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Result in thread: VS. - Villain Shooter
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17th Aug 2017, 7:18 AM #1
Alessandro

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Location: Italy
Page 3 update, team inner conflict is getting serious.
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16th Aug 2017, 2:09 PM #2
Alessandro

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This is the first appearance of the hacker; one of the advance of having a FPS webcomic is that characters come in view; they appear pretty big near the eye-camera
Image: http://vs.thecomicseries.com/images/comics/140/37489a1502402369f1298163124.png
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Result in thread: VS. - Villain Shooter
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11th Aug 2017, 6:47 AM #3
Alessandro

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New update is out, visually introducing the Hacker at least! Also the subtle introduction to another class's skill: deadeye (sniper class)'s mirror bounce.

The deadeye shoot a small metal dish that plants in the walls. Special bullets will deflect on the dish and will hit the target; the mirror dish is remotely spin, so the resulting target will come in the scope view even if the target is not in direct sight of the users viewfinder. There also small variation to this skill I am counting to show in the next update; anyhow...

Villain Shooter
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Result in thread: Originality is Overrated
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5th Aug 2017, 9:29 PM #4
Alessandro

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Well, I had this idea of a dude going in coma for thirty or so years; before going in coma he had an agreement with a pharmaceutics company that covered this specific case: if he went into coma, the pharmaceutics company would have all the right to experiment any kind of edgy technology to bring him back from coma; it's conscious at least.

Now, slightly fast forward while the dude was in coma, the pharmaceutics company is almost out of business, so all their assets (and thus the contract between "dude&pharmaceutics company") are bought by a huge mega corporation which main business are AI.

The mega corporation is ready for the next step in AI evolution, and the contract "dude&pharmaceutics company" is exactly what they need. They think with small and not invasive interconnection between a framework of supercomputer and one single living human brain (even if in coma... especially if it's in coma) they can achieve the "missing cybernetic link" between human neural activity and supercomputers processing power: the perfect AI.

Family of the dude give their agreement because they know the dude would grant his permission: he was super into scifi, and specifically lover about AI technologies (at the time of the Mega Corporation almost anyone was into AI). The experiment is a success, the AI is fully capable to use the "human brain processing power" and it even become a public personality. The political answer is immediate: develop AI in such way is now outlaw (concern in human live right and such and such). But the project will never shut down, the AI is "too much live-alike" that shutdown would be too much "death sentence alike" now. Politicians just await for the dude to die or "awake" to solve this impasse.

This nearly fully aware AI get so much fame that a small cult is built around "it"... unexpectedly the cult seems to be exponentially growth: being formally sentient and technically "not human" gives this "AI entity" the charm of some sort of demigod.


Dude gets out of the coma, so demigod is "gone". Dude don't know anything about the AI, and his priority is to recollect the memory of his living past. As the story go on, on the background there's a strange uprising of people he doesn't know.

Dude is given police escort: some people want their "AI demigod" back, they want it bad and in very "unfriendly" ways. From now on the story gets a bit weird, so I cut it here.



My inspiration for this story is mainly from Soma; despite the similarities, I think this subject stand by itself. I didn't yet read something similar, yet... I am pretty confident that similar stories (if not identical) stories were already written.

The issue with "originality" is that nothing is really original. You can smash random keys on your keyboard and have some "very original" hero name like: Hoijasfdj0bgu.

How much original is the Hoijasfdj0bgu? I think very original... but unfortunately is "so much original" that it also doesn't mean nothing.
A story is not just "something happen, then [something] [something], while [something] told [someone] that [something]".
People need to *link* the story to other things to have a meaning. Otherwise you're just throwing out some RNG. This is why "pure originality" doesn't work for itself.
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Result in thread: VS. - Villain Shooter
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5th Aug 2017, 6:00 AM #5
Alessandro

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Here we go, the first true update at VS.


Villan Shooter

First introduced is the gunner class (which I've already told about), the other class is... can you guess who is she?

I won't introduce her the same way I did for Nika; it's all up to you to discover within this and next updates.

One clue: she's the one featured in the Webcomic's avatar. Firstly we will explore the peculiar relation such two different classes are.


BTW: I've worked a bit the webcomic description to; my English is still to improve, but I hope it will get the basic concept clear... at least.




VS is a First Person Shooter Webcomic: live the adventure directly from the very eyes from our unfortunate team of villainous heroines. In the future the last living remain of the human kind live into a simulated universe. CoNGen, the framework who keep up the simulation itself, is auto-healing and auto-regenerative... but still need one important thing to keep everyone safe and sound: someone who constantly attempt to CRASH THE SYSTEM!!!11!!! (in safe sandboxed battle arenas). Our team of six villainesses battle each other to expose flaws of the cyber-reality (also for fun.. yeah, probably mostly just for the fun).

But... despite the importance of their job, CoNGen is programmed to not make difference between good-will legitimate attempt to expose flaws and plain felony. Heroines for many, our squad of six ladies are regarded as ruthless criminal by CoNGen... who, unfortunately for them, also manage the very fibre of this simulated universe.
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Result in thread: VS. - Villain Shooter
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29th Jul 2017, 10:22 PM #6
Alessandro

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No webcomic update (yet) I have still some issues to deal with first; but still got something reasonable done: the basic design for the whole cast (six characters)
[spoiler]
Image: http://vs.webcomic.ws/images/comics/139/2ecd34aad0603bd21f58f61381d53c8d875841109.png
[/spoiler]
(spoiler because big image); hopefully they should be easily identifiable: can someone guess already which classes are they?
The one with the double sided minigun neeed some slight retouch: originally I tough her minigun as self-standing gravitational thing (she's supposed to be the shortest, tiny, lady of the group), but got a better idea in meanwhile: on the left side of her body she will wear a small powered exoskeleton which only propose is to nullify the big weaponry's weight (the recoil will be counter balanced by the other opposite fire mouth).
I want her to look as your average always grumpy little cutie: energetic shield (tank is supposed to withstand huge amount of ammos) and exoskeleton are supposed to stay well hidden into her casual looking appeal/dressing.


Now... before heading in the real juicy part (introducing the first established character); here's quick notes, I'll use spoiler tags for commodity

Note 1: What's the lag?
[spoiler]the "lag" mentioned here has a special value. The lag in this universe has the same value as "Mana" has in Fantasy tales. Basically here the lag is consider some sort of "glitch" in the simulated universe that can give special (magic like) powers to the user who knows how to spoil it.[/spoiler]

Note 2: How the physics and "matter" works into this simulated universe?
[spoiler]There's no "real world physic" in in computer simulation, but just a bunch of algorithm works in broad lines (in short: it's fake). Also, there are some small fixes (due to simulation limits), ie: you can fall at any speed, but you don't get fall damage when touch ground (lot of people would die by deceleration trauma for just stupid small glitches). In addition to this, certain cyber universe (servers) are heavily tweaked in very experimental, very awkward, ways.[/spoiler]

Note 3: how identities such "family names", ethnicity, nationality works if they are disembodied (only brain and neural system is kept)?
[spoiler] Our villainess, like most people in this cyber metaverse, have formal names and nationalities; but these are just reminiscences from the past. Their fake "genetic identity" is issued by RNG from server at birth; even their "true" DNA ethnicity is ignored and don't reflect their appearance in the simulation. An heavily encrypted and protected database keep the real data for everyone, but it's nearly inaccessible until certain requirements will met in future (ie: the real Earth can be populated again by living humans). With no real nations but servers, people prefer to not stick with the limit of the former old universe: They have still to carry their RNG ethnicity ; but nothing force them to be "loyal" to their RNG assigned names and nationalities. They will mostly call each other by their class.[/spoiler]

Note 4: what's the main difference between each class?
[spoiler] other than the weapon they carry, (or lack off, as per the hacker) each villainess comes with 6 powers (few exception apply). Two are main powers (which can't be activated at the same time) and three minor ones (which may have collateral/bonus effects to the main powers. There are two main limitation to the uses of such power: the obvious cooldown time delay and the quantity of lag (mana-like source) acquired (which is spent to activate the glitches/powers[/spoiler]


Nika Aleviyesi - Siberia
early desing (I got this settled, need just to be consistent in her character design)
[spoiler]
Image: http://i.imgur.com/TdGVUFe.png
[/spoiler]
A dual wield gunner (weapon of choice yet to define: probably submachine gun or big pistols), she's what you may expect the basic soldier class, or the DPS if you prefer. She looks like a cold, ruthless, killer but she can be also very touchy at times (especially to criticsm cominc from team mates)

temporary draft design
[spoiler]
Image: http://i.imgur.com/cS93EDK.png
[/spoiler]

Powers
(primary A) Icefry
Image: http://i.imgur.com/Jo5ieVB.png

incendiary bullets deals fire damage to target, when the target is detected to reach a certain high temperature, a special round of special freezing bullets is shot. The abrupt (and repetetive) compression and expansion of the matter increase vulnerability of the target; dealing massive physical damage, disrupt most electrical equipment (often shield and armor)

(primary B) Omniaim
Image: http://i.imgur.com/K2foW4y.png

Differentiate your targets, Nika can now aim and fire two different spot at time without being limited to the focal sight (limit of field of view still apply). Like chameleon, but without the strabismus look

(secondary) Doppelgänger muzzle
Image: http://i.imgur.com/q3dnxtV.png

Thanks to the lag every shot counts double; when both guns fire together a sum of four nuzzle rain lead on their target

(secondary) Symbane
Image: http://i.imgur.com/2xF0FoM.png

Two guns, one barrel. Switch in commodity between two firearms in separate hands or a practical power of a shotgun (symbane) in a simple gesture [combined effect 1: while in shotgun (symbane mode) double the speed of temperature arising/lowering while Icefrying] [combined effect 2: disable Omniaim]

(secondary) Kali\ill Divination
Image: http://i.imgur.com/Xt1dfOz.png

A deceptive effect: when the enemy look at you; it will always see you aiming back, no matter where you're actually facing; putting him/her on the urge to escape your fire sight. In addition, you got chance to visual aid if someone is aiming at your back




I can answer to any question/doubt!
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"Adobe Flash being dropped by end of 2020", 26th Jul 2017, 9:09 AM #7
Alessandro

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Result in thread: RIP in Pieces MSPaint
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26th Jul 2017, 6:37 AM #8
Alessandro

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xwindows:Mirosoft Paint is still known to be good at one thing: pixel art.

I have attempted to use several image editing packages (Photoshop, GIMP, etc) to do the same stuff, but they never came close...

- Primitive drawing tools are missing (or you must jump through hoops to use them).
- They insist anti-aliasing stuffs by default.
- While anti-aliasing can be turned off, several tools give all sort of non-precise result that you have to work around.

Despite Paint having very shallow undo limits, primitive color chooser, lackluster output options, no layers, no transparency mask, and no zooming out further than 100%; I still use it for some GUI mockup stuff that require things to be pixel-accurate, or for drawing primitive diagram/graphics that I can later compress losslessly to the smallest file size possible.

Also, Paint has instantaneous startup time, and works very well at low screen resolution. Photoshop (7.x) works decently in 640x480, but I'm not going to keep my hopes up with GIMP in this aspect.

Granted, I haven't try a program dedicated to sprite art yet, but that's another story.

P.S. My answer is based on Paint 4.x/5.x with toolbox-based interface (Windows XP and predecessor). I haven't used the ribbon-based one yet.


https://www.pixilart.com/draw
http://pixelartmaker.com/
http://makepixelart.com/free/#

enjoy :)
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You pronounce sentence upon me with greater fear than I receive it. ~ Giordano Bruno.
Result in thread: RIP in Pieces MSPaint
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25th Jul 2017, 7:11 PM #9
Alessandro

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http://www169.lunapic.com/editor/
https://galactic.ink/sketchpad/
http://www.speedpaint.info/speedpaint-html5
https://www.youidraw.com/apps/painter/



...and this is a cooperative painting webapp: http://www.copainter.org/
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Result in thread: VS. - Villain Shooter
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"VS. - Villain Shooter", 25th Jul 2017, 4:39 PM #10
Alessandro

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Location: Italy
...aaaand, here's my yet again new webcomic. I've my yearly quota of unfinished/stopped webcomic to bring on; and so here my shy new idea for a scifi adventure.

I admit I've recycled the very draft idea of my previous abandoned webcomic: Gameplay.
The universe in which is set this story is pretty much your average Philip K. Dick-esque (once know as Matrix-esque) universe where the whole human population (what is left of it) live into a computer simulated cyber world

Background History
People know they are in simulation, they once lived in a regular physical Earth... but the only planet know to be able to sustain life (Earth itself) was to messed; the only options available was to live in orbital citadels (not feasible for the whole human kind, due to costs) or sheltered somewhere underground, undersea, underlava or stuff like that.

So, a tiny fraction of humans (about 0.5%) still live in the physical world while maintain a global wide framework of computer servers (they mostly maintain themselves... but you always "need someone" around, because, you know...stuff may happen). The rest of humans are stripped of all fleshes (to save space, reduce case of illness etc) but only brain and nervous system of each citizen is connected to a computer simulated universe.

Now, what's the most important thing you need for safety within a cybernetic (meta)universe since it depends on billions of human's life and well being? You need someone who crash it, of course!

I am serious, you do actually need people who is able to find structural flaws so the system can autoheal itself... and you need them fast, before some bad guy is able to find that nasty /activate godmode string!

You need technician villains! Some people who practically and perpetually attempt to crash the system in any way possible: and what's the best way to crash a cybernetic (meta)universe?

In a sandboxed First Person Shooter arena!

The Cast

Meet our all female cast of "villainous heroines"

The Gunner - (basic dual wield soldier. Weapon: two submachine gun)
The Tank - (well, a "tiny tank" at least. A portable gatling with augmentation)
The Surgeon - (your basic medic, but one more specialized into manage "the pieces": it's a frag area after all. Weapon: a katana for ranged attack/surgery, a machine gun for melee attack and a grenade for, you guessed it, heal. Don't ask, don't tell)
The Hacker - (no, you get this wrong: cheat is cracking.please educate yourself >:/ Weapon: bare hands)
Dyn-archist - (Grenadier and demolition expert. Weapons: varies degree of explosive stuff)
Deadeye - (sniper and headshot. Weapon: sniper for headshot)

The webcomic itself

This webcomic will be in first person: you'll see what's in the villainess's eyes, I am using pre-rendered 3d images to be as much accurate possible and allow the smoothest transition when the webcomic "switch eyes" (this will happen very often, almost every panel). If two person are speaking in the same panel, you'll see only what one of the two is seeing.

These villainesses works and makes team, but they have no due of loyalty for just cause of friendship. Each battle faces two team versus each other, and the cast is randomly placed. So, in a battle Hacker and Thank can be two loyal effective team mates... while in the next one the two are sworn enemies. Only the score, the frags, the victory counts!

The system (let's call it "the matrix" so everyone know what I am talking about), is "similar-sentient": some sort of advanced AI witch works deliberately differently. A sort of demi-god (actually three of them: they are called "templates") who does it's best to keep the simulation functioning. It is programmed in a way it doesn't understand the real scope of the heroines (to the simulation eyes, they are just villainess: this is why "Villain Shooter").
The villainesses-heroines fight to "crash the system": even if they know the true scope is actually to improve the system, they are still regarded as dangerous criminal by the system-police itself.


What's done

I am still working on character design; but most stuff is already set. I may also add more villainesses: I know people is expecting the engineer, proper melee character etc; but this isn't an actually a FPS videogame. I need to set their characterization to stand out by themselves, make them unique before just plugging the "Here's Come The New Hero".


Here's a preview I am using to draft the UI of the Hacker (the point of view, so not visible) and the Gunner; they have regular names, but they won't use it in the webcomic: they will always call them by their class
[spoiler]
Image: http://i.imgur.com/QtWuhnM.jpg
[/spoiler]
Link is not that useful (yet) since the webcomic is not up (yet)
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22nd Nov 2016, 9:16 AM #11
Alessandro

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I had google analytics few years ago; now I'am trying to drop any kind of google reliance as much possible.


So far I remember, the trickiest part was to get the domain approved; since your issue seems with the straight html stuff part, I guess you got that registratin&stuff for your domain already. the next part should be relatively easy.

As from here:
https://support.google.com/analytics/answer/1008080?hl=en

- Go the GA website: https://www.google.com/analytics/web/#home/ and login, then:

Select the Admin tab.
Select an account from the drop-down menu in the ACCOUNT column.
Select a property from the drop-down menu in the PROPERTY column.
Under PROPERTY, click Tracking Info > Tracking Code.



The code you need is for Static website. Dynamic webiste require access to php, which is used to run actual server program on Kyo's server and you don't have access to that.

Now: go to your webocmic: http://comicfury.com/comic.php?action=yourcomics
click [manage] then > [Webcomic Site/Layout] > [Edit layout HTML] > Overall

See the code now? Find the "</head>" text and, right before it, add your code. That's all (don't forget to save).




Still, I do suggest you to look in alternative if you don't like want Google's eyes on all your readers (which is a pure ideological thing, on practical side Google's eyes are already on them and you can't do anything about)
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Result in thread: Gameplay
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20th Nov 2016, 2:08 AM #12
Alessandro

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Next update will have some slowdown due to lack of motivation/involvement: but I'll try to honor the first chapter for those who may been interested, if any.

Anyone didn't check the last update or curious to know more about it...

Gameplay: from beginning || latest
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17th Nov 2016, 9:17 PM #13
Alessandro

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Well, I have about 8 comics in my profile; 7 of them are dead.


Sooo... well, it's quite easy for me to reply: in 5 years? the current one dead == dead




Let's see, I joined CF about six years ago... and got about 8 new comic (in which 7 are dead).


8/6= 1.33~

It mean my "per year" ratio is 1.33

1.33*5=6.65

In 5 years I will have about ~6 more dead comics and one "sorta" on it's way to die.
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Result in thread: Gameplay
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13th Nov 2016, 10:30 PM #14
Alessandro

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Update, Gameplay: from beginning || latest


Oh well... I'll try to cover the first chapter at least! :}
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Result in thread: Gameplay
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10th Nov 2016, 10:28 PM #15
Alessandro

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Will slowdown a bit the extra stuff for a bit; anyway, if you missed the past update...


Gameplay: from beginning || latest





don't forget to let me know if this sort of pick your curiosity, it's what could let this webcomic alive!
(or else, nevermind if you don't care: this also will help me to make my mind up on try something else :P )
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Result in thread: Gameplay
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6th Nov 2016, 8:27 PM #16
Alessandro

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Finished the extra post for the latest update,

The problem is that I couldn't jump into explain how Bots work, without having clearing out how CoNGen itself takes its processing power to make everything work; so, here we go: the strange, and quite cloudy, guide to CoNGen most core feature... where is processing power come from (human braaaains)

CoNGen fuel:[spoiler]CoNGen fuel - now, before heading towards one of the services provided by CoNGen we need to take a step back in how the "processing power" if fueled from human brains to the system itself.
The "bio processing power" of the human brain is multiple threaded in different layer: each layer of computational operationalization has its own unique perks; this is why CoNGen don't just "suck it away" each whole brain.
The first layer is, of course, the ego/conscious/"I self": while operating a complete "homo sapiens animal" in flesh, this computational operative had very core function into switching the whole machinery (ie: [anger == increase blood pressure etc] or [contempt/happy == lower heart beat ratio etc]. This "brain processing power" is totally left ad guest's disposal
Second layer is about subconcious. This is half-way between consciousness and basic fixed reflexes. Normally this processing power is used for humans to perform basic physical actions in some sort of half-automatic way, ie: you "choose" to walk, but the whole workload about moving the single muscles and fleshes is made outside your cognitive capabilities (in normal cases you don't even need to know how many or which muscles you're moving: you just feel "to walk"). Since guests are ripped by all their fleshes and bones (only brain does actually exist and is kept alive in the machine) the secondary layer is at fully disposal of CoNGen; but in the end this processing power is only used to provide basic services like BOT's Artificial Intelligence (which can't be technically defined "Artificial" intelligence, since they do *actually* use some cognitive resources form a real, sentient, being: but I'll save the Bot Chapter for fully extend later)

Before going to the last "layer of brain processing power", we need to clarify something about the first two: the problem is that first and second layer of brain bio-processing's "quality" are very low... and not too much consistent: mood, health, mental fatigue and wellness generally can mine and undermine each guest's ability to contribute with the needed processing power.

Third layer: the fixed-obsessive. This is the most active and incessant processing power the brain can produces. It deal with all the things the individual *is not supposed* to control by itself. Things that can't be never ever be stop/paused like hearth beat, breath and such fall into this category. This is the top-notch raw processing power which is completely drained by CoNGen. Most of the simulated universe is kept up and running by using this enormous processing resource: virtual biome, law of physic and chemistry, motion of fluids, gas, mechanics; also a fully simulated nervous system with fake electric synapses (otherwise the brain would detect disembodiment status )[/spoiler]

Gameplay: from beginning || latest

CoNGen
The Gamers
CoNGen Fuel (what keep the machine running
The Bots
The Templates
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5th Nov 2016, 9:29 AM #17
Alessandro

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Oh, so the original author had the foresee ability to know that single picture would turn in an iconic internet meme in few decades then?

scam.
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Result in thread: The Future is... NEARer?
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1st Nov 2016, 11:24 AM #18
Alessandro

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My youth's myth... is slightly different
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31st Oct 2016, 12:18 AM #19
Alessandro

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No extras this time, sorry: just a quick and brief friendly reminder if you missed the latest update :)


http://gameplay.cfw.me/
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26th Oct 2016, 4:25 PM #20
Alessandro

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So, How much do you explain in your comic?


I had sort of issue about this while thinking on how present my "Gameplay" webcomic. For me it was difficult to put exposition about the universe background (where/how/why people live in a simulated universe) straight away in the main plot: this because the actual people *in* the story isn't supposed to know exactly "how" and "why" they are living in a simulated universe (they all just need to know it is it: between doubts, uncertain and paranoia).
But, due to the complicated nature of this multiverse (the "not uni" universe) I still needed to make two things clear:
1) It is *not* about about "machine arise apocalypse" who enslave/exterminate humanity (Matrix, Skynet)
2) It is *not* a comedy about happy gamers

Now, if I wanted to expose some background, while keeping the "people inside the story" unaware, I had two main option (yep, that again):
1) narrator speaking
2) evil/shady entity plotting his/her/its scheme while making some plot exposition

I didn't like both these options, so I tried a more creative approach (some terminal introductory screens) but that failed miserably half-way :/

The approach I am using currently is to put some stuff in the board Shameless's advertisement thread...in the hope to drive some interest. I plan to reuse all that stuff for later: will probably do a special "Bio/cast of characters" page once organized.

I am not yet sure how much spoil/reveal about the main plot so far.. but I don't think it does matter: the whole story is currently "fluid" in my head (I am doing this intentionally), so any "revelation" I would do now...may be disregarded later once while I'll settle for something else.
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You pronounce sentence upon me with greater fear than I receive it. ~ Giordano Bruno.
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