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Comic profile: 20 Quid Amusements
20 Quid Amusements
A cliched webcomic about games, life, and the whole world in general.
Comic avatar
Comic language: English
Genre: Gag-a-day
Activity status: Active
Archive url: Visit archive
Last update: 2 days ago, 11:00 PM
Number of comics: 280
Number of subscribers: 11
Visitors: 74840 visitors (304414 pages viewed)
Rating: 5 (26 votes)

Comic description

This webcomic dedicates itself to parodying the funny and illogical parts of games. It also sometimes dabbles in the problematic lives of the average (or rather extreme) gamer. You'll probably need an acquired taste, but give it a try, you might just like it.


I'm awesome, let's leave it at that.

Most recent comments left on 20 Quid Amusements

2 days ago
Alright, I'm going to be honest here. I hate The Escapists 2. I get that a lot of people like it, but I personally think it's a terrible game. Stop reading now if don't want to read a long rant about why I dislike this game.

First and foremost, when you make a sequel your first priority should be to fix any major hangups people had with the previous game. One of these was the over-reliance of random chance. People wanted a way to ask for specific contraband items, even if it incurred an extra cost.

So what did The Escapists 2 do to fix the problems that plagued The Escapists 1? Nothing. Instead of fixing the problems people had, it instead fixes the ways people were using to escape.

That's right, they intentionally patched up every way people were using to escape the prisons on The Escapists 1. Ways I might add, that were intentionally put on The Escapists 1 so that you could actually play the game and ESCAPE!!!

For example, everyone used to use plastic cutlery to dig tunnels, cut fences, and carve out walls. It was a very useful alternative to the crafted items, because you always knew they were there. They helped mitigate some of the random chance, and allowed you to always make a bit of progress. It took about four forks to take out a block of wall. And you'd run out of stamina at around halfway through.

On The Escapists 2, it takes around 20 forks to take out a single wall block, your stamina will run out during the first fork, and to top it all off, guards can now spot slightly damaged walls, so you can't even take the long way of slowly digging it out over several days. It's all or nothing. In short, cutlery is now completely useless, and has no point in being in the game, except to taunt you.

I used to also rely on the items that would always appear in desks like this comic suggests. You knew that you didn't have to keep toilet paper or toothpaste in your desk, because it was always available. And that helped mitigate some of the random chance as well, because if you found two tubes of superglue and some ink, you knew you could make a fake wall block, or if you found some talcum powder, you knew you could make some putty. Now though, all items in all desks are randomised. Sure they seem to be much more likely to have useful items like metal sheets and wood, but those weren't exactly hard to come by anyway.

And here's another thing. During the lunch times, there are almost always fights. That's because everyone gathers together and can fight each other. As such I usually used this chance to check bodies for useful items. It helped lower the random chance of getting items, because there were more chances of getting useful items through the day. It was sneaky, but it worked. Now The Escapists 2 no longer pauses when you enter a menu, so doing this becomes much harder. But I'm willing to accept it, since they did incorporate splitscreen that you can enter and leave whenever you want. It's annoying but acceptable. The real problem comes from the medics. As soon as someone is knocked out, medics rush to them as quickly as possible. That coupled with the lack of pausing menus, makes it almost impossible to scavenge items from bodies. But it gets worse. The first prison in the game, the prison that's supposed to be the easiest in the entire game, has the hospital directly beside the dining area.

Now, you see, I know the EXACT reason why the game goes out of it's way to prevent you from escaping from the prisons in the traditional way. And this could be seen from the extra maps that were released slowly on The Escapists 1. The Escapists wants you to escape using the "special ways". The ways which require specific items to be taken from specific areas and used in specific places to automatically escape. The problem with these "special escapes" is that trying to figure them out is really difficult without a guide. As a matter of fact, when I brought up all of my problems with The Escapists 2 on Reddit, everyone told me to just read a guide.

But that's one of my biggest gripes with The Escapists 2 right there. I... don't... want... to... read... a... GUIDE!

The most fun I had on The Escapists 1 was on Fort Bamford. I had never watched a Youtube video on that prison, so I didn't know anything about how to escape, I had to escape all on my own. And the prison really tried to push you into getting a yellow key to escape, not only for your cell, but also for getting through a door in the center of the prison. But I managed to dig out a hole in my wall into the neighbouring cell, and a hole through his wall, and out into the hallway. Then during the day while everyone was walking around, I dug a hole through another wall to avoid yet another yellow key door. I managed to find a way to escape without needing a yellow key, despite the prison practically telling me I needed one. I felt like I was really escaping, because I felt as though I was breaking the game, and escaping in a way that wasn't intended. Which let's face it, is what escaping is all about, since you're not intended to escape from prison anyway.

And I did it all without a guide. I managed to figure it all out. I even managed to find out what lurked outside the walls, prepare myself, and escape. With a guide, I would have just had to tick off a checklist.

As I went though the other prisons, I found that needed a guide more and more, as my escape plans kept being foiled by impenetrable walls and very specific escape routes. And The Escapists 2 seems to have taken this to heart.

What really disheartens me though, is that The Escapists 1 isn't splitscreen. So as much as I hate The Escapists 2, if I ever want to play that type of gameplay with someone else, I have to suck it up.

I just wanted to play The Escapists 1 in splitscreen. But it looks like I never will. :(
Left on Out of Toilet Paper
9 days ago
It's funny because I made fun of other people's culture.


Oh, and then of course there's the punchline, but who cares about that.
Left on Infinite Souls
7th Nov 2017
Probably for the last time for a long time, a big thanks goes to Dreamer-In-Shadows over on deviantART for co-creating this with me.

Yep, with this final part, we come back to reality with a Beavis and Butthead cameo. Because let's face it, the orcs on that game are probably just as dumb and ugly as those two.

I really should watch Beavis and Butthead again one day.
Left on The Secret Life of Orcs: Part 7
31st Oct 2017
While uploading this comic I noticed a slight problem. I repeated the word "know" on the second panel twice. And unfortunately I can't fix it from the computer I uploaded it from. So hopefully I fix it and reupload it before this comic becomes visible tomorrow.

I don't really have anything to say about this comic other than that. Oh, except Dreamer-In-Shadows (who I co-created this story arc with) managed to defeat Sauron without using the power of the One Ring. By just slowing chipping away health using a bow. I think I got that right.
Either way, that is really impressive.

Like always, big thanks goes to Dreamer-In-Shadows over on deviantART.
Left on The Secret Life of Orcs: Part 6
24th Oct 2017
Don't you just hate it when people take their kids with them to watch a movie.
I don't. But I think that's because I've never seen children go out of control in a cinema. But I've certainly seen plenty of people complain about it online.

At the time of writing this, I still haven't watched the movie, but I will probably have watched it by the time this comic comes online. The film didn't go into cinemas in Britain until the 20th of October, which I think is pretty ridiculous. But ah well, what're you gonna do.

Believe it or not, I've actually had this comic planned for years. That's right, I saw a My Little Pony movie coming years before its inception. I was even considering making and posting this comic for the Equestria Girls movie, but I had a feeling that there would be a proper movie. And boy was I right.

I don't mention My Little Pony much, because I don't want to be one of those obnoxious fans. And because someone warned me that I was going that way with one of my comics (which in hindsight, I kind of agree). But I just had to do this comic. Especially since this is how expect most Bronies to react. Hee hee.
Left on My Little Movie