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13th Sep 2017, 8:49 PM #1
Stampar

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Registration date: 11th Jan 2017
Lately on TBT!...

Image: http://images.imgbox.com/93/5a/ji3Apv38_o.jpg



[Warning: the images below include explicit sexual and violent content, only for 18+!]


[spoiler]
Image: http://images.imgbox.com/ca/1e/nANRA7kv_o.jpg

Image: http://images.imgbox.com/6d/8b/HgU4Sc4J_o.jpg

Image: http://images.imgbox.com/d7/7b/un8meuGF_o.jpg

Image: http://images.imgbox.com/79/82/uZInpUNS_o.jpg

Image: http://images.imgbox.com/40/77/ql5JVzvz_o.jpg

Image: http://images.imgbox.com/b0/fc/fT7hWCw0_o.jpg
[/spoiler]
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Result in thread: Low amount of subs?
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20th Aug 2017, 9:52 AM #2
Stampar

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AmeliaP:It's curious, I was thinking about it. Maybe doing closed arcs for story, with a hook for the next arc, but not with those arcs being extremely necessary to understand the other parts of the story, is a way (of of them) to keep a story fresh. Instead an ongoing story, maybe doing a lot of shorter and closed stories in the same universe keep the followers interested and bring new readers at the same time. It's a lot of experimentation and observation to adapt the story online. Webcomics have a pretty different rhythm than printed comics, but, at least, the first one gives us freedom to adapt ourselves faster. And it doesn't hurt to take borrowed some marketing techniques from the "printed realm" to test here :)


While that might be true in some cases, it won't prevent your story from being intimidating to new readers if the pages keep piling up. Moreover, once they start reading, they might "call it a day" once they finish an arc, if they consider the next one won't add much to what they already saw and care for, whereas a long plot might have them hooked for longer. In the end, it depends on each individual reader.

In your case, I think you can go either way! A good comic is a good comic, and people won't care that much for details is they're delivered such a quality work.
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Result in thread: Low amount of subs?
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18th Aug 2017, 2:18 PM #3
Stampar

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Registration date: 11th Jan 2017
I think it's safe to say that nowadays CF userbase can provide about 10-60 subs on any moderately successful comic, depending on genre and stuff. If you want to go higher than that you'll have to find them elsewhere.

Comics with more than 100, or even 500 subs are from another age. Not happening again anytime soon!
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Result in thread: Which style do you prefer?
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6th Aug 2017, 7:03 PM #4
Stampar

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Yeah, arguably the second one is cool too, but if I had to choose, i'd go with the more detailed one. I think it fits the general tone better.
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29th Jul 2017, 3:10 PM #5
Stampar

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@lightfoot that's a real truth you spoke there. I think that's the main problem with people abandoning projects midway, it's very hard to limit your own creativity, but then it can eat you whole.

For me, it was hard noticing you can only upload batches of 10 pics here, it takes forever to update.
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29th Jul 2017, 2:19 AM #6
Stampar

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Posts: 33
Registration date: 11th Jan 2017
Lately on TBT!...

Image: http://i.imgbox.com/25qKvbPZ.jpg


[Warning: the images below include explicit sexual content, only for 18+!]

[spoiler]
Image: http://i.imgbox.com/RtWtkyk6.jpg

Image: http://i.imgbox.com/RhSHQqz8.jpg

Image: http://i.imgbox.com/ywilqiie.jpg

Image: http://i.imgbox.com/oLn1HSEC.jpg

Image: http://i.imgbox.com/7qCXxcpz.jpg
[/spoiler]
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23rd Jul 2017, 5:09 PM #7
Stampar

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Most of my chars I think weren't inspired by anything in particular, but oc there're exceptions!
Here're some of them. SFW.

Aisha and the rest of the Oni folk were strongly inspired by Princess Mononoke, I think it shows.... the mask, the face painting, the short hair. Boy that film just kicks asses.

[spoiler]
Image: http://i.imgbox.com/5pf2jSme.jpg
[/spoiler]

Shinichiro, the human refugee, goes for the Muttenroshi look from Dragon Ball, and also shares some personality traits, not very original, but it totally had to be like that.

[spoiler]
Image: http://i.imgbox.com/agVqOZwU.jpg
[/spoiler]

The firewall and the whole royal army have been inspired by the Morden soldiery from Metal Slug. All of them have the same look which emphasizes anonymity. They mean business but there's also a lot of humour and mockery surrounding them. Somehow I tried to keep the "german" appeal to them.

[spoiler]
Image: http://i.imgbox.com/Kl5u9dcT.jpg
[/spoiler]

Fubuki, the ogre, was surprisingly inspired by Gogo Yubari, the mace wielding schoolgirl bodyguard from Kill Bill. The small, creepy eyes, the strong asian physiognomy... although this one is no schoolgirl at all.

[spoiler]
Image: http://i.imgbox.com/yFq7CymB.jpg
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21st Jul 2017, 2:54 AM #8
Stampar

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@Spinneret nope, nothing there for me although very cool everything I gotta say.

@Taikina Oh yes, satanic depravity sign me in. Even better if such depravity is pink haired, bare-chested and with inflatable boobs as it seems to be the case. Btw your comic always gives me a white trash feeling... an influence perhaps?

Also, skip me, since my comic is pr0n already xd
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20th Jul 2017, 7:23 PM #9
Stampar

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Aran froggatt, yep yep I would! especially from the six titted alien from the poster in comic 16. Six is better than two, if u ask me!

Now, from the main chars...? Now that'd be too extreme even for my depraved tastes I'm afraid.
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20th Jul 2017, 2:26 AM #10
Stampar

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I've had a pair of them too, I think they reached the pr0n and said w00t.

All you can do in such cases is shout at them while they runaway:
...and don't come back motherfucker!!

Then go and cry yourself to sleep below the sheets.
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Result in thread: Critique this battle!
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17th Jul 2017, 3:32 AM #11
Stampar

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Thanks DrewSpence! I see the blurr is the main concern, as well as clarity. The later can't always be helped (a battle does have to be a bit chaotic sum times) but I can very well work on the first.

Didn't understand your latest sentence tho, did you mean just the previously mentioned battle effects or the whole postprocessing (cartoon filter included)?

Anyway. thanks a lot for the insight!
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16th Jul 2017, 5:11 PM #12
Stampar

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Nothing will ever be perfect, so imo rebooting should only happen in specific cases (certain pages that look terribly wrong, typos, tweakings to the general pace/exposition here and there, although the later might be seen as cheap by the readers...).

It's cool to see a comic evolve with time, so I see nothing wrong if the art is sloppy at first but then gets better (the simpsons for instance). Even the opposite can happen and there's nothing extremely wrong either (think of Shin chan, art getting lazier each season...).

If anything a total reboot might have its place long after the story is complete. Like a movie/game remake. But to keep readers waiting for months for the story to advance is not very cool, i'd say.
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Result in thread: Critique this battle!
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15th Jul 2017, 10:13 PM #13
Stampar

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Man that was a lot of very useful insight, I'm very grateful. Even if you are new to reviews you did a pretty solid work. That's exactly the kind of feedback I was hoping for.

Not that it really matters to you but I'll state my opinion regarding those aspects you mentioned.

[spoiler]- You're totally right about the blurr effect. It's excessive sometimes, yet a bit of it is needed to trick some movement into what would otherwise be too static. I'll need to tweak the intensity to find a balance.

- Characters blending with the map, yep I see what you mean. It didn't really bothered me that much until now but that's another thing to consider, thanks.

- Text balloons, each char has its own font colour to identify them. I'm aware it might be pretty hard to get them all at once in such a chaotic scene. However I think that's not a problem if you read the thing from the beginning (i might be wrong tho).

- Panelling. I tend to make compositions when I feel they don't get in the way, but TBT has always been a bit like that. Kind of a design choice that not everyone will like. I'll consider other approachs for future works.
[/spoiler]

Thanks again for your time!
If anyone else has anything to say Im still all ears.
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13th Jul 2017, 10:07 PM #14
Stampar

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Heheh pretty cool I must say. Not a lot to judge yet but it wasn't half bad. The art is very expressive and functional, characters are charming (although a bit vague for now) , on a formal sense it works just fine. The humour wasn't always a critical hit on me but it had its moments, probably it'll grow better once you've gained confidence with the characters.

The foundations are good, it will depend on what you build tho, there're fairly a lot of stories with a somewhat similar focus. Got a Garfield vibe from this, dunno if it was intented.

Also, page 7 was unreadable for me, too smallish. Might want to correct that in the future.
All in all good job!
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Result in thread: Critique this battle!
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10th Jul 2017, 2:36 PM #15
Stampar

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Thorsby:Read up to page 1558. Out of context none of this makes any sense. Can't understand what any of text means.


D'oh! Straight to the jaw, good, good... I can see how that might a problem for a total newcomer, however the idea was to critique the actual battle visuals/flow, not the dialogue/plot/overall sense of the thing. But thanks anyway, it's something to consider for next time.

Thorsby:I dislike clicking for almost every panel. Ruins the flow of the reading. Consider putting a bunch of panels on one page. Like 10-20 panels, or whatever is suitable for the story.


That's a personal thing I believe, some dislike clicking while others dislike navigating and boy do I dislike navigating. Can't please everyone I guess. Again, while I do appretiate it, I'm not looking for critique at such level right now, but thanks for the insight!
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Result in thread: Critique this battle!
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"Critique this battle!", 10th Jul 2017, 1:24 PM #16
Stampar

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Hiya!

I think something we all humans share is that we love ourselves sum good ole punches and slashes from time to time. The most civilized among us refrain from practicing that stuff irl tho so we rely on media to scratch that itch.

More on topic, one thing we poser maniacs share with the more traditional artists is that we struggle to display a proper battle. You can only go that far with static pictures when it comes to portraying movement, explosions, and thrilling last minute missile doddging.

So, I'd love to hear some honest impressions about this specific battle. From around there to where you feel like reaching.

Beware, it contais some panty shots, mild sexual themes and pinkish blood.

I think it kinda does the trick but I'm unsure. Perhaps the less biased reader will have a different impression. I'm especially interest in:

- Is the action understandable? Like, can you realize what's going on at first glance?
- Is the pace good? Or does it go too fast or too slugish?
- Are the poses good enough or they feel awkward?
- Motion blurr, sfx, onomatopeias... how do they feel?

Any other insight would be useful as well! Thanks in advance!.
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7th Jul 2017, 2:12 PM #17
Stampar

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Honestly only a few types of comic can be expected to update daily. And even for those, it depends on the free time the author has in a specific moment. Moreover, it depends on how much of that time the author is willing to dedicate to the thing.

I think the more the merrier, because length is only a bad thing if you're forced to read something on a specific schedule, which isn't the case here. If you enjoy something you'll want it to last and develop properly, right?
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Result in thread: Dialogue!
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5th Jul 2017, 9:00 AM #18
Stampar

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As a general rule i'd say good dialogues should try to avoid:

- Being redundant with what's being shown visually. It's a comic, the eyes take preference, so If the picture shows a bad guy clearly holding a gun, you don't need your characters stating "oh he has a gun!".

- Not matching the picture. The average reader will brieftly look at the whole picture and then will start reading the dialogue in order. After the dialogue has been read, he/she'll focus on the expressions and body language of the characters, so you want those to match the latest thing spoken, not the first!.

- Repeating what was already stated before. Avoid this, if a character needs to explain something already known by the reader to another character, initiate the dialogue but let it happen "offcamera".

- Breaking the pace. There's a limit to how many words a character can pronounce while falling from an chair. Unless you go for the comical gag, make the dialog match the estimated time of the action.

- Being there for the sake of it. If you can't think of anything interesting a character could say in a specific situation, then don't force anything out of it. Body language is usually enough.

- Being there just to exhibit the personality of a character. Sure, dialogue needs to fit the personality of a given char and it's a powerful tool to display it, but don't make it so the only purpose of an specific dialogue is to show how edgy or lovely a character is. Sometimes it will work, but it can get tiresome pretty easily.
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1st Jul 2017, 10:45 PM #19
Stampar

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That green piggy thing must be my favourite. I mean, a suit and a top hat, no credentials whatsoever, and as a gift, a surveillance bot. And he calls himself Young Executive... that's like totally trustworthy in my books.
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Result in thread: How to get on Popular Now
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1st Jul 2017, 2:12 PM #20
Stampar

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I think there used to be prejudice about CGI stuff because it was seen as cheap, emotionless pornish stuff, but nowadays it's totally different. You can make emotionless pr0n stuff, but its not that cheap anymore. god bless the 4k.

Also, popularity ranking here in CF seems unreliable at best. My comic has been there permanently for who knows how many consecutive days now and the reason is still unkown to me. Last time I got a subscriber Charlemagne was still emperor of the romans and the visit/hit count has been mostly stable since day one. For what I know, it might be randomly decided at the start of the month.
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