In the long term, I don't think this is a real concern, but I think in the short/medium term he has a point. It's important not to target your work at an unnecessarily small audience when a broader strategy could get you more readers. A lot of my readers come from websites not directly related to webcomics, but that share some other commonality with my work. Some also just come from the real world.
I always kinda thought that if anyone from cf ever ends up getting super famous, people might go through these boards to see their old posts. I think if you're familiar with someone's work, it's natural to feel some curiosity about what they're like as a person. Like if I heard that George R.R. Martin used to post a lot on some internet forum, I might take a look at it. If biffboff is remembered in 100 years as one of the great geniuses of comics*, people might want to go back and see him arguing with me, but probably wouldn't pay attention to my non biff-related posts.
Or at the very least, the bad webcomics wiki is probably gonna screenshot some posts out of context to make someone look like an idiot. Pretty sure some of my posts make me look like an idiot even with context.
*That's not sarcasm btw, he's likelier than most of us to be remembered in 100 years
Well, (ahem) in my opinion, the fact that a creator allows comments at all should make it patently obvious that he/she is inviting comments on the work. If the authors didn't want comments, they'd disallow the comment section, right? So can't we just all assume that everyone knows that if there is an open comment section on something posted to the internet, the author welcomes and invites comments? Is it really necessary for the author to also say "feel free to comment?"
Nah, you actually can't assume that. It's not as simple as hating comments or loving comments, there's a wide range of different preferences that vary from author to author about the amount and type of comments they want, and how much they want them.
If killersteak especially likes comments, then that's valuable information for me to know, and it makes me likelier to comment on his work.
I don't see anything wrong with requesting comments, just don't seem too demanding or desperate. Just like "feel free to comment and let me know what you think!" or something along those lines is good. I mean, it's your comic, do what you want.
So many times. I have about twenty different versions of the story that differ in large and small ways. At this point, I honestly am not even sure if the good guys will win, or even if they're necessarily the good guys depending on your point of view and how the story develops.
So if my story outline were considered to be a skeleton, it would look sorta like this except with even more heads:
Ok so they said the same thing gman said, that the tiling didn't work on the right side, but they said the updated version is fine and I can get paid now if I want. The excessive number of stars officially isn't a problem, but it's a problem to me, since I wanna do my best work and I think maybe it would look a bit better without so many stars, now that you all pointed it out.
Does this version look better? I took our out some stars.
Did I remove too many stars? Not enough? How drastic of a change did you have in mind? The game is on a pretty slow schedule and I'm not too desperate for money right now so I wanna take the time to really get it right.
I'll also probably turn down the brightness at some point, because even if it isn't a gameplay problem, I think it looks kinda aesthetically better and also more realistic darker. I'm leaving it bright for now because it makes it easier to spot and fix problems, but that will probably be temporary.
This may be beyond your scope, but parallax scrolling would be really cool in something like this. Move the stars to one or two separate layers that scroll at different speeds to the nebula background?
I'd need to see it in the context of the game art, but the stars might be too "bright" against the gameplay sprites, the enemies and projectiles and whatnot. Depends on their style - if they're garishly colorful, this won't be a problem, but the devs may come back and ask you to tone this down a bit so it doesn't drag focus away from the gameplay.
Those are both definitely important things to consider. We were planning on fine tuning the brightness and experimenting with parallax later on, once the core background is complete, so I won't be working on that stuff too soon but the fact that you'd bring it up tells me that you know what you're talking about.
So, it looks like this is supposed to tile vertically, but it doesn't quite.
Hm yeah that could be a problem real soon. Does this look better to you?
For me there are way too many stars in the clumps. Seems like it's TRYING to be space-looking, and 'reads' phony. Maybe 1/3 less?
However, I do agree with there being too many stars. Space is supposed to have space.
Yeah the background does look a little unrealistic to me and I think is one of the reasons for that. I'll try removing some stars and see how it looks. It's a lot easier and more fun to add stars than remove them, but I guess that's probably what caused me to add so many in the first place. I think the lower sections in particular are too cluttered.
@Matt- Thanks for the detailed feedback! I moved the one star farther from the edge. Also I took a look at the swirly area, and I think the problem may have been that it was too boxy and artificial. I gave that area a more rounded shape and smoother colors, does this look better to you?
@Joey- Sorry, not much other art is ready yet. We're on a pretty slow development schedule so there may not be more critquizable stuff for months. I have been trying to make an animated futuristic turret/cannon thingy, but it's more just for my own general practice than for directly putting into the game, also for some reason the gif always freezes after only about 6 frames:
@Everyone else- Give me your critiqualisms, please
Hi, so, I realize this is a webcomic forum, but I was wondering if I could get anyone to look over some art not directly related to my comic?
I've been working on a browser game for the last few months, and currently our main project is to replace the background with a fancier one. The game is an upward scrolling space shooter along the general lines of Galaga or Space Invaders, but with slightly higher pixel resolution. (After the game is complete we plan to release the graphics under the creative commons license, so it may later end up in other games or other products also.) It looks like I'm gonna get paid actual money for this so I really want it to be as good as possible, I don't like to feel like I'm ripping people off.
Here it is so far:
So if you have a minute please let me know about any problems you see, whether it's larger scale stuff, or if it's just a tiny detail. If you have extra time and you wanna be super helpful, the best thing to do is take a screenshot and highlight/circle the parts that look bad to draw my attention to them.
Apologies if this isn't allowed and/or if it makes me a traitor to webcomics.
Well there's one joke I know of with a really long setup, but it's honestly not worth it since it doesn't even really have a punch line. Copy pasted below:
So, Johnny and his girl Sally are going to prom this Saturday. But, before they can go, Johnny needs to make sure they have a perfect night.
So, Friday comes, and Johnny goes out to get his tuxedo. When he gets to the tux rental store, there's this ridiculously long line. But he needs the tux, so Johnny waits. And he waits, and waits until finally, he has his tux.
Next, he needs a limo. So he goes to the limousine rental shop and finds that there's an even longer line there. But he needs the limo, so he waits. And he waits, and waits, and waits, until finally, he has the limo ordered.
Johnny realizes he needs some new kicks, so he stops by a shoe store to get himself some nice shoes. When he goes to pay, he sees the longest line yet. But he needs the shoes, so he waits. And he waits, and waits, and waits, and waits, and waits, until finally, he's got his new shoes.
Saturday, Johnny's ready to pick up his girl. He drives over to her house, picks her up, and they head to prom. At the dance, they're having a great time, dancing, playing at the casino, hanging out with friends. Soon, though, Sally gets thirsty, and asks Johnny for a drink. Being the good guy he is, Johnny obliges.
So Johnny walks over to the punch table, and what do you know... there's no punch line.
Yeah I have a lot of links, not just to comics, but also to other things online. This is because:
1) If I recommend a comic, that usually carries much more weight than the author just advertising it themselves. Not that my opinion is necessarily super important, but it's just that since I have no personal stake in the matter, I think it seems like a fairly objective and trustworthy suggestion. So I think it's a nice thing to do for comics I support. (I also appreciate when people link to or recommend me, but it's definitely not a quid pro quo type of thing, because that ruins the appearance of objectivity.)
2) If readers see that I linked to a comic they've already read and liked, then they'll think I have good taste, making them slightly more likely to read my comic or other comics I link to.
3) I don't actually produce that many hours of content per month. If you think about it, the typical active or semi-active comic only releases somewhere between 1 and 31 pages a month. This could be read in less than an hour. My entire archive could probably be read within a day or so. So it puts my readers in a tough spot when they run out of archive to read and then have to wait days just to see the next few seconds/minutes of content. The best solution, imo, is to make sure readers are aware of other webcomics they might also enjoy (also I link some fiction and nonfiction writing and online games) so they can keep themselves entertained between updates. I want people to feel like whenever they get bored they can come here, and either see something I made, or get linked to something cool someone else made.
4) It's kind of old fashioned, but I like that. I try to set up my website in a slightly old fashioned way. Not gonna go into detail cause it's hard to explain and sort of off topic, but I don't think being old fashioned is a bad thing at all.
I just describe characters in order of appearance, and describe them how they are when they're introduced in the story. So I wouldn't mention Oviler's bacteria.
I like to read them sometimes to see if there's any interesting extra tidbits, or when I'm first checking out a series to see if the characters interest me before reading it. Other than that, I find them useful because I forget names and, if it's been months since a character appeared last, I might even forget their role and want to go check quickly exactly who they are.
^ I think that's generally the reason anyone would look at a cast page, and to me, it seems like it's sufficient to just reintroduce the characters. The point to me is just to jog someone's memory or introduce the comic to someone who hasn't read it yet. I don't think it's necessary to have detailed up to date descriptions of the characters, because that's what the actual comic is for.
Like for example if two characters are talking and they start gossiping about a 3rd character, Charlie, who isn't in the room. The idea is for readers to be able to glance at the cast page, make sure they know who Charlie is, and then jump right back into the story.
One more thing I wanted to say is, I think a few stories are genuinely better, regardless of whether they're easier or harder, in black and white. In most cases (>90%) it's definitely not my preference, but every once in a while, I'll read a B&W comic that I can just tell wouldn't be as good if it were in color. It's very rare but I do see it occasionally, usually either in horror comics or autobiographical type comics.
I think a big part of the reason a lot of print comics were black and white is the price. If a comic is only online and never gets printed, that doesn't apply, so you may as well use color. (Especially if you're drawing on the computer and don't even need to buy ink and stuff, and if you aren't paying someone else to color for you, which is true for most webcomics but not as true for print comics.)
Some people find black and white easier to draw or more stylistically appealing, but I think the majority prefer color. Since my process is 100% digital, it's easy for me to draw with color and adds $0 to the cost. I guess with a more traditional/professional artstyle black and white would be easier, but in my current style, I can't even imagine what it would look like in black and white.
I'll still read black and white webcomics if I like the story though, it just isn't my personal preference.