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Result in thread: site uploads broken?
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26th Feb 2014, 6:22 AM #1
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Just having the same issue right now.

Thanks for the idea, Kupocake, I'll give that a go
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25th Feb 2014, 3:37 AM #2
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Best advice I can give is just go for it. If you think this is going to be a long-term relationship then it's going to happen sooner or later, no use putting it off. If this is truely meant to be then it should all work out fine.

I moved in with my girlfriend after only 3 months, and we've been together for 2 years now and are busy planning our wedding, but then again I've never been one to take things slow ^^;
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24th Feb 2014, 2:05 AM #3
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I'm quite fond of the silver-age Captain America comic that used "W***!" as a sound effect for clobbering someone :P

But my all-time favorite has to be some of the crazy ones that Jhonen Vasquez comes up with in his work: a laser firing "ZOOOT!" is always a standout one.
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9th Feb 2014, 6:15 AM
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I'll have one up for you by the deadline, might end up cutting it a bit fine, cause of the short notice and all :P
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30th Jan 2014, 6:09 PM #5
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Depends how much time and effort you want to put into it. If you had character profiles, sketches, notes for each strip, bonus strips, little margin doodles or anything like that, I'm sure it'd convince people that it's worth dropping the money for. Just make it unique.
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8th Dec 2013, 5:16 AM #6
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If it makes you feel any better, the computer courses offered in America outstrip the UK by far, I am not exaggerating to say that they are pointless. By the time you graduate you will have been taught how to type a document in Word, and enter numbers in a spreadsheet (with maybe an explanation of formulas if you were in the advanced class).

Here's Google, giving our government shit for our poor curriculum.
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17th Nov 2013, 4:40 AM #7
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Yes, let's prevent people from receiving organs (killing them by proxy) due to some vague "moral issue". What could be more immoral than letting multiple die from preventable medical issues.

Yes, it's a very simplistic view, but I really don't see why this needs to be complicated.

biffboff:Legally, it's a mess. The first barrier is approving "lethal surgery" as a means of execution. Lethal injection, as noted, is incompatible with organ harvesting.


"Lethal injection" is such a broad term, I'm willing to bet a lawyer can successfully claim it covers "injecting" a bullet into a person's skull. But seriously, lethal injection doesn't cover what drugs are used, only that someone is injected and they die quickly and reasonably painfully; there must be something out there that won't damage the necessary organs?
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Result in thread: Drugs & Kisses is back!
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13th Nov 2013, 5:02 AM #8
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New Comic!

This week, Farm Boy goes on a trip...
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Result in thread: Political Correctness
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8th Jul 2013, 12:47 AM #9
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Kyo:...Puts the burden of shouting at the racists on the general public and/or the victims of the racism. Is this really a good solution?


Playing devil's advocate here, I'd say it's really the best solution we have. What's the alternative? Putting in the hands of a government organization? If you place such a sensitive matter in the hands of a government body, it's either going to be headed by the likes of Todd "legit rape" Atkins, where anything goes, or his polar opposite, someone who'd criminalize the discussion of controversial issues (such as clergy abuse, forced marriage etc.) as being offensive to particular faiths. Going by the "wisdom of the crowd", while not ideal, serves as a reasonable measure. So long as there are controls in place to limit the most extreme (and provably dangerous) views, I think this is the way to go.
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Result in thread: Subscribe to thread
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"Subscribe to thread", 11th Jun 2013, 8:07 PM #10
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Something small I just noticed, when a thread is locked the 'Reply' link is removed, yet the 'subscribe' link remains. While it hardly matters, I was just wondering if there was a reason for it?
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Result in thread: Happy VCR Day everybody
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8th Jun 2013, 2:39 PM #11
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Is there a laserdisc day? Does anyone have laserdiscs?
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Result in thread: Happy VCR Day everybody
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7th Jun 2013, 1:37 PM #12
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Tried to watch Emperors new groove, but turns out the video is busted. Life's not fair.
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7th Jun 2013, 11:41 AM #13
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Hmm... from what I see here (at the bottom) it's recognised as genderqueer in some parts of the world, but for the most part it looks like it's known as the transgender icon. A standardized symbol/directory would really be helpful with so many new icons being developed.

wikipedia:with a third, combined arm representing non-binary transgender people


Huh. First time I saw that arm section (about 5 years ago) it was stand-alone and was labeled as a bi-sexual symbol (or maybe I'm just remembering wrong!).

Also, while we're on the subject; the genderqueer icon we have at the moment displays fine next to peoples posts, but on peoples profiles it isn't loading right for me. Am I missing a symbol/font set for my computer and if so, any idea which one it is?
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Result in thread: Video games as art
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5th Jun 2013, 12:29 AM #14
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Robotwin.com:
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1) A work of art is one person's reaction, which is unquestionable and non-subjective.


That's not what Mr. Jones said. A personal reaction is definitively subjective.


What I meant was that Mr. Jones suggested a piece of art is the creators reaction, and that said reaction is non-subjective (to the creator). A persons own reaction cannot be subjective to them-self, because they know what their reaction is, if that makes sense?

I was trying to point out that a personal reaction is subjective, however, to other people, which is why Mr. Jones is wrong.


I have no idea if this makes any sense anymore, I'll look at it in the morning.
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Result in thread: Video games as art
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4th Jun 2013, 7:20 PM #15
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Morkulv:I think its a good point about digital media. If that is used as an argument for why games can't be art, it is definitely flawed. Not to mention, most of the movies we watch nowadays are rendered on a computer.

There are people who create a big distinction between 'art' and 'design', but to me that line is very thin and plenty of designed subjects can easily pass for art as well.


AS far as I'm aware, the biggest argument is on the grounds of interactivity, like the following:

Jonathan Jones:A work of art is one person's reaction to life. Any definition of art that robs it of this inner response by a human creator is a worthless definition. The worlds created by electronic games are more like playgrounds where experience is created by the interaction between a player and a program. The player cannot claim to impose a personal vision of life on the game, while the creator of the game has ceded that responsibility. No one "owns" the game, so there is no artist, and therefore no work of art.


I think I speak for most people when I point out that the logic here is inherently flawed. It basically boils down to the following two statements:

1) A work of art is one person's reaction, which is unquestionable and non-subjective.
2) Due to its interactive nature, no videogame is capable of creating and maintaining a standard "vision" as described in point 1.

Point 1 is the most easily discredited, seeing as it stipulates that art must be objective. If you see something that someone else sees in a work, one of you is wrong. If it doesn't match the artists thoughts when creating the work, you are wrong. All art discussion and interpretation is apparently now obsolete, you may all go home.

Point 2 is a little trickier to disprove, but still possible. I'll give a few examples of messages which are consistent irregardless of how the game is played. Let's start with an easy one.


Space Invaders: A lone survivor stands against an invading army from outer space, but is eventually over-powered.

No matter what you do in the game, the result is the same. Let's try another one.

Seiklus: A man, seperated from his girlfriend, finds himself in a strange and mysterious land.

And finally, something a little more complex:

Shadow of the Colossus: In a beautiful and forgotten land, ancient powers are disturbed by a man who pays the ultimate price for his meddling in the supernatural.
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Result in thread: Video games as art
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4th Jun 2013, 5:30 PM #16
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I just looked at the list of games featured at that exhibition (here) and there are a few surprises on there. They seem to have tried to select an even amount for each major console (which is good) but left the whole thing to a public ballot, so there's a lot of unnecessary overlap. Did we really need almost every Zelda game ever made on the list?

It's nice to see Space Invaders, Shadow of the Colossus, MGS and Portal on there, as well as Gradius V, which I never would have bet on making the list. Not sure who voted for Sonic Adventure 1 over the sequel though, what with the second one being objectively better in almost every way. The only change I'd really make is putting one of the first two Oddworld games on the list.

Anyone else's favorites missing?
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Result in thread: Video games as art
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4th Jun 2013, 5:00 PM #17
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Agreed, I think that discussion has run its course. (I was referring to Morkulv's post up top, I have been ninja'd several times apparently)

Morkulv:If yes, what games would you consider art? And I don't just mean games that use brushstrokes or anything, but I mean an overall more artistic approach.
What future do you think this kind of interactivity has within art?


Expanding on my previous comments, while I think that all games qualify loosely, what really makes a game (or really anything) stand out is it has to provoke a strong emotional reaction. Spec Ops: The Line grabbed a lot of attention for this last year, trying its best to re-sensitize the player to the horrors of war, and for most people actually succeeded. Unfortunately, good reviews didn't exactly translate into sales, which seems to be a huge problem with the industry at the moment.

This isn't to say that it has to be dramatic/depressing and commercially unsuccessful to qualify: bright, cheery games like Minecraft likewise qualify for the sense of awe and adventure they inspire in the player.

One that's recently gotten me thinking is Suda51's Shadows of the Damned (thanks, in part, to Anita Sarkeesian's newest video). What could of been a solid but very generic 3rd person horror-shooter turned the genre on its head by making it a comedy and non-to-subtle critique of the masculine power fantasy these games tend to employ (note, the rest of this post is sexual in nature, possibly triggering. Also contains spoilers).

[spoiler]The game starts with the usual damsel in distress storyline, the difference being that the bad guy (a demon lord with an incredibly phallic shaped head) informs you straight up that you are less of a man, and taunts you at length about your sexual prowess.

Upon your arrival in hell, the game introduces you to your sidekick, Johnson, a talking skull on a foot-long stick that serves as your guide and weapon. You may use Johnson as a melee weapon to smack opponents with, or transform him into one of the game's guns, such as the main handgun "The Boner". By collecting performance enhancers, you can fire more quickly and do more damage, and later on extend the barrel length to use as a cannon. If you are close to death, Johnson goes limp and floppy.

Not only is Johnson your weapon, but also the main way of interacting with the world. By cramming him into doors, for example, you can force them open, or use him to set off fireworks to illuminate areas. Near the end there is a puzzle where Johnson must be rammed down statues throats in order and jiggled about to align platforms. The message the game sends is that everything can be solved by use of Johnson. Even the last level of the game, where your girlfriend is possessed by some kind of demon, the solution is to shoot her.[/spoiler]

I think Shadows has really destroyed most other action/adventure games for me, it shows how insane/ridiculous the whole genre is becoming. It'd be really nice if developers learned from it and started putting a bit more thought into their games, but we all know they won't.
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Result in thread: Video games as art
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4th Jun 2013, 3:25 PM #18
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Mr. Capps:An art gallery is not a publisher.


Wikipedia: Publishing is the process of production and dissemination of literature, music, or information — the activity of making information available to the general public.

Oxford English Dictionary: Prepare and issue the works of [a particular writer]. Origin: Middle English (in the sense 'make generally known'): from the stem of Old French puplier, from Latin publicare 'make public', from publicus (see public)

I fail to see how an art gallery is not a 'publisher' in this sense.

Mr. Capps:Art galleries do pick and choose their pieces. Your point gives no evidence of a double standard.


Okay yes, art galleries do get to choose what they display, this is true. What they do not do, however, is put a sign up at the front door proclaiming "Certain artistic expressions will not be tolerated here. Depictions of nudity, blasphemy, sexual content and gratuitous violence will not be displayed here, regardless of context". The art world would be in uproar. Yet this is exactly what Nintendo (and to an extent Microsoft, Sony and Valve) are doing with their terms and conditions.

The art world accepts and celebrates pieces such as the incredibly blasphemous Andres Serrano's Piss Christ and yet video gaming still rejects the comparatively tasteful Binding of Issac.

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Result in thread: Video games as art
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4th Jun 2013, 12:02 PM #19
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While I have a few "real" answers (see below) I find if you, as an artist, have to ask that, it's kinda sad. Comics only recently have been able to shake off the stereotypical image (barely) and now it's gaming's turn. Art is art and should be able to be discussed as such, it shouldn't need a reason. That said, here are a few:

1) Remember that Comics Code Authority bullshit? Many, many politicians have sunk time and effort into restricting video games in the exact same way, and there's no guarantee that they won't one day succeed. Games being considered art by the public would be considered a valuable defense.

2) Kind of an extension on the first point, but did you know that the game "Binding of Issac" was rejected by Nintendo for being "potentially blasphemous"? And there was no outcry whatsoever? Can you imagine a major gallery rejecting a piece on similar grounds? There's a double standard going on, because people still see games as "that children's thing" and until views change, this kind of thing will keep happening.

3) Arguing games are art is a good way of attracting the attention of people who may never have played games before, and get them wondering how they may qualify. It's a good way of exposing new people to the medium.

4) People approaching game development as an art as opposed to just a product are hopefully going to make much deeper, more interesting games. It's an attitude thing.

5) Having the discussion is fun on its own terms, you get to hear about a few really interesting games you might not of heard of, and it fosters a more involved discussion than just "what have you been playing recently".
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Result in thread: Video games as art
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3rd Jun 2013, 12:27 AM #20
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Morkulv:
Do you consider video games art, or at least an artistic medium?
If yes, what games would you consider art? And I don't just mean games that use brushstrokes or anything, but I mean an overall more artistic approach.
What future do you think this kind of interactivity has within art?


All videogames are 'art' in the abstract sense. Admittedly some of them (cough call of duty unconvincing cough) are the equivalent of stick figures on notebook paper, but it's still 'art'.

My personal nominations for masterpiece status, however, would probably be:

Shadow of the Colossus
killer7
Abe's Odyssey

Morkulv:video games are still in its infancy (barely going for what, 30 years tops?


Space invaders is 35 years old, and there are quite a few simplistic games dating back further. I'm sure it's very flattered though!
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