Friendship is Dragons
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A screencap comic of My Little Pony: Friendship is Magic. Equestria is a custom campaign setting for Dungeons and Dragons, and the mane six are Player Characters. How will a party of six roleplayers fare in a world where the usual hack-'n'-slash high fantasy has been replaced by pastel-colored ponies?

Authors

Newbiespud
Newbiespud
An aspiring game-designer with interests in both board/tabletop games and computer/video games. More of a writer than an artist or programmer, but has a little bit of experience in both fields. Likes My Little Pony.

Most recent comments left on Friendship is Dragons

My favorite villain's biggest weakness was sentimentality. He was a cambion sorcerer the party found locked away in a magical prison. One of them freed him, and he began following them around for a bit. I played him as a chummy type who was always eager to corrupt a new friend by association, quick to refer to people as "dude" or "bro". He bonded with the most evil member of the party (the ranger who had freed him, naturally) and they became fast friends, much to the horror of the rest of the party. Despite how helpful and friendly he was, by the end of that dungeon crawl, it became clear that the party did not have the ability to stop him from claiming his goal directly, and that it would be Bad News for the rest of the world if he succeeded. So, the party conspired and put him in a tricky position- they held the ranger, their own party member, at gunpoint. The "good guys" put the villainous sorcerer in a position where he had to either discard his current goals, or his new friend would die permanently. He backed off in that arc and took the evil party member with him.

When the party encountered him again, more than a year out of game later, their former party member was an NPC and the sorcerer had reunited with his other old mercenary friends. I had a great deal of fun demonstrating that his "party" was even better at working as a team than the PCs.
Honestly most well made realistic villains do this to some degree imo. After all, "evil for the sake of evil" isn't really a good motivation. Since you aren't evil, just a more 'ends justify the means' type person, any means that work are good options. If that means slaying the dragon that's threatening the land, you go end the life of one giant lizard. If befriending the populace through giving them assistance gets you closer to your goal then you do that, especially if the end goal is to get them to willingly walk into something.
“Le Chuck”
Actually that is the big twist in the last Monkey Island game(Spoilers)- in the begining you turn the recurring undead Villain Le'Chuck alive again, also causing a plague as his evil undead esscense infects people- and he turns over a new leaf and helps you, at one point apparently showing up after doing some adventure style puzzle solving of his own right when you have used magic to absorb all the plague.

then he literally stabs you in the back absorbs not only what made him an undead voodoo wizard, but takes the artifact that did it so he can steal more and more power. His plot was to set up the hero to do all the work while learning how he did the whole point and click adventuring thing himself.
My brother said one of his evil characters was retiring from adventuring and starting an orphanage. One that would train ponies to be evil, but it was also a good orphanage that cared for and treated the kids well.
...I had it in another game, and the PCs couldn't really do anything against the orphans or their caretakers. ...And eventually got geassed into adopting and being good parents.
So use theyr weapons against them...classic and now I guess we will have the 'keep calm and Flutters on"