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Comic profile: Marblegate
The Dungeon Awaits
Comic avatar
Content flags: Violent ContentSexual ContentStrong Language
Comic language: English
Genre: Fantasy
Activity status: Active
Archive url: Visit archive
Last update: 2 days ago, 8:18 PM
Number of comics: 150
Number of subscribers: 99
Visitors: 156181 visitors (800211 pages viewed)
Rating: 4.94 (224 votes)

Comic description

A young priestess with divine gifts, a washed-up dwarven adventurer turned alcoholic, a born-and-raised street urchin with a good heart, and one ever-changing, ever-expanding, magical dungeon!


Marblegate is the story of a self-creating, magical and living mega-dungeon that has existed since ancient times. Filled to the brim with secrets, wonders, and danger, the Marblegate dungeon has challenged many heroes who've sought to brave this infinite and unnavigable labyrinth of monsters and peril. Some seek the fortune, glory, and adventure that the dungeon promises. Others delve into the deep for more personal reasons, such as training or tradition or even merely scholarly interest. Regardless of their reasons, they stand unified in their singular purpose; dungeoneering.

It's here, Colleen the priestess, Randulf the warrior, and Ozwald the thief, shall test their mettle against the trails of the eternal dungeon. Together, these three different people will have to contend not only with the difficulties of Marblegate, but with the people they must dungeoneer with, as well as the people of the town that is built around the great marble doors.


Some Canadian guy. Loves D&D, theology, and drawing. Doesn't love sports, drinking, or pop music.


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Most recent comments left on Marblegate

Derrick (Guest)
P.S. 50ft puts the poker mostly out of harms way sense most creatures have movement speed of 25-40ft and there attacks have a range of 5-10ft unless the creature has a ranged attack, spellcasting ability, breath weapon, etc.
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Derrick (Guest)
Here's my solution to their problem. Have the stealthiest party member sneak up to the "sword" and tap whatever it's impaled in w/ a 10ft pole or multiple ones taped/glued/lashed together w/ rope/combined somehow together. 5 party members each carrying 1 or more poles = 50+ft. reach. This is assuming alchemist has reagents to create a binding material, not just ones that allow him to KILL IT! KILL IT WITH FIRE, and party stocked up on rope, 10ft poles, and other adventuring essentials before entering dungeon. Somehow I doubt it. But this is what I'd do, but I'm a paranoid player who learned at the feet of my father who's palyed since OD&D.

Fire isn't a good problem solver. It kills indiscriminately and is a very common damage type resistance. If violence is solution, most problems can be solved w/ an axe applied to the face or a sneak attack followed by dodging or disengaging as bonus action if in melee range.
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Lurker (Guest)
Aha, so he's a pyromaniac. Explains a lot. :-D
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Though my second guess would be that the cave the sword is in is a stone golem.

It looks waaay too much like its crouched over it.
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But can you blame a shark if his only solution to a threat is to bite it?
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