HA! Great psycho-look for this character. ^^ Looks really freaky. Reminds me a lot of Haruko from FLCL. In particular I love the coloring of her; the blue hair and creepy yellow eyes clash beautifully, and something about wedding dresses make people look so delightfully loony. It really looks like we're five seconds away from a castration.
Lighting works great too. Has that spooky mix of dim-but-also-bright you get in a well-lit church. The only issue I have, and this is barely anything, is how choppy the background is. Very blurry and sort of shoved into the sides to not notice. That said, if I wasn't looking at this with a critical eye for the purpose of the thread, don't think I would've noticed. Really great work. ^^
In Blue Blood Heroes, we get some more back-and-forth on the costumes at the costume party. ^^ Lenore comes as a certain figure from Greek Myth...
"I'm gonna post THREE latest pages!" No, not doing that. This is about the latest page. I'm responding to the newest one....
Very nice work with the gel; the transparency is perfect, and the shape and form of the body are very nice. Very solid in structure and feel, which is vitally important when doing a hentai. That said, the expression is terrible. Eyes are much too far apart and the mouth looks like something you'd see on a dental-practice doll. Shading on the face is too overthought and makes it clash badly with the skin. Facial expressions are vitally important. In fact the shading looks very odd in comparison to how brightly-lit the gel itself is. Like light is falling only on the latter. I get there's hair in her face but it shouldn't be THAT dark.
Going from 18-or-older to adorable PG, Lore and Andy head downstairs to the Halloween party of their elementary school!
Very colorful, background is very detailed, love the touch with the hidden ghost. The dude reminds me of some of the monsters from Yu Yu Hakusho.
A major pet-peeve I have with comics is copy/paste work, and think this is a particularly shameless example of it. The hallway is very nicely drawn, very detailed, but remains static in every panel. From the way the pair are standing beside each other and looking forward, I'm guessing they're meant to be walking, but the edge of the hallway remains the same distance in the background in every panel.
Maybe work on how you place the dialog balloons. In the first panel the question she's asking is tucked away in the top-right corner while the response to the question is way on the leftmost edge, which is where the reader's eye is drawn when he starts looking at the comic. This causes them to read the answer before the question. Also the answer is mispelt.
"So have you noticed anything... weird going on here?"
Meanwhile, in Blue Blood Heroes, the fight finally ends. Marvelous Man wins.
Artwork is quite lovely; normally I'd find the close-up framing on the shots as really annoying, but here it really works. Especially love the framing on Howard. It also does a lot to convey who these people are and a lot of their assumed backstory in a single page. Even though I haven't read much of the rest of the comic you can tell what these characters are like and what they're feeling directly from how they're drawn. In particular I love the landscape and the smoldering hand. Just wonderfully drawn. ^^
In Blue Blood Heroes, Qrime Qure continues telling the kids his backstory.... And gets caught in a sliiight inconsistency.
Hm. Excellent effects on the lighting and background. Looks appropriate for the venue, and I love the little details like the dragon carvings on the doors. Main problem on that front is that the council-room looking place seems rather barren. There are those tapestries directly in front of the main guy, but the rest of the walls are bare; seems like a room like this would be much more ornate.
Perhaps work on faces too. Many of the faces are distracting for me for being off in odd ways. Moreso when viewed from the front, side profile looks really good. The old man in particular seems like his face is less "wrinkly" and more "blobby." Also... I'm gonna go out on a limb and say you were influenced by Avatar. I'd tone it down since it comes through heavily enough in the visual design that it becomes distracting.
Speaking of which, I'd also look into the flames. The flames in the page look much too solid, like they were carved from orange rock. They're too pointed and not quite "flickery" enough.
This week in Wright As Rayne we open with a rainy-day on a birthday.
Very nice. The texturing on the wall and and use of shadow both look great. I'd maybe change the angling on the payphone, since seeing it straight-on like this makes it look two-dimensional. Also might wanna try working on the eyes as well; the eyeshadow looks great, but it looks like you drew two black masses of shadow and then put the eyes on top of them. It should look like the shadow is surrounding the eyes... Not sure how to fix this, possibly thin out the shadow slightly so it's more distinct from the borders of the eyes themselves. Either way, do really like the way the character looks. ^^
Also... I'm a bit confused on the joke. The Geneva Convention is about treatment of foreign civilians, POWs, field medics, and other non-combatants during a state of war between two countries. It really doesn't have anything to do with power sources. .... Trivial point, the use of the joke just had me scratching my head.
In Blue Blood Heroes, we finally get a show-off on the kids' new costumes.
Likely a really bad one to come in on, since I've got no idea what's happening in this. Very little dialog or context for what's going on... That said, the artwork is really beautiful, both with the lighting and way the main girl is drawn. Also really nice work with the third/fourth panel in the "flow" of how the wrist pivots.
In Blue Blood Heroes, the kids recuperate from a rough, hard battle.
Surely a fascinating piece, this one. The eye for detail is nothing short of incredible, and the architecture is immediately striking and distinct. I love how it's not just a standard castle, but there's a distinctly French influence to the design, indicated by the Fleur De Lis and stained glass reminiscent of a Gothic cathedral. Even the landscape surrounding it looks similar to Paris.
I will say, this doesn't precisely look like something a little girl would dream up; I'd imagine it looking more silly with some modern-day elements to it, but from an artwork perspective it's quite extraordinary. Another tiny touch I love is the shading, especially from things like the arches forming a shadow on the window. Amazing attention to detail.
The Blue children continue their assault on Salix only to find a strange surprise coming their way.
Very nice use of light and shadow in this piece. It's deeply atmopsheric and almost meditative; the distant music implicated in the outside-panel notes and the glancing of the character look very nice. Very curious what she's hearing. I also like the touch of the "visual audio" of the two tree branches rubbing against each other.
In Wright As Rayne, Rin goes to visit his loving Grandmother.
undeadloaf:I really wanted to coment on your last page with the lyrics in it, but alas i didnt have a new page. BUT i get to look at your awesome art you have the human figure down and it looks really good.
This week i have a new page Here where loaf and franky finally find what they where looking for. this page is a bit rushed to get the deadline.
You can tell the train was drawn somehow separately from the trees and landscape in the first panel due to the relative "fuzziness" of one versus the other, and yet I really, really love the first panel. It has a great angle, great visual, the blood-spatter on the engine car crossed with the little cow skull on the hood is fairly ominous and terrifying. ^^
I'm not terribly on board with the way the people are drawn though; that beard looks more like he dipped the bottom half of his oddly-shaped jaw in ink, and it doesn't quite look like he's running in that last panel so much as striking an odd pose.
In Blue Blood Heroes, Grant's new power usage nearly goes horribly awry. http://bluebloodheroes.thecomicseries.com/
Fig:i actually really like the character designs; they're all very distinct, which is far more important than many people realize. i'd recommend a few commas though, as the dialogues tend to become a stream of run-on sentences. aside from that, it's all a really solid effort. kudos!
.... I get the feeling this is a bad page to come in on. I have no clue what's going on in the slightest. Offhand it looks like Pokemon spliced with Fooly Cooly.
But it looks awesome. Usually art for comics posted on this page is pretty crummy (and no, I'm not necessarily excluding my own comics from that statement), but this is really glorious. These two monsters look incredible, with great, detailed designs that look three dimensional and complete. Lovely, lovely art. ^^
This week in Blues, our mystery girl starts to kick out some unusual abilities.
Is this a webcomic drawn with Charcoal? That's... honestly kinda awesome to me for some reason.
Doing work with other comics recently as made me a bit critical of ones that skimp or don't even try on backgrounds, so that's a bit noteworthy.... On the other hand, I do like the way the characters look; the facial form and clothes and the like are all very immediately memorable and striking, and I love this kind of art style. Even their body language works a bit to suggest stuff about them. I especially like Reynolds and the bloke in white. Latter looked a touch off in the final panel, but can tell just looking you're obviously working to improve how you draw the human form so can't fault you much for that.
The only really major complaint is that the wavy unevenness of the charcoal in the background is incredibly distracting. I'd try and even that out so it doesn't draw the eye so much.
This week in Blue Blood Heroes; Meyers arrives at Stonewall. Bright lights, big city.
..... I... I don't... Am I supposed to respond to the "Royal Canadian Navy" thing in the signature? You didn't link to anything in your post proper, man.
Well, find when people in this topic skip a post to be the most annoying thing ever, so commenting on it anyway. Fine enough work on the background in the first panel, though seeing everything absolutely straight-on like that tends to make it look robotic and artificial. Tilting things would add a more dynamic idea to it, in particular those two Bridge Bunnies in the extreme foreground. For the camera to be seeing their stations from that angle they'd need to be curved slightly inward toward each other.
I do like the idea of being very old-school with a space navy, and like how they're wearing modern-day uniforms in their starship. Just the mix of styles really appeals to me a great deal. Otherwise I'm not terribly fond of the art, in particular how the faces are drawn. Ones in the second panel especially look off.
This week in Blue Blood Heroes, we get a little discussion on superpower logistics.
Heh.... Amusing. I honestly think it does a good job mimicking the style of real-life newspaper comics, in particular Ziggy. Except this one's actually fairly amusing. The sketchy black-and-white to it all makes it flow together quite nicely. Feels like the kind of thing I'd read on a Sunday morning.
In Blue Blood Heroes, Andy and Lore get a lesson in how to Flash Step! http://bluebloodheroes.thecomicseries.com/
In today's Autumn Bay, it's Lt. Bishop's turn for an encounter with the trickster entity Nesariel, and he will not escape unchanged...
I really like the use of Kirby-Dots as a speech bubble border, it's very eye-catching, but I'm afraid it might be too much so, to the point I found it rather distracting. Related to that is the speech bubble placement. They're kinda crammed too much into the area and drowning out what's going on, especially in that third panel were part of it is coming over the angel-looking-guy's face. I draw two webcomics where I don't write the dialog, so I have had to learn carefully how to place and arrange massive speech bubbles when they get too big; it's a challenge but I think you should pay more attention on that.
Sorry, didn't mean for it to go so long. Do like the look of the page, that angelic figure seems deeply comforting in the face of the terrors of the space marine, reminds me a lot of Kaworu from Evangelion.
This week, we get an anniversary picture for Wright As Rayne, foreshadowing things to come.....
Uhh... Hi, everybody, I'm the artist for Wright As Rayne, Black Princess, and Blue Blood Heroes. I usually stay away from the forums, but Lizuka thought to put up this topic and has been relaying me your posts. I just wanna say that I appreciate all the comments and support we've gotten thus far, and it's been decently helpful in the second round of re-designs Lizuka just put up here. Not a lot to say, just thanks a lot.
So he's like human-Sonic? I tried to find a Cast/Character page to answer that question but there's none available. Not a terribly-big fan of this kind of art style, with the semi-super-deformed proportions and catcher's-mitt-like hands. Also, I do like the blue-blur thing for the background in the fourth panel, it's really appropriate, but not so much when he smacks into her. Maybe another color or a different effect to convey the impact and not the speed. First one really did a good job with the movement, this one could've been used to show how much it hurt. Nice perspective shot in panel 7, though. ^^
Also, "You're" means "You are." "Your" means "something that belongs to you." "Your gonna pay for killing my parents" makes no sense.
Now for Blue Blood Heroes: http://bluebloodheroes.thecomicseries.com/
I know this is gonna be a five-world sum-up so the next guy can hurry up and get to his turn, but eh. Let's see those five words.
Ughhh... Took a turn at the end of the last page and everyone just ignored it. Figures.
... Not a fan of the art style, no. If you're trying for an irony sorta thing like Power-Up Comics or some others that take that route, not a fan of those either so this falls really flat. If not, I've been where you are; it's really hard to build up artwork and improve it, especially in the face of dicks who do nothing but insult it, but just practice and focus hard on improving yourself.
Take a look here at Black Princess, eh? http://theblackprincess.thecomicseries.com/
I'm not a terribly huge fan of this kind of art stlye personally; I've seen this program used for a lot of comics of the like and the way the faces are rendered never struck me as right. They all look very unnatural, and faces are very important for me in terms of establishing a connection to the characters. That girl in the second panel as a very bizarre haircut as well, though might just be looking at that weird due to it being a dark panel.
On the plus side, the lighting is wonderful. You really take advantage of it being set in a dungeon and naturally illuminate things in correspondence to the tortchlight. Makes me wanna play DnD. Things do seem oddly bright in the third panel, but guessing there's a light down the corridor behind them.
Next for us? Black Princess- http://theblackprincess.thecomicseries.com/