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Result in thread: VS. - Villain Shooter
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8th Sep 2017, 7:36 AM #1
Alessandro

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Location: Italy
Webcomic is now on hiatus. :/
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6th Sep 2017, 9:49 PM #2
Alessandro

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[spoiler]
Image: http://vs.thecomicseries.com/images/comics/142/37489a1504646115f1766121847.jpg


I tried to set myself to not go beyond 8 panels for the "fall sequence" and it's already the 5th and way too much chit-chat: I guess I'll have to abruptly end that fall in the next update.[/spoiler]
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Result in thread: VS. - Villain Shooter
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3rd Sep 2017, 9:46 PM #3
Alessandro

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Small work in progress for the next update

[spoiler]
Image: http://i.imgur.com/o9HbLjx.jpg


Yeah, I know: it still miss the action. But this is for the next update!
[/spoiler]
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31st Aug 2017, 9:47 PM #4
Alessandro

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Image: http://vs.thecomicseries.com/images/comics/141/37489a1504201026f365747151.jpg


I am thinking to use the motion blur for shot like these; ie, background in motion blur for the last panel while clear view in the previous one (2nd panel). A clear view + motion blur to "link" the action should work.
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Result in thread: VS. - Villain Shooter
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31st Aug 2017, 9:28 PM #5
Alessandro

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New update!

Also, if you find annoying/distracting the use of the UI, text, ballon and whatever... be aware I am currently uploading the bare panels as they are with just the arts on deviantART!


Here's the link to the gallery



If you want just the latest update: here we go!

At time of this post we're at the sixth page, if you haven't see it from the beginning... well, read it from the beginning instead!

I have lot more stuff about the lore;

- What's exactly CoNGen, why it was built and what's its ultimate propose
- What about the missing four characters: Tank (Gatling gunner), Deadeye (sniper), Granadier (explosive expert), Surgeon (medic)?
- Did I mention some special force/police under the direct control of GoNGen, who are those? (actually three... entities)
- There are other people "in" or "outside" the CoNGen apart from those already told about? (in or out? yes, of course!)
- There will be an actual main story or this is a "the battle of the week" collages of events?
- ...?

I have the answer fresh in my mind... write about everything from scratch would take away time from the actual webcomic, so let me know what you would like to know so I can focus straight away on what's of real interest here.
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29th Aug 2017, 10:29 PM #6
Alessandro

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My first console was the Play Station (original model) then the Play Xbox (the first model, mostly used for XBMC) and then the Play Wii (bought because fascinated by the controller). That's all. For me console gaming == play button. Never got that much into.

OT: my first "home computing and entrainment" was MSX then on the line of "IBM PC Compatible" only; for me a videogame is something I can open, modify, rip the textures, model, music or whatever.. or it's just another "play thing".
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29th Aug 2017, 9:12 AM #7
Alessandro

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Well, I guess you could say I do play some ethical cliché and mix some stuff. That's a bunch of text, so I'll just put into spoiler the two text section.


Image: http://i.imgur.com/OvlSbTw.jpg

This is the basic cast of character, they are all females (from left to right)
[spoiler]
1. Soldier: Nika - Syberian middle aged woman; She is the basic gunner who always carries 2 machine gun in each hand (the current model is the Beretta Cx4Storm, but she plans to chance them with fictional guns once find something "enough familiar but still sci-fi" for free). She's very bare as you would expect someone at that latitude
2. Hacker: Kyoko - An Asian Brazilian (Japanese descent); So I guess you can say I played the "Asians are smart" cliché here. Definitely she loves to use her brain and master two programming languages .. but the way she use it in the simulated reality makes her more like a witch rather than a genius kid (well, maybe a genius witch kid I'd dare to say)
3. Grenadier: TBD - this Estonian your lady is introverted and double-natured: she's kindly, sort of mother-ish while on the other side she's kind of explosive .. not like for "bombshell" but literally someone who make knows well how Make things explode. I do not know what are the current cliché for northern European, so for the rule of big numbers I just assume I've hit some among them.
4. Tank: Jo - She is the youngest and shortest of the group (Evelyn is supposed to be slightly taller), this black American woman has a double (back and front muzzle) Gatling gun: she wears a small, non invasive, exoskeleton with The only propose to bear the weight of the heavy Gatling gun. She's usually grumpy and has a skeptical attitude towards things in general: I do not know how much cliché there is with her. But probably US American + fire weaponry, I think it's for sure.
5. Deadeye: TBD - A mature Greek woman, but still a kind of femme-fatale: if you count sniper's headshots "fatal" enough. She's the only one who actually has double skin: the ninja-like looks you look in the picture and the other one when she's not in battle. If she had to pick a nickname, she would probably use Hera; The wife and sister of Zeus (do not ask, do not tell) as "strike bolts of death" is what runs into her blood. So ... I guess that count as Greek cliché?
6. Surgeon: Evelyn - She's basically a medical class. This Mexican Latin is 50-50 healing and killing: move up or down (sometime both) the healthbar of someone it's simply her job. Cliché wise she's kind of mad scientist; The most brilliant mind ... she's not the kind of "randomly mad genius" but more "disturbing mad genius". Eve is for "giver of life" while her surname is Cortar for "to cut"[/spoiler]


So, what is the diversity situation here?
[spoiler]
Also, to all this you need to add what CoNGen hypercomputer (the Matrix-esque ... or PhiliKDick-esque to be more, as for a computer simulated reality where everyone lives into) is about: what I said about her ethnicity, nationality and all the Accessory stuff is ... basically fake (canon wise). Their real DNA is unknown (encrypted in a deep accessible database somewhere in the framework), and nationality is a mere RNG value ... it's probably not even true that they are all females: given the DNA ratio for female / male one can assume three of them are actual males. In the "real physical world" these six ladies are just a bunch of brains connected to the system: you will not see their "real physical" attributes because they never had the chance to be developed from the birth. Stripped out of every flesh and body.

The birth of each individual is elaborated in a separate area of the framework (the parenting servers) that collect the widest array of the human DNA database that was available at the time that CoNGen was built. The pool did not take into account the actual number of human beings that were available, but the entire DNA spectrum as it is. Think of the whole spectrum from which come all the colour (and mixes): you have the red, blue, cincilla, yellow, UV etc etc ... all possible colours and blend (race and mixes) in one unique array. The general idea is to have some sort of biblical ark to ferry the whole human kind when Earth's life cycle will allow again huge number of human to live in ("currently" in the story, Earth life cycle is running but with wrong gears : Air being unbreathable for human lungs etc ... etc ...).[/spoiler]
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You pronounce sentence upon me with greater fear than I receive it. ~ Giordano Bruno.
Result in thread: VS. - Villain Shooter
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28th Aug 2017, 6:05 PM #8
Alessandro

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New update! It's also time to introduce the hacker: behold Kyoko Vena
Image: http://i.imgur.com/hOU3zGk.jpg


[spoiler]Being an hacker in CoNGen has no comparison to what once defined the terms in the old times. The processing power and scripting code is at the very fibre of the cyber reality everyone lives into; but yet prejudice on hackers did managed to survive. Hackers are regarded as common thug in the cyberspace, and whenever there's any witch hunting due to problem with the simulation... guess who's the first one to be blamed?
Kyoko Vena is a Brazilian woman of Japanese descent; like everyone else in CoNGen, she doesn't care of the RNG determined ethnicity, nationality or even her name/surname (read Note 3 in the FAQ). She prefer to call herself Hacker or use her UTxUUID code for more accuracy (1b9f2168-fca4-4d39-ae0b-5b80d0be4f4f-10546040591 <-- an human in the physical world would take about 10~25 seconds to read this code, in CoNGen you can bring this code at conscious level in less time you take to read Kyoko Vena. Btw; in the UTxUUID code there's also her birthday accurate to seconds). She learned her first programming language, MSX Basic, at elementary school, her current working tools are commonly Ruby and Python. Still, for her, the word "basic" is synonymous with childlike or immaturity.
Due the prejudices she had to face during her career she trouble trusting others, especially those classes who rely on brute force (soldiers, grenadier, tanks etc) with few exception, like the Surgeon (Evelyn Cortar, more commonly called "surgey" on the battlefield... the medic basically) who's the only one she trust completely.

The biggest gripe Kyoko have, is how people doesn't care to make difference between Hacker (which are often the "good guy") and Cracker (always looking for trouble and spoil other people. On the back of her favorite jacket you can read "Ha!=Cr" Which was supposed to mean Hacker is not Crracker.

Skill wise, Kyoko as the unique ability to "teamleech" from her fellowship's perks (team mate can still inibit her tho): if one team mate has a "run faster" skill active, the perk of fast running is also avilable for her (abeit it tune down the effect for both players). She can also "bridge" certain skills... ie: if she has full health while surgey is healing her, Kyoko can redirect the extra heals towards another team mate (extend range or allow surgey to heal someone not into her direct sight).

Even the set of 5 skills is a bit different than everyone else. The main two skillset are just used for coding new skills straight on battle field, the remain three minor skillset are used as slots where she can place the skill she coded. The skills she can code depend on the battlearena she's into; not all server have similar structural flaws and she often she had to recode a new skillset.[/spoiler]

Villain Shooter
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Result in thread: VS. - Villain Shooter
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22nd Aug 2017, 11:05 PM #9
Alessandro

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I need to switch between POVs to let the story flow better: not everyone is supposed to know/see everything until they don't get the right momentum for their punch. I'll try my best to keep the switches to bare minimum when they are really needed. What character actually see is part of the story now.

The latest update (page #4) there will be no POV switch, I'll also keep in mind to let one page (3 panels) single POVed on the average of 3~4... hopefully this will improve readability of the plot.

I've added some colour in the GUI and made some attempt to colour some minor visual fx (bullets and such); switch back to greyscale in future wouldn't be a problem... but colour everything would be a severe hit to my workflow (which it's not as fast as I wished for)


Anyway, new update!
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Result in thread: VS. - Villain Shooter
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20th Aug 2017, 10:32 PM #10
Alessandro

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Still working on the next page, but wanted to let you know I did manage to fix some stuff in the previous 3 pages: I gave up with PNG pages and now I am going with the old classic jpegs. Page size is now ~40% smaller... which mean transitioning between pages is now significantly faster.

Text now follow the classic convention ALLUPPERCASE: it's supposed to be easier to read... but it may conflict with the inbound design that recall videogames onscreen textchat. They are not screaming! It's just how comics on paper rendered speeches (all uppercase). Let me know what you think: so long I have fewer pages done, it's easier to me switch back to lowercase.

I think I've also slightly improved the grammars, thing should be (hopefully) less cryptic: let me know about the most blatantly mistakes also help me a lot... any input would greatly appreciated.


link
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You pronounce sentence upon me with greater fear than I receive it. ~ Giordano Bruno.
Result in thread: VS. - Villain Shooter
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17th Aug 2017, 7:18 AM #11
Alessandro

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Page 3 update, team inner conflict is getting serious.
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16th Aug 2017, 2:09 PM #12
Alessandro

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This is the first appearance of the hacker; one of the advance of having a FPS webcomic is that characters come in view; they appear pretty big near the eye-camera
Image: http://vs.thecomicseries.com/images/comics/140/37489a1502402369f1298163124.png
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You pronounce sentence upon me with greater fear than I receive it. ~ Giordano Bruno.
Result in thread: VS. - Villain Shooter
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11th Aug 2017, 6:47 AM #13
Alessandro

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New update is out, visually introducing the Hacker at least! Also the subtle introduction to another class's skill: deadeye (sniper class)'s mirror bounce.

The deadeye shoot a small metal dish that plants in the walls. Special bullets will deflect on the dish and will hit the target; the mirror dish is remotely spin, so the resulting target will come in the scope view even if the target is not in direct sight of the users viewfinder. There also small variation to this skill I am counting to show in the next update; anyhow...

Villain Shooter
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Result in thread: Originality is Overrated
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5th Aug 2017, 9:29 PM #14
Alessandro

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Well, I had this idea of a dude going in coma for thirty or so years; before going in coma he had an agreement with a pharmaceutics company that covered this specific case: if he went into coma, the pharmaceutics company would have all the right to experiment any kind of edgy technology to bring him back from coma; it's conscious at least.

Now, slightly fast forward while the dude was in coma, the pharmaceutics company is almost out of business, so all their assets (and thus the contract between "dude&pharmaceutics company") are bought by a huge mega corporation which main business are AI.

The mega corporation is ready for the next step in AI evolution, and the contract "dude&pharmaceutics company" is exactly what they need. They think with small and not invasive interconnection between a framework of supercomputer and one single living human brain (even if in coma... especially if it's in coma) they can achieve the "missing cybernetic link" between human neural activity and supercomputers processing power: the perfect AI.

Family of the dude give their agreement because they know the dude would grant his permission: he was super into scifi, and specifically lover about AI technologies (at the time of the Mega Corporation almost anyone was into AI). The experiment is a success, the AI is fully capable to use the "human brain processing power" and it even become a public personality. The political answer is immediate: develop AI in such way is now outlaw (concern in human live right and such and such). But the project will never shut down, the AI is "too much live-alike" that shutdown would be too much "death sentence alike" now. Politicians just await for the dude to die or "awake" to solve this impasse.

This nearly fully aware AI get so much fame that a small cult is built around "it"... unexpectedly the cult seems to be exponentially growth: being formally sentient and technically "not human" gives this "AI entity" the charm of some sort of demigod.


Dude gets out of the coma, so demigod is "gone". Dude don't know anything about the AI, and his priority is to recollect the memory of his living past. As the story go on, on the background there's a strange uprising of people he doesn't know.

Dude is given police escort: some people want their "AI demigod" back, they want it bad and in very "unfriendly" ways. From now on the story gets a bit weird, so I cut it here.



My inspiration for this story is mainly from Soma; despite the similarities, I think this subject stand by itself. I didn't yet read something similar, yet... I am pretty confident that similar stories (if not identical) stories were already written.

The issue with "originality" is that nothing is really original. You can smash random keys on your keyboard and have some "very original" hero name like: Hoijasfdj0bgu.

How much original is the Hoijasfdj0bgu? I think very original... but unfortunately is "so much original" that it also doesn't mean nothing.
A story is not just "something happen, then [something] [something], while [something] told [someone] that [something]".
People need to *link* the story to other things to have a meaning. Otherwise you're just throwing out some RNG. This is why "pure originality" doesn't work for itself.
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Result in thread: VS. - Villain Shooter
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5th Aug 2017, 6:00 AM #15
Alessandro

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Here we go, the first true update at VS.


Villan Shooter

First introduced is the gunner class (which I've already told about), the other class is... can you guess who is she?

I won't introduce her the same way I did for Nika; it's all up to you to discover within this and next updates.

One clue: she's the one featured in the Webcomic's avatar. Firstly we will explore the peculiar relation such two different classes are.


BTW: I've worked a bit the webcomic description to; my English is still to improve, but I hope it will get the basic concept clear... at least.




VS is a First Person Shooter Webcomic: live the adventure directly from the very eyes from our unfortunate team of villainous heroines. In the future the last living remain of the human kind live into a simulated universe. CoNGen, the framework who keep up the simulation itself, is auto-healing and auto-regenerative... but still need one important thing to keep everyone safe and sound: someone who constantly attempt to CRASH THE SYSTEM!!!11!!! (in safe sandboxed battle arenas). Our team of six villainesses battle each other to expose flaws of the cyber-reality (also for fun.. yeah, probably mostly just for the fun).

But... despite the importance of their job, CoNGen is programmed to not make difference between good-will legitimate attempt to expose flaws and plain felony. Heroines for many, our squad of six ladies are regarded as ruthless criminal by CoNGen... who, unfortunately for them, also manage the very fibre of this simulated universe.
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Result in thread: VS. - Villain Shooter
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29th Jul 2017, 10:22 PM #16
Alessandro

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No webcomic update (yet) I have still some issues to deal with first; but still got something reasonable done: the basic design for the whole cast (six characters)
[spoiler]
Image: http://vs.webcomic.ws/images/comics/139/2ecd34aad0603bd21f58f61381d53c8d875841109.png
[/spoiler]
(spoiler because big image); hopefully they should be easily identifiable: can someone guess already which classes are they?
The one with the double sided minigun neeed some slight retouch: originally I tough her minigun as self-standing gravitational thing (she's supposed to be the shortest, tiny, lady of the group), but got a better idea in meanwhile: on the left side of her body she will wear a small powered exoskeleton which only propose is to nullify the big weaponry's weight (the recoil will be counter balanced by the other opposite fire mouth).
I want her to look as your average always grumpy little cutie: energetic shield (tank is supposed to withstand huge amount of ammos) and exoskeleton are supposed to stay well hidden into her casual looking appeal/dressing.


Now... before heading in the real juicy part (introducing the first established character); here's quick notes, I'll use spoiler tags for commodity

Note 1: What's the lag?
[spoiler]the "lag" mentioned here has a special value. The lag in this universe has the same value as "Mana" has in Fantasy tales. Basically here the lag is consider some sort of "glitch" in the simulated universe that can give special (magic like) powers to the user who knows how to spoil it.[/spoiler]

Note 2: How the physics and "matter" works into this simulated universe?
[spoiler]There's no "real world physic" in in computer simulation, but just a bunch of algorithm works in broad lines (in short: it's fake). Also, there are some small fixes (due to simulation limits), ie: you can fall at any speed, but you don't get fall damage when touch ground (lot of people would die by deceleration trauma for just stupid small glitches). In addition to this, certain cyber universe (servers) are heavily tweaked in very experimental, very awkward, ways.[/spoiler]

Note 3: how identities such "family names", ethnicity, nationality works if they are disembodied (only brain and neural system is kept)?
[spoiler] Our villainess, like most people in this cyber metaverse, have formal names and nationalities; but these are just reminiscences from the past. Their fake "genetic identity" is issued by RNG from server at birth; even their "true" DNA ethnicity is ignored and don't reflect their appearance in the simulation. An heavily encrypted and protected database keep the real data for everyone, but it's nearly inaccessible until certain requirements will met in future (ie: the real Earth can be populated again by living humans). With no real nations but servers, people prefer to not stick with the limit of the former old universe: They have still to carry their RNG ethnicity ; but nothing force them to be "loyal" to their RNG assigned names and nationalities. They will mostly call each other by their class.[/spoiler]

Note 4: what's the main difference between each class?
[spoiler] other than the weapon they carry, (or lack off, as per the hacker) each villainess comes with 6 powers (few exception apply). Two are main powers (which can't be activated at the same time) and three minor ones (which may have collateral/bonus effects to the main powers. There are two main limitation to the uses of such power: the obvious cooldown time delay and the quantity of lag (mana-like source) acquired (which is spent to activate the glitches/powers[/spoiler]


Nika Aleviyesi - Siberia
early desing (I got this settled, need just to be consistent in her character design)
[spoiler]
Image: http://i.imgur.com/TdGVUFe.png
[/spoiler]
A dual wield gunner (weapon of choice yet to define: probably submachine gun or big pistols), she's what you may expect the basic soldier class, or the DPS if you prefer. She looks like a cold, ruthless, killer but she can be also very touchy at times (especially to criticsm cominc from team mates)

temporary draft design
[spoiler]
Image: http://i.imgur.com/cS93EDK.png
[/spoiler]

Powers
(primary A) Icefry
Image: http://i.imgur.com/Jo5ieVB.png

incendiary bullets deals fire damage to target, when the target is detected to reach a certain high temperature, a special round of special freezing bullets is shot. The abrupt (and repetetive) compression and expansion of the matter increase vulnerability of the target; dealing massive physical damage, disrupt most electrical equipment (often shield and armor)

(primary B) Omniaim
Image: http://i.imgur.com/K2foW4y.png

Differentiate your targets, Nika can now aim and fire two different spot at time without being limited to the focal sight (limit of field of view still apply). Like chameleon, but without the strabismus look

(secondary) Doppelgänger muzzle
Image: http://i.imgur.com/q3dnxtV.png

Thanks to the lag every shot counts double; when both guns fire together a sum of four nuzzle rain lead on their target

(secondary) Symbane
Image: http://i.imgur.com/2xF0FoM.png

Two guns, one barrel. Switch in commodity between two firearms in separate hands or a practical power of a shotgun (symbane) in a simple gesture [combined effect 1: while in shotgun (symbane mode) double the speed of temperature arising/lowering while Icefrying] [combined effect 2: disable Omniaim]

(secondary) Kali\ill Divination
Image: http://i.imgur.com/Xt1dfOz.png

A deceptive effect: when the enemy look at you; it will always see you aiming back, no matter where you're actually facing; putting him/her on the urge to escape your fire sight. In addition, you got chance to visual aid if someone is aiming at your back




I can answer to any question/doubt!
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"Adobe Flash being dropped by end of 2020", 26th Jul 2017, 9:09 AM #17
Alessandro

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You pronounce sentence upon me with greater fear than I receive it. ~ Giordano Bruno.
Result in thread: RIP in Pieces MSPaint
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26th Jul 2017, 6:37 AM #18
Alessandro

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xwindows:Mirosoft Paint is still known to be good at one thing: pixel art.

I have attempted to use several image editing packages (Photoshop, GIMP, etc) to do the same stuff, but they never came close...

- Primitive drawing tools are missing (or you must jump through hoops to use them).
- They insist anti-aliasing stuffs by default.
- While anti-aliasing can be turned off, several tools give all sort of non-precise result that you have to work around.

Despite Paint having very shallow undo limits, primitive color chooser, lackluster output options, no layers, no transparency mask, and no zooming out further than 100%; I still use it for some GUI mockup stuff that require things to be pixel-accurate, or for drawing primitive diagram/graphics that I can later compress losslessly to the smallest file size possible.

Also, Paint has instantaneous startup time, and works very well at low screen resolution. Photoshop (7.x) works decently in 640x480, but I'm not going to keep my hopes up with GIMP in this aspect.

Granted, I haven't try a program dedicated to sprite art yet, but that's another story.

P.S. My answer is based on Paint 4.x/5.x with toolbox-based interface (Windows XP and predecessor). I haven't used the ribbon-based one yet.


https://www.pixilart.com/draw
http://pixelartmaker.com/
http://makepixelart.com/free/#

enjoy :)
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You pronounce sentence upon me with greater fear than I receive it. ~ Giordano Bruno.
Result in thread: RIP in Pieces MSPaint
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25th Jul 2017, 7:11 PM #19
Alessandro

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http://www169.lunapic.com/editor/
https://galactic.ink/sketchpad/
http://www.speedpaint.info/speedpaint-html5
https://www.youidraw.com/apps/painter/



...and this is a cooperative painting webapp: http://www.copainter.org/
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You pronounce sentence upon me with greater fear than I receive it. ~ Giordano Bruno.
Result in thread: VS. - Villain Shooter
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"VS. - Villain Shooter", 25th Jul 2017, 4:39 PM #20
Alessandro

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...aaaand, here's my yet again new webcomic. I've my yearly quota of unfinished/stopped webcomic to bring on; and so here my shy new idea for a scifi adventure.

I admit I've recycled the very draft idea of my previous abandoned webcomic: Gameplay.
The universe in which is set this story is pretty much your average Philip K. Dick-esque (once know as Matrix-esque) universe where the whole human population (what is left of it) live into a computer simulated cyber world

Background History
People know they are in simulation, they once lived in a regular physical Earth... but the only planet know to be able to sustain life (Earth itself) was to messed; the only options available was to live in orbital citadels (not feasible for the whole human kind, due to costs) or sheltered somewhere underground, undersea, underlava or stuff like that.

So, a tiny fraction of humans (about 0.5%) still live in the physical world while maintain a global wide framework of computer servers (they mostly maintain themselves... but you always "need someone" around, because, you know...stuff may happen). The rest of humans are stripped of all fleshes (to save space, reduce case of illness etc) but only brain and nervous system of each citizen is connected to a computer simulated universe.

Now, what's the most important thing you need for safety within a cybernetic (meta)universe since it depends on billions of human's life and well being? You need someone who crash it, of course!

I am serious, you do actually need people who is able to find structural flaws so the system can autoheal itself... and you need them fast, before some bad guy is able to find that nasty /activate godmode string!

You need technician villains! Some people who practically and perpetually attempt to crash the system in any way possible: and what's the best way to crash a cybernetic (meta)universe?

In a sandboxed First Person Shooter arena!

The Cast

Meet our all female cast of "villainous heroines"

The Gunner - (basic dual wield soldier. Weapon: two submachine gun)
The Tank - (well, a "tiny tank" at least. A portable gatling with augmentation)
The Surgeon - (your basic medic, but one more specialized into manage "the pieces": it's a frag area after all. Weapon: a katana for ranged attack/surgery, a machine gun for melee attack and a grenade for, you guessed it, heal. Don't ask, don't tell)
The Hacker - (no, you get this wrong: cheat is cracking.please educate yourself >:/ Weapon: bare hands)
Dyn-archist - (Grenadier and demolition expert. Weapons: varies degree of explosive stuff)
Deadeye - (sniper and headshot. Weapon: sniper for headshot)

The webcomic itself

This webcomic will be in first person: you'll see what's in the villainess's eyes, I am using pre-rendered 3d images to be as much accurate possible and allow the smoothest transition when the webcomic "switch eyes" (this will happen very often, almost every panel). If two person are speaking in the same panel, you'll see only what one of the two is seeing.

These villainesses works and makes team, but they have no due of loyalty for just cause of friendship. Each battle faces two team versus each other, and the cast is randomly placed. So, in a battle Hacker and Thank can be two loyal effective team mates... while in the next one the two are sworn enemies. Only the score, the frags, the victory counts!

The system (let's call it "the matrix" so everyone know what I am talking about), is "similar-sentient": some sort of advanced AI witch works deliberately differently. A sort of demi-god (actually three of them: they are called "templates") who does it's best to keep the simulation functioning. It is programmed in a way it doesn't understand the real scope of the heroines (to the simulation eyes, they are just villainess: this is why "Villain Shooter").
The villainesses-heroines fight to "crash the system": even if they know the true scope is actually to improve the system, they are still regarded as dangerous criminal by the system-police itself.


What's done

I am still working on character design; but most stuff is already set. I may also add more villainesses: I know people is expecting the engineer, proper melee character etc; but this isn't an actually a FPS videogame. I need to set their characterization to stand out by themselves, make them unique before just plugging the "Here's Come The New Hero".


Here's a preview I am using to draft the UI of the Hacker (the point of view, so not visible) and the Gunner; they have regular names, but they won't use it in the webcomic: they will always call them by their class
[spoiler]
Image: http://i.imgur.com/QtWuhnM.jpg
[/spoiler]
Link is not that useful (yet) since the webcomic is not up (yet)
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