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22nd Nov 2016, 9:16 AM #1
Alessandro

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I had google analytics few years ago; now I'am trying to drop any kind of google reliance as much possible.


So far I remember, the trickiest part was to get the domain approved; since your issue seems with the straight html stuff part, I guess you got that registratin&stuff for your domain already. the next part should be relatively easy.

As from here:
https://support.google.com/analytics/answer/1008080?hl=en

- Go the GA website: https://www.google.com/analytics/web/#home/ and login, then:

Select the Admin tab.
Select an account from the drop-down menu in the ACCOUNT column.
Select a property from the drop-down menu in the PROPERTY column.
Under PROPERTY, click Tracking Info > Tracking Code.



The code you need is for Static website. Dynamic webiste require access to php, which is used to run actual server program on Kyo's server and you don't have access to that.

Now: go to your webocmic: http://comicfury.com/comic.php?action=yourcomics
click [manage] then > [Webcomic Site/Layout] > [Edit layout HTML] > Overall

See the code now? Find the "</head>" text and, right before it, add your code. That's all (don't forget to save).




Still, I do suggest you to look in alternative if you don't like want Google's eyes on all your readers (which is a pure ideological thing, on practical side Google's eyes are already on them and you can't do anything about)
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Result in thread: Gameplay
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20th Nov 2016, 2:08 AM #2
Alessandro

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Next update will have some slowdown due to lack of motivation/involvement: but I'll try to honor the first chapter for those who may been interested, if any.

Anyone didn't check the last update or curious to know more about it...

Gameplay: from beginning || latest
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17th Nov 2016, 9:17 PM #3
Alessandro

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Well, I have about 8 comics in my profile; 7 of them are dead.


Sooo... well, it's quite easy for me to reply: in 5 years? the current one dead == dead




Let's see, I joined CF about six years ago... and got about 8 new comic (in which 7 are dead).


8/6= 1.33~

It mean my "per year" ratio is 1.33

1.33*5=6.65

In 5 years I will have about ~6 more dead comics and one "sorta" on it's way to die.
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13th Nov 2016, 10:30 PM #4
Alessandro

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Update, Gameplay: from beginning || latest


Oh well... I'll try to cover the first chapter at least! :}
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10th Nov 2016, 10:28 PM #5
Alessandro

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Will slowdown a bit the extra stuff for a bit; anyway, if you missed the past update...


Gameplay: from beginning || latest





don't forget to let me know if this sort of pick your curiosity, it's what could let this webcomic alive!
(or else, nevermind if you don't care: this also will help me to make my mind up on try something else :P )
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6th Nov 2016, 8:27 PM #6
Alessandro

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Finished the extra post for the latest update,

The problem is that I couldn't jump into explain how Bots work, without having clearing out how CoNGen itself takes its processing power to make everything work; so, here we go: the strange, and quite cloudy, guide to CoNGen most core feature... where is processing power come from (human braaaains)

CoNGen fuel:[spoiler]CoNGen fuel - now, before heading towards one of the services provided by CoNGen we need to take a step back in how the "processing power" if fueled from human brains to the system itself.
The "bio processing power" of the human brain is multiple threaded in different layer: each layer of computational operationalization has its own unique perks; this is why CoNGen don't just "suck it away" each whole brain.
The first layer is, of course, the ego/conscious/"I self": while operating a complete "homo sapiens animal" in flesh, this computational operative had very core function into switching the whole machinery (ie: [anger == increase blood pressure etc] or [contempt/happy == lower heart beat ratio etc]. This "brain processing power" is totally left ad guest's disposal
Second layer is about subconcious. This is half-way between consciousness and basic fixed reflexes. Normally this processing power is used for humans to perform basic physical actions in some sort of half-automatic way, ie: you "choose" to walk, but the whole workload about moving the single muscles and fleshes is made outside your cognitive capabilities (in normal cases you don't even need to know how many or which muscles you're moving: you just feel "to walk"). Since guests are ripped by all their fleshes and bones (only brain does actually exist and is kept alive in the machine) the secondary layer is at fully disposal of CoNGen; but in the end this processing power is only used to provide basic services like BOT's Artificial Intelligence (which can't be technically defined "Artificial" intelligence, since they do *actually* use some cognitive resources form a real, sentient, being: but I'll save the Bot Chapter for fully extend later)

Before going to the last "layer of brain processing power", we need to clarify something about the first two: the problem is that first and second layer of brain bio-processing's "quality" are very low... and not too much consistent: mood, health, mental fatigue and wellness generally can mine and undermine each guest's ability to contribute with the needed processing power.

Third layer: the fixed-obsessive. This is the most active and incessant processing power the brain can produces. It deal with all the things the individual *is not supposed* to control by itself. Things that can't be never ever be stop/paused like hearth beat, breath and such fall into this category. This is the top-notch raw processing power which is completely drained by CoNGen. Most of the simulated universe is kept up and running by using this enormous processing resource: virtual biome, law of physic and chemistry, motion of fluids, gas, mechanics; also a fully simulated nervous system with fake electric synapses (otherwise the brain would detect disembodiment status )[/spoiler]

Gameplay: from beginning || latest

CoNGen
The Gamers
CoNGen Fuel (what keep the machine running
The Bots
The Templates
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5th Nov 2016, 9:29 AM #7
Alessandro

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Oh, so the original author had the foresee ability to know that single picture would turn in an iconic internet meme in few decades then?

scam.
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Result in thread: The Future is... NEARer?
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1st Nov 2016, 11:24 AM #8
Alessandro

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My youth's myth... is slightly different
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31st Oct 2016, 12:18 AM #9
Alessandro

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No extras this time, sorry: just a quick and brief friendly reminder if you missed the latest update :)


http://gameplay.cfw.me/
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26th Oct 2016, 4:25 PM #10
Alessandro

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So, How much do you explain in your comic?


I had sort of issue about this while thinking on how present my "Gameplay" webcomic. For me it was difficult to put exposition about the universe background (where/how/why people live in a simulated universe) straight away in the main plot: this because the actual people *in* the story isn't supposed to know exactly "how" and "why" they are living in a simulated universe (they all just need to know it is it: between doubts, uncertain and paranoia).
But, due to the complicated nature of this multiverse (the "not uni" universe) I still needed to make two things clear:
1) It is *not* about about "machine arise apocalypse" who enslave/exterminate humanity (Matrix, Skynet)
2) It is *not* a comedy about happy gamers

Now, if I wanted to expose some background, while keeping the "people inside the story" unaware, I had two main option (yep, that again):
1) narrator speaking
2) evil/shady entity plotting his/her/its scheme while making some plot exposition

I didn't like both these options, so I tried a more creative approach (some terminal introductory screens) but that failed miserably half-way :/

The approach I am using currently is to put some stuff in the board Shameless's advertisement thread...in the hope to drive some interest. I plan to reuse all that stuff for later: will probably do a special "Bio/cast of characters" page once organized.

I am not yet sure how much spoil/reveal about the main plot so far.. but I don't think it does matter: the whole story is currently "fluid" in my head (I am doing this intentionally), so any "revelation" I would do now...may be disregarded later once while I'll settle for something else.
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Result in thread: Gameplay
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25th Oct 2016, 8:33 AM #11
Alessandro

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There was a new update, so here there more info

Gamer:
[spoiler]Gamers - [optimistic female PR, almost robotic, voice] The only fully sentient being entities in CoNGen are, of course, human... or "gamers" as we love to call them! This awesome cognitive mass resource as being put in good use as never before! Freed from the nerval drudge to keep a whole complex organism ongoing, the human brain solely can be used to achieve astonishing capabilities of bio processing power unmatched by any expensive, and now obsolete, quantum CPU could ever hope to achieve! Thanks to CoNGen new features and optimizations the brain output power provided by our guests greatly exceed the basic demand of our factories, allowing us to invest unused capability into a perfectly simulated multi verse that provide an intriguing and challenging experience which is proven to keep brain's balance and wellness event without the flesh's restrain. A life which is worth to be into!

Enough with fancy words, author chit-chat here: why these large server factories, that use people's bare brains (ripped from the alive fleshes) as computational power, it's not said (I will go with a certain degree of spoilers here). What matter most is that people in the simulation "knows" they are in a "built/fake" reality (yep, I'll use lot of " " ". Embrace yourself), they just *can't* have grip on what reality is/supposed to be. Makes no mistake in thinking that gamer are the " actual" mass population in the simulates multi verse: most people are just AI, almost zombie like being which wander around with... Not too extended capabilities. Compared to the vastnesses of the multiverse they are very rarefied; they where not even capable to build an own self sustained society (or do they!? Ta-dah-daaahh ~@.@). Almost "every people" in the simulation are IA which have mostly scenic propose. The system itself it's not capable to not separate human from other entities other than some basic check (it's easy for gamer to cloak as IA citizen). Due to the predatory nature of human beings (spoil the system for gain, looting "collectables", disregard for IA integrity etc.) CoNGen is often forced to treat them as sort of criminal who corrode/disrupt the system integrity and consistence) This explain because most "active" gamer have sort of felony/villain attitude (and so our "two" heroes).
Ok, there would be more to add, but I think there's plenty of stuff already, if someone has question I'll be more than glad to answer! I'll just leave some reference who may help arise questions by yourself. if you don't like to clutter the board... consider to question directly gameplay's comments section.

BTW: here some data:
ref: Simulating 1 second of human brain activity takes 82,944 processors (note: 82944 cpu that works for 40minutes. 40 minutes are 2400 seconds. 82944 * 2400 = 199,065,600. So, you need about 200M cpus to pair the work of a *single* human brain.
But you are thinking..."good deal, Alessando, even 200M today CPU will be obsolete in future!" Well, think it again: it's not just about the raw processing power.. but also the "quality of the calculation" and the "conscious ability" to dig out problem/inconsistency in problems.
ref: Gamers succeed where scientists fail.
If you need a "raw cpu" to look for "pirate booty"... you'll have to instruct it to browse the whole planet. A human finishes its job in few hours/days after find enough clues/map (which you can't put into program until the programmer don't actually know *they clues/map exist*)
[/spoiler]



Gameplay


My next post-update will be about:
CoNGen
The Gamers
The Bots
The Templates
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Result in thread: Smach Z
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"Smach Z", 23rd Oct 2016, 9:48 PM #12
Alessandro

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You read about latest Nintendo thing. Now let me tell you about a simpler concept of a mundane hand held device built on the simply concept of "Democracy" rather yet-another-walled-garden on hardware like PSstore, XBOXstore, Applestore,Googlestore,MSstore and *store.



SmachZ: https://www.kickstarter.com/projects/smachteam/smach-z-the-handheld-gaming-pc
on SmachZ you can potentially emulate anything from Bertie_the_Brain (60+ years ago) to PS2 (and have to check Wii/WiiU for performance with CEMU) passing through the whole videogame history of the latest 55+ years (the first SpaceInvader arcade, pong home console, CoinOp golden era, any homepc/calculator from Amiga-X86k, arcade laser game... etc...etc...).

you need only a login/pass to access all your games on Steam, Itch.io (indie free store), humble bundle, gog (etc.) and nothing need to be re-buy again.

If you hadn't better hardware before, your gaming experience is improved by the new and powerful hardware. No, it is NOT "remastered xx": your *whole* game database is potentially powered and performance scaled up to the new hardware.

If haven't habit to play PC games and your PC game library is 0.. consider your first buy: pick a game with strong community support in patch and mods. Old games are never old: Skyrim is the most blatant/crazy example.


anything a PC can do: plug pen tablet and draw, load 3d model and view/modify/import in other games (or ask/beg someone in the community to make it for you... even emulated games are modded) watch streams, have video/audio conference on facebook/google/steam/mumble/discord/riot/twitter[+10pages of IM/share services cut].

upgrade hardware: clickarm modular technology allow to upgrade certain features, this upgrade scale uniformly to everything you're already doing (and will do) on the device. it's NOT like a "wiimote+... check for game support"

Smach Z company could file bankrupt the next day you receive the device: it doesn't matter! your device is "industry supported", not single company whim derivate (" new Nintendo handheld? your 3ds ain't s***t anymore")
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Result in thread: Gameplay
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20th Oct 2016, 4:37 PM #13
Alessandro

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Uhm... looks like I am having hard time into get some interest into this webcomic <_<" Well, time to try something on place of the usual "bump".


To explain background stuff of the webcomic's universe itself it would take too many pages of exposition-boring stuff; so, I'll just post here in form of "soft spoiler" some details about the things "around" the main plot; so, no big plot spoiler, just some inside bios and infos which are quite marginal to the story itself.

I'll put these things later in some spacial cast/background webcomic pages later; once I'll properly format and grammar-fix it. Anyway, here's the raw data


About CoNGen system (the equivalent of Matrix in...uhm... "Matrix" movie)
[spoiler]The system - CoNGen, or Co.N.Gen. ("Continuity, Not Genesis"), simulated multiverse system hardware is not deployed in a single location but networked between various facilities around the globe: underground, on the emerged and submerged surface, but mostly orbiting around the globe. The satellite network part of CoNGen, which is the most recent deployment, will be also the definitive location for the whole system at the end of the current migration from all other location (on/under earth's land/water bodies). The processing power of the system is self sustained thanks to the use of the served guest's bio processing capabilities.
In other words: the brain power of all the people inside CoNGen's virtual multiverse provide a computational surplus (since individual brain workload is "freed" from other task such as regulate muscles, organs etc) which is used by CoNGen to sustain the simulation.


more raw data (lesser official, and more like "author chit-chat"): CoNGen is not an evil IA, a virus, a wicked machine, insane limbo, hell, alien trap or stuff like that. It's closer to a certain "Ark" concept that comes from another (gorgeously awesome IMHO) horror-scifi videogame I won't say (to avoid spoiler). The ConGen system is a fully legal/compliant system that host the virtual lives of a certain number of people who couldn't be alive otherwise (not telling why to avoid bigger spoiler).
Most people ("if any") *outside* CoNGen are perfectly aware of what it is, and what it does.
People *inside* CoNGen (also called "gamers") have a certain degree of self awareness of being "inside a simulated universe", but still they are unable to have a stable mental grip (just few hypothesis, idea, paranoia) of what is like the outside of the simulation/real life. Also, like in real life, no one knows what happen when someone dies inside the simulation (also said [Game Over] or [get the -1lvl] as "going to the minus one level"): what's for certain is that there's no "respawn" for gamers.[/spoiler]


My next post-update will be about:
CoNGen (the system)
The Gamers (humans inside the simulation)
The Bots (you may think they are IA or that they are self conscious: nay to both)
The Templates (the police, the army, the law, the authority... let's...let's just say the "Matrix's agent Smith" for now; even if not quite)



If you want to follow the story, get it there: http://gameplay.webcomic.ws/comics/1/


PS: I know my English grammar is quite a mess, but I am looking for help to rewrite all the script so in future, hopefully, you may enjoy the story as it was always meant to be.
PS2: of course I'll reply to any question.
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19th Oct 2016, 12:25 PM #14
Alessandro

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16th Oct 2016, 9:40 PM #15
Alessandro

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well, finally an actual comic page: let's see how it goes





Link:
Image: http://comicfury.com/comicavatars/120/33345_399005.png
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10th Oct 2016, 9:07 AM #16
Alessandro

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Common way to deal with such issue is to try from different browser/devices in order to get if it effect your account or your software.


If it affect your account, you can still try to "clean" your subscription list (if is not too much of hassle and the list is not too long to rebuild later)
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9th Oct 2016, 9:46 PM #17
Alessandro

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Last intro page, from there all the next update will be actually about the comic!

Well, no action yet; but the meta-universe begin to unfold.. I guess:

Link:
Image: http://comicfury.com/comicavatars/120/33345_399005.png




Design of the protagonists is still undergoing, so don't get too affectionate on how they look ^^"
[spoiler]
Image: http://i.imgur.com/iIkEYfs.jpg

Image: http://i.imgur.com/0H8ZCDR.jpg

Image: http://i.imgur.com/gSyhR8q.jpg

Image: http://i.imgur.com/DwGVYCP.jpg

Image: http://i.imgur.com/AHunzuE.jpg



[/spoiler]
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Result in thread: Gameplay
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4th Oct 2016, 8:16 PM #18
Alessandro

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That's a dream in the REM phase; I had a pair too (actually three: hands dragging my body *in* a wall, a glowing electric ball roaming in the house and a fricking scoprion like insect falling on my chest from the roof). This is how Incubus (Europe's medieval era), alien abduction (north America), the witch with the lamp (don't remember it's name, it's basically a woman with face covered by hair that -crawl- on your bed: it come from Asia and has inspired some recent horror movies) and bunch of other myth were made (basically: the more the dream is told/shared... the more chance are that adult people will make these kind of dream in the REM phase).

They are just all regular dreams: *all* dream are perceived real when are in them (except for the lucid dreams.. but that's basically a dream with "god mode" activated)


All dreams are usually "washed away" once you wake (and realize you were just dreaming); REM dreams are quite rare, so it's more difficult to "wash them away"... and thus the illusion they were "more real" than regular dreams. Toddler have almost no experience with dreams, this is why they can't "wash away" so easily.


Anyway, sorry for not being more clear: the story is about real people's conscius (gamers) and simulated people (called AI or NPC) who live in a dream-like simulated reality. People (gamer) are lucid but can't change the rules (as the "God mode" in the lucid dreams) but still can spoil the system for personal gain.

IE: from the "players" perspective is not bad or considered a crime to kill an NPC/AI... but PvP is a grey area since it's is not know or is obscure if killing someone has actual effect on other player's real life (they know they are "disconnected from reality", and they *do knows* there's an "actually reality" behind... but they can't actually get grip on *what* reality actually is (except for conjecture and few conspiracy theorists).
For the "system"/"game"/"matrix-like-stuff every player is just a plain criminal (for what they usually do to the AI/NPC: killing)


Hope this make a bit clear (well... a bit *more* clear)

BTW: I can't play your game (I am on Linux and Flash is long way gone for me) but it looks very promising! I made few games by myself and I can assure you that get more and more deeply in programming is awesome (and frustrating). Keep up with the good work!


Anyway, small update.. with animation (require Firefox or "APNG compatible" browser!)


http://gameplay.cfw.me/
Not much in the story, yet, and so in the next 2~3 updated... but I really wanted to put something that will help into build the "people in the virtual system" idea.
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4th Oct 2016, 2:52 PM #19
Alessandro

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if just for reference, you may want to use a 3d software (with internal details in your case) and then pick your favorite angle of shoot straight away.


here's for example a model taken from here: http://archive3d.net/?tag=Bus

Image: http://i.imgur.com/kDszpCo.jpg

Image: http://i.imgur.com/0m9XrJ6.jpg



You can even add a dummy model human (one rigged to put in position) to have a complete reference of the camera shot you want to use as reference.
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Result in thread: Post your works in progress
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3rd Oct 2016, 7:53 AM #20
Alessandro

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intro screen of the "loading system":
[spoiler]
Image: http://i.imgur.com/kG6MliH.gif

APNG version (require Firefox)[/spoiler]
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