races by human. Increasing number of elves, fairies and dryads became targets of cultists who shamed them for being who they were. Inactivity of the rulers allowed the cult to grow to dangerous proportions. Trade with Maledia was completely compromised, countless people had to migrate from Dornia, especially from the Southern regions which were affected the most.
Only by the end of 117th century Dirnia’s government began taking measures at suppressing the cult. Many churches had been forcefully closed in Palima and Dorna. Followers of the cult were forbidden from service at Krasan harbor, Midland port and garrisons of the Trade path of Kamus.
The tension grew to dangerous degree and exploded in the beginning of 118th century when the new king came to power. Young Peten I was a follower of the church himself and sought to fulfil its dogmas through his rule.

In just the first month of his ruling, king Peten I forced through several radical laws, a period that was later called the great purge. All non-human races had been declared out-of-law and stripped off Dornia citizenship and protection - every citizen was granted a right to hurt and even kill them on sight without any consequences. All magic schools had been closed and known mages were hunted down by freshly organized order of witch-hunters. Streets of cities and towns turned into battlefields where fanatics of the church clashed with citizens who opposed these laws. Even the army fell apart and began taking sides.

The chaos of civil war caused massive destructions and casualties but it lasted for only one year. The war ended when one of the generals, whose name had been erased from history and who was loyal to the king at the beginning of his ruling, slain him right on his thrown. The general made this decision after his wife had been wrongfully accused in witchcraft and killed by the cultists.

Three kings who ruled after Peten I tried to eradicate the Purifying light church by force but each of them died under mysterious circumstances before they could deal any real damage. It was clear that the church’s root spread deep within the entire kingdom and forceful removal was no longer possible. Fourth king, Alem II, decided to act in a more diplomatic way and to try and find a compromise. A meeting with leaders of the church had been organized and on it both sides signed so called Alem’s pact, in which the kingdom had been separated into two zones of influence. On the South the cult could freely practice their traditions but on the North its activity was strictly limited.

Since 118th century to this day Purifying light church still exists, strong and influential. They have their own army of paladins and even created their own spiritual capitol – Citadel of light. To the credit of church leaders, they strictly enforce the Alem’s pact and the North of Dornia is considered more or less free from their activists. Representatives of the non-human races could once again gain citizenship of Dornia, live and work in its Northern territories.
But unfortunately the memory of the great purge never gone away and each time a new monarch sits on the throne, the entire kingdom tenses in dread – will the monarch keep the church in check or will the Alem’s pact be lifted and the church gains freedom to act once again. Only time will tell.
Left on Dornia history