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Result in thread: Mine critical eye.
24th Jul 2014, 7:56 PM #1
OfRedAndBlue

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Registration date: 13th Aug 2013
Location: Canada
Yay! My comic is very new, only 30 pages. :) I'd love a critique! I've still been fiddling with finding standardized settings for my brushes, so (I feel) there's some inconsistencies from page to page (but getting better as I go), but let me know what you think!

Linked in my signature below!
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Result in thread: By page or by panel?
13th Jul 2014, 7:04 PM #2
OfRedAndBlue

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I plan out my page; I do a rough sketch of the whole page to make sure it flows, then I ink the whole thing and apply half-tones. :3
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10th Jul 2014, 9:43 PM #3
OfRedAndBlue

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Love your critiques. Sometimes one needs a bit of constructive harshness! My comic, The Dream Argument, is still fairly early on; it's only 28 pages right now (may be more by the time you get around to it, haha!). I realize there is some inconsistencies in the art; many of the first pages were drawn by hand and then inked using my Cintiq, and I was still sort of fiddling with how to ink in photoshop. I believe the more recent pages are cleaner and more consistent, so I may go back and tweak!

Looking forward to your insight. :)


Here thar be comic!
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10th Jul 2014, 8:46 PM #4
OfRedAndBlue

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Oh man, don't let that thinking get to you! It's lying! Try and look at really good comics and be INSPIRED. :) Because once upon a time, they were like you. They just kept drawing.

You will learn HEAPS drawing a webcomic. And yes, maybe your first few chapters will eventually not be up to par when you start really improving, but that's OKAY. I love watching artists grow during their comic. It's awesome, inspiring, encouraging. You just gotta not get down on yourself; don't compare your art to others because everyone is different and probably the only real difference is that they've had more practice than you!

Whoever on the PA forums said that is silly; trying stuff is the only way you'll ever get good at it. I've seen really good art not make a very good webcomic because the writing and characters were poor; I've seen comics with less than stellar art do REALLY well because people fell in love with the story or characters. Don't be discouraged, just try! :)
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10th Jul 2014, 5:02 PM #5
OfRedAndBlue

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I used to sketch my pages by hand and then ink them by tablet in Photoshop. But recently I invested in a Cintiq 22HD, so I sketch, ink, etc. entirely digitally. :) It has really sped up the process!
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10th Jul 2014, 5:00 PM #6
OfRedAndBlue

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Hmmm, for me, the art will be what draws me in, but the story and characters will be what hooks me. I can forgive less than perfect art, but I do like the art to at least have some flow; various angles, natural progression, etc. If it's confusing for me to tell what's going on, I'll probably end up dropping the comic.

I also like the idea of 'show, don't tell'. I have a hard time with comics that are giant info-dumps of text to explain their elaborate plot points or world, or the character is always narrating their own thoughts and feelings instead of it actually being drawn out. A certain degree of either of these things is okay, but I would find it tiring if it was continuous.

Some of these things are forgiven for strip-style comics or humour comics, because they don't really need good art or flow or anything, they just need to be funny!

Cliché and overdone things probably turn me off, BUT doing seemingly-clichéd idea in a new way IS something I really love, so it's a fine line! :)
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Result in thread: any Web Comic advice?
10th Jul 2014, 4:32 PM #7
OfRedAndBlue

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So some pitfalls to avoid with your first webcomic!

1) Have your story more or less written out before you start. Super important just because you don't want to have to go back and re-draw pages because of plot holes or needing to adjust something to make a future plot point work better. Even if it's just a rough idea, at least have all the important bits worked out!

2) Have a buffer (I need to take my own advice here...) I know when you finish a page you are just SO EXCITED to just post it, it's good to work ahead. If you're updating once a week, and you give yourself a buffer of 3 pages, then you have given yourself 3 weeks of wiggle room in case life stuff happens or you fall behind or your computer dies or any other unforeseeable circumstance. It pays to plan ahead!

3) It's okay to work ahead! If you are stuck on present pages of the chapter you're working on, try doing an exciting scene you've been DYING to draw that happens later. It may help get your creative juices flowing enough to get over your artist's block and keep going with the current chapter.

4) Promote. Promote. Promote! Unfortunately you can't just update and hope the fans will roll in; people need to know your webcomic exists before they can read it's awesomeness. Get on FB, get on Twitter, be active on the forums, read other comics, and just share your comic as much as possible!

Good luck. :)
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10th Jul 2014, 4:26 PM #8
OfRedAndBlue

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If you haven't checked out The Dream Argument yet, we are still updating regularly! :)

Here is today's page!

Chapter 1: Page 28: He's... gone?
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Result in thread: Unrelated Art (Post yours!)
28th Jun 2014, 4:14 PM #9
OfRedAndBlue

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Another commission I did recently! I get a lot of roller derby commissions these days, haha.

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Result in thread: Stories and scripts?
26th Jun 2014, 7:34 PM #10
OfRedAndBlue

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I personally have a good chunk of my comic fleshed out in written form; probably about half at this point. I have the rest written a little more generally in my head, but the key plot points are decided. For my writing I don't do a formal script, but I do include dialogue that I feel is important/I don't want to forget (where as other parts I just describe loosely bc the exact words may change). Sometimes I end up changing things when I get down to the drawing because there are aspects I just didn't think of when I was writing. My first chapter, for example, is getting a little more detail/explanation to it than I gave the written... it was just too vague for anyone to understand wtf was going on. Now it's mysterious, but not confusing (I hope!)

Everyone is going to be a little different. I need to be able to visualize how I want things to flow, so I write almost like a novella for my 'script'. :) Others may use point-form, or more dialogue, or do a formal script like a movie. It's all about finding what fits you best.
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26th Jun 2014, 7:26 PM #11
OfRedAndBlue

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Newest page is where things finally start to get weird (and a bit frightening!) http://the-dream-argument.the-comic.org/

I love seeing all the new pages here. :)
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Result in thread: Posting Days
22nd May 2014, 9:26 PM #12
OfRedAndBlue

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Right now I update on Wednesdays. Mostly this is because I can only work on the comic on the weekends, and on my Patreon my Patrons are privy to seeing the updates earlier than what goes up on the main site. So that gives me a good buffer to get the newest comic page out on Mondays for Patrons, and then Wednesdays for everyone else. :)

One day, time and money willing, I am hoping to be able to update 3 times a week; Monday, Wednesday, and Friday!
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Result in thread: Unrelated Art (Post yours!)
22nd May 2014, 8:26 PM #13
OfRedAndBlue

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A commission I did recently. :3

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21st May 2014, 9:02 PM #14
OfRedAndBlue

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Yeah, it really depends on the artist; what is the quality of their work, do they like your story, etc.? But like people have said, $100 a page is not unreasonable if they are a solid artist. Unfortunately, artists get asked a LOT to do work for free, cheap, or even with the maybe promise of getting paid *later*, which can be really unfair to an artist who did a lot of work and never gets paid because the comic goes no where. A lot of us work on art to supplement our income or even make a living, so putting paid work on the backburner for spec work is either not going to happen, or at least unfair to the artist.

I think crowdsourcing may be the way to go for you. Maybe find an artist you can pay upfront to at least get some concepts going, maybe a few sample pages, just to put up so people can get a taste of a) your story and b) the quality of the artwork you want for the comic. You probably won't get much interest from potential supporters without any visuals because... well it's hard to care about a project/thing you can't see. So that might be a good way to find an artist to work with you, and if the crowdsourcing/kickstarter is successful, then you can both proceed and the artist will be paid fairly for their work.

Good luck!
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Result in thread: Critique Chain!
21st May 2014, 2:20 PM #15
OfRedAndBlue

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I wouldn't mind putting my comic up for review. It's only just started, but there are a good 22 pages up. :) It's called The Dream Argument.

I will also do a review of a comic! Which one is next in line?
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Result in thread: Preferred Coloring
21st May 2014, 2:07 PM #16
OfRedAndBlue

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I'm gonna go against the grain here and say that, with your style, I actually like the second one! It's much cleaner and crisper looking. I think in order to minimize the potential weirdness with the dot-effect, maybe opt for smaller, more subtle dots? :)

I think also the 'double bubble' style gives it a much more unique sort of look.
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21st May 2014, 1:48 PM #17
OfRedAndBlue

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I use it too!

I don't think it would be very difficult to use it to host a pay-only comic. For me, my comic is going to be free to view, no matter what. But some of the perks I offer are: 1) seeing the comic earlier than the main site/free users, 2) Seeing WIP sketches of the comic or artwork I do for the comic, 3) Access to patrons-only monthly wallpaper downloads, etc. So I guess the idea is giving people little extras as an incentive to support your comic on a regular basis so that you are able to devote more time to making the comic.

A comic (particularly a webcomic) is often a labour of love for most artists. Unfortunately, sometimes that means leaving it to the wayside for paid artwork or life-stuff. Having a steadier income with regards to your comic helps to keep a lot of comics afloat and updating regularly, which most come-readers want (especially with comics they really like!) So I think as a tip jar and a way to interact with your audience in a new way, Patreon is pretty great!
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20th May 2014, 3:20 PM #18
OfRedAndBlue

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I found a podcast by Chris Oatley really helpful when it came to artistic blocks! You can find it here!

A lot of it debunks the idea that you have to SIT there and FORCE yourself to get over the block. Sometimes you need to peel away from the screen, do something else, sketch in a different place, go for a walk, play a quick video game, even work on a different thing for a bit! Usually blocks come from trying to force ideas too hard, when what you really need is to relax and let it flow. This is why a lot of artists do quick 'warm up' sketches. :)
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Result in thread: building a fanbase
20th May 2014, 3:05 PM #19
OfRedAndBlue

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I agree with a lot that has been said; be active in this community and others, have your comic in your signature and on all your adjoining art websites (Deviantart, Tumblr, Facebook, etc.) Make sure people who follow you know when you've made an update and that you update regularly (and have something prepared if you happen to miss an update). People lose interest fast when a comic is inconsistent; I know I personally wait on certain days to refresh comics I follow at midnight, hoping to see an update. :) Being able to build that kind of excitement is important!

But yes, word of mouth can get you a lot of attention to start you off! Don't get frustrated if you're only on your first chapter and you don't have many fans yet. Stick with it, and they will trickle in!
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20th May 2014, 3:00 PM #20
OfRedAndBlue

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Marraph:It can be really fun, (and actually, imo really good practice for when the event actually happens) to draw future events in your comic! Just don't post 'em : D

Then after they happen you can post up these year old concepts onto your blog or something like that and people will be all like woah


I agree too! Actually, I have heard some webcomic artists talk about doing future comic panels/pages now and then, just to keep your excitement/interest up about the story as a whole. Sometimes you're working through a slower portion and you think about the exciting stuff that's coming up later, it only makes sense you'd want to jump ahead! So I say do it, once in a while, just to keep yourself into it. Draw characters you are excited to introduce. Inspire yourself! :) If you are feeling to 'trapped' by sticking to only working chronologically, I say break out of it once in a while.
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