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23rd May 2017, 5:51 PM #1
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Never happened to me, but it made me laugh!
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22nd May 2017, 4:57 AM #2
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Moving the extra pages out of the comic itself without throwing them is absolutely possible, there are actually a couple methods to choose from, depending on your preferences.

The easiest to do would be to upload the images as extra files (like the layout files) and create an extra page to embed them into. Comments can be copy and pasted into the page too, the only downside is that with such a simplistic solution, you wouldn't be getting any new comments on them.

Argylefox's idea is pretty interesting too, could be worth asking the authors if you can use their script (it's probably something custom, so it'd be bad form to just lift it off their source).
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Result in thread: Body-kun/Body-chan hate
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22nd May 2017, 4:28 AM #3
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Edited:
Might as well not make a post overreacting about people overreacting.
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Result in thread: Body-kun/Body-chan hate
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22nd May 2017, 4:11 AM #4
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Is this part of a larger set? People, even artists, tend to do things "because that how it's done", so yeah I'd see a problem with modeling figures that obviously represent a specific body type rather than being a featureless body, if they're meant to be used by default. If there's a set to pick from and artists can choose what suits their style and design choices best, it's fine with me, but if it's just further building the genre's clichés into the actual creation tools, it'll just help making amateur manga a little dumber.

A mitigating factor is that it's one out of many brands, it doesn't have a technical monopoly, and it's a tool that isn't essential to create. So tasteless as it may be, I don't think it's a very bad instance of unnecessarily tacky product.

Not to say your criticism isn't welcome though. A lot of responses expressed outrage that you may judge a product on criteria they don't feel comfortable with, but your take is perfectly valid and people are free to decide what it weights in their own value system.
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Result in thread: The ultimate cliche
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21st May 2017, 3:35 PM #5
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a.c.i.d.:Animal related cliches drive me pretty nuts. Stuff like, "cats and dogs always hate each other" and "certain animals are *evil*".


Oh, that reminds me of one minor cliché, but that always annoys me nonetheless:
Any scene focusing on an animal has to be accompanied with a recorded sound that may or may not match the species.
- Oh look, a snake! It's also making a rattlesnake warning sound, despite looking quite calm, and also not being a rattler in the first place!
- And there! An eagle! Pretty kind of it to shriek at the exact moment the camera turns on it! Not the right species' shriek either, but that was kind of you, eagle!
- Oh gross, worms! They make a wet slopping sound, but they were silent until you looked at them. Like real worms, who tend to be very quiet.
- Look out! A large predator! It will proceed to continuously roar and growl and hiss and snarl until it can catch you! It is very angry to have found prey, everybody would be upset to find their next meal, right? It'll also advance very slowly at you and rear on its hind legs even if that's not a normal hunting behaviour. You'll taste way better if you're given ample time to escape instead of killed swiftly, well known predator fact.



And one non-animal related cliché now:
The boy just saved this girl's life. They're entirely incompatible so she's initially reluctant, but inevitably, she'll fall in love. Gratefulness is the same thing as love, and clinging to a savior is such a healthy basis for a relationship!
And to expand on it: when the author shows a character saving another but doesn't take it in that direction, but the fans expect it to go there and get mad at the damsel in distress for not properly rewarding the hero.
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11th May 2017, 3:04 PM #6
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They have greenhouses, so food tablets might not be popular, but there's room for world specific products. I don't know about pet plants, but due to the terraformation efforts, stromatolites are important, so people might have actually living pet rocks. Cool breathing gear for the outdoors(full face breathing masks: government supplied ones are functional but entirely lack style!) and anything to help in the everyday fight against an asshole atmosphere that's poisonous, stinky, tooth-dissolving acidic and often just too hot would be fitting products. Job posts too, that world is behind in robotics so maintenance jobs are still held by humans.
Bands is a good idea, I was making public building fronts lately and I hadn't thought about a theater/concert hall, I'll be sure to add one.
Photo frame pictures also work, I can think of some places they'd fit.
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10th May 2017, 5:33 AM #7
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Kev:Whoah!! Not expecting this! Thank you! He looks SO awesome so far! Let me know if you need a full body pic from the front or side or something. Also let me know what I'm doing for you so I can get started on that as well. :)


Fortunately, your comic has clear drawings from the front, back and sides, so I have a pretty complete picture of him.

The drawings I need are free subject, as long as it's SFW. They'll be added as frames, posters and screen displays in my future comic's background. I want art by others so it doesn't seem like only one person decorated the whole place, it would look pretty dystopian if there was only one approved painter on the planet! So letting your individual, prefered style and techniques show is desirable.
Setting:
>500 years into the future, on a previously lifeless planet. People live in habitats with controlled atmosphere because there's no oxygen outside. Wildlife consists of bacteria and algae. Everything else is rocks. Most of the people have never left their planet so they may have fantastic ideas of what's on Earth (if trees grow outside and fire happens without special gas mixtures, why not unicorns and dragons too?).
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9th May 2017, 6:40 PM #8
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Kev:I would be interested in this. I almost did a want to trade post asking for this. I made Acid in rhino years ago and used a pre made skull and pre made male body, just stretching it a little and twerking it here and there, but it's never that easy in 3D programs. Let me know :)


I got started on it, it's not quite completed, but here's what I got so far:

Image: http://membre.oricom.ca/dominiquet/temp/acid.png
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8th May 2017, 3:58 PM #9
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RJDG: I'm back now, so I'll be ready to start working on it when your sketches and specifications are finished.
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5th May 2017, 12:38 PM #10
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RJDG14:If you make them will they be static or moveable? Moveable would be great but up to you. I'll send you some detailed sketches outlining how they should be structured, and only start making them when, and if, I send them.


Both are possible. The advantages to a moveable model are obvious, but there are also advantages to not moveable if you want to print it. If you pose it with, say, folded arms, there'll probably be a couple faces clipping between the arms and chest, and I don't know how the 3-D printer handles them. Basically if it's modeled in one position, that position will look better, but it'll be the only one. So it depends on what you want to do with it.

By the way I'm currently on a short trip, we can continue talking about the models, but I won't be able to actually work on them until Monday.
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4th May 2017, 3:00 AM #11
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A couple models I did:

[spoiler]
Image: http://membre.oricom.ca/dominiquet/blender/Rachel.png

A character head, with shape keys for facial expressions.

Image: http://membre.oricom.ca/dominiquet/blender/Wink.png

A horrifying cartoon snail. It's meant to look disturbing.

Image: http://membre.oricom.ca/dominiquet/blender/troll9.jpg

A troll from Fairy Dust. That model is old and I hadn't quite mastered texturing back then, but the model itself is alright so I'm including it.

Image: http://heartofstone.thecomicseries.com/files/camper.png

A ship for SPAAAAACE!
[/spoiler]
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Result in thread: Usertitle thread 2
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3rd May 2017, 11:31 PM #12
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I could use a title, but I know the only fitting one would be 20 hours of inarticulate screaming. *sighs*
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3rd May 2017, 7:06 PM #13
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Kev:I would be interested in this. I almost did a want to trade post asking for this. I made Acid in rhino years ago and used a pre made skull and pre made male body, just stretching it a little and twerking it here and there, but it's never that easy in 3D programs. Let me know :)


We can discuss it. Of course your characters look more complex than RJDG's sketches, so obviously they'd take more time to model, but if it's for 3-D printing and not posing and animating, it's still easy enough.
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3rd May 2017, 3:53 PM #14
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I think there's some subjectivity to it, so at some point you need to apply some vague concept of common sense rather than look for comprehensive rules.

An example I have would be the CF comic Imp. It is graphically violent, there's no mistaking that, but not so much more than you'll find in any fantasy action comic that's ok with violence. The drawing style is not very realistic, so even dismemberment doesn't look all that gory. It is, however, extremely upsetting to read. Because a good part of the violence happens in a believably written abuse setting, that makes it way stronger.
I think even much milder violence written in that form would warrant using the tag, if we're taking how disturbing it is into account.
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3rd May 2017, 12:48 PM #15
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Snuffysam, if you manage to make nice models dragging points around, you have supernatural patience and talent and would do amazing things with the full set of functions.

I recommend this tutorial: https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
It takes you through the functions and shortcuts via a series of projects. I learned a lot from it, and still refer to it some times when I need a refresher on techniques I don't use often.
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3rd May 2017, 1:44 AM #16
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I self-published once. Getting the content printed is the easy part. Sure, it takes a lot of work to get the format right, but it's not a part that a dedicated artist is likely to fail at.
The hard part is distributing it. Finding stores that'll hold copies, creating an Amazon entry for it, renting tables at appropriate venues, advertising... that's the hard part, mostly because all along, you can't predict what will work, if anything.

I got a full colour 26 pages print in magasine format with soft cardboard cover for about 3,75$ (Can) a copy, which is a fairly small investment for a commercial project.

For distribution, there I'm afraid my experience would transfer poorly, what I self-published was a technical manual targeted at phlebotomists, it's a small public that however can be found at predictable places and times, skipping a lot of the issues met when trying to find buyers.
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3rd May 2017, 1:13 AM #17
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If you don't find software to your liking, would you be interested in an art exchange?

I'm currently modeling background art for a comic project, and I'll want art in different people's styles on the walls to liven it up. I could make your characters in Blender in exchange for a couple drawings.
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2nd May 2017, 6:09 PM #18
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Guybrush20X6:Minor one but it ticks me off nonetheless.

Villains justifying themselves by comparing themselves to someone from mythology... only to completely butcher it.


That reminds me...
Villains who suddenly make a "I'm doing this for the greater good, humans need to be lead, I'll protect you all from yourselves, yadda yadda" speech when all their actions so far were clearly self-serving.
If you really want a villain to represent some agenda, have them act out on that agenda, don't just staple it on top of a character development that didn't lead that way at all.
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Result in thread: cool or cute
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29th Apr 2017, 3:01 PM #19
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I'll vote cute, but isn't it a subcategory of cool?
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26th Apr 2017, 5:14 PM #20
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I think it may also be possible to drive attention to the effect of the violence on the characters to enhance the impact without adding more gore.
The example that came to mind would be a hypothetical story where a killer has captured a victim and tortures them slowly. A previous scene showed the killer placing cutters around the victim's fingers, though the next moment doesn't need to be shown to know what happens. Now, the killer is asleep and didn't lock the restraints properly. The victim struggled out of them and tries to escape, but, inches from freedom, their maimed hands only slip on the knob and they can's open the door. Imagine the horror they must feel: the previous injury didn't just look gross and painful, it took away their one shot at survival.
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