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Result in thread: Voidchild
3 days ago, 2:52 PM #1
TheVoidchildProject

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3 days ago, 2:52 PM #2
TheVoidchildProject

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cbrubaker:
Today's Fuzzy Princess: Jackson's being insensitive


Lol, well at the very least I feel like humans are better at going to extremes than cats! Great page as always! =)

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Lore in pamphlet form! In today's bonus update of Voidchild!
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3 days ago, 2:50 PM #3
TheVoidchildProject

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4 days ago, 5:31 PM #4
TheVoidchildProject

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Fnibble:finished a rough design of a character that might not show up for years at my current schedule but who cares!!

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Whether they show up in years or not that is an AWESOME design! I love it!
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Result in thread: Voidchild
6 days ago, 2:47 PM #5
TheVoidchildProject

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6 days ago, 2:47 PM #6
TheVoidchildProject

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Darkstrong:And here we have a new page of Hexameron. Don't play with evil spirits kids!


You'd think a page with so much happening on it would turn out confusing and difficult to follow. But I find this page has been pretty excellently planned out. I also think the strong coloring and lighting helps put the spotlight on all the important things happening in each panel. The lineart is also very crisp and clean and I'm not sure I could've pulled this off myself. And I know I've struggled with pages wherein there's almost too much going on. Very well done!

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The final page of Voidchild's first ever Interlude plus a variant cover/title page! In today's update of Voidchild!
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6 days ago, 2:43 PM #7
TheVoidchildProject

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Result in thread: Voidchild
9 days ago, 5:37 PM #8
TheVoidchildProject

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9 days ago, 5:35 PM #9
TheVoidchildProject

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SpiraPhantom:Excuse meeeeee. Where is my deserved comment, Mr. Toonmore? :c

You'll get one from me instead! Yours is a very unique style for a comic and I'll admit it threw me at first. But there's something very likable about it. I think it almost reminds me of the sort of "pleasantness" of Nintendo Miis, if that makes sense? It's also incredibly crisp and the dialogue is spot on. Great work!

Kelsey -Nutty- P.:Court of Roses today: Everyone bards a little differently. (Happy Page 100!!)

Man this is some pro level artwork and layout for a page. I love how incredibly festive and happy this page is. Clearly, you've been at this a while and know what you're doing!

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Movian. Employer, charmer, schemer... In today's update of Voidchild!
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9 days ago, 5:31 PM #10
TheVoidchildProject

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9 days ago, 7:51 AM #11
TheVoidchildProject

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This is a bit of an intrikate question for my comic Voidchild since the protagonist herself, in a way, is that kind of threat you’re talking about. Whether she can be stopped is, also in a way, one of the driving forces of the plot. Though maybe not so straightforward as with the tier explanation.

The Voidchild universe is equipped to deal with some major threats, But maybe it wouldn’t be through straightforward punchy punchy. Some characters maybe, like my Protagonist, does have maybe if I’m understanding the system right here levels that are mad. But it’s not so easy as to just “power up” since that is a danger in and of itself.

There are a bunch of powerful villains in Voidchild though. But they are so for different reasons. One of the most dangerous isn’t powerful because of physical traits, but because of his insane drive and smarts. Another because he shares the same abilities and the protagonist but is a nihilist. Others have abilities of their own that’s make them threats to most anyone they come across.

That being said, there is an upcoming, I guess you could call it villain, who’d very much and very easily be able to fit into the omega level category. I’m hesitant to say more than that but I saw their “level” on there.

Fun thread! :)
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Result in thread: Weird Observation
10 days ago, 9:12 AM #12
TheVoidchildProject

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Seems like a silly thing to pick a side over, though I can appreciate why it could be interesting to argue and dissect.

Same goes for the traditional vs. digital. Why pick a side? Do what works for you. Hell, if it hadn't been for digital art I probably never would've started my comic or learned how to draw.

I realize the above is probably just tangential to the OP. Those kinds of either/or arguments just seems so silly to me.
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11 days ago, 3:49 PM #13
TheVoidchildProject

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Not taking any specific situation in mind and just thinking of their general answers, it'd probably go something like this (or not, depends on the situation =D):

Mary - "No, you don't."

Abe - "Aw hell, now you've gone and made me blush!"

Amir - "GWAHAHA!"

Movian - "Love is for children and the deluded. Now get out of my sight."

Bexley - ”Flattered but spoken for!”

Liz - "Sure, thanks. You too."

Kassandra - "What a sweet thing to say."

Samson - "PLEASE GO OUT WITH ME!!"

Justin - "That's… pretty direct."

Morgan - "HR is gonna have my neck for this..."

Solomon - "Love is for children and the deluded. Now get out of my sight."
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Result in thread: Your Best Comic Page
12 days ago, 8:39 AM #14
TheVoidchildProject

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@MissElaney - Such wonderful atmostphere and emoting from the characters! One day I'll be able to do subtle expressions at this level. I'm also a huge fan of your coloring!

@heckos - Really impressed with that sense of depth and scale in the first page! I can see why you'd like it!

I don't Think I have single page that is my favourite. I'm usually a fan of single panels. But I did like these a lot:

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Result in thread: Struggling with consistency
3rd Jan 2019, 12:41 PM #15
TheVoidchildProject

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Not just you. If I look closely enough when I read someone's comic, I can find inconsistences in all kinds of places. And the same goes for mine, very rarely do my cast of characters look "exactly" the same in every panel. A much more experienced artist taught me to let go of this if it and just continue to practice because most people aren't gonna notice minor differences.

I can say, for what it's worth since I'm still relatively new to drawing, that a quick glance at your page doesn't make think about the character in it looks inconsistent.

There are things that help, and I try to use the loomis method when drawing heads. Which helps me keep an acceptable level of consistency.

I also use simple lines for approximate height, if I have two characters standing next to each other. And for drawing them in perspective.

Drawing concept art helps too, though I'm bad at doing that because I have limited time.
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3rd Jan 2019, 9:19 AM #16
TheVoidchildProject

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straker:I dislike cynicism and nihilism passing itself off as cool. I prefer characters who aren't afraid to believe in something and have real emotions instead of just being cookie cutter stereotype assassins, mercenaries, zombie apocalypse survivors or badass mofo, Life is cheap, IDGAF, kick ass and chew bubble gum, whatever. These characters were "kewl AF when we were 13. NBut time marches on...or should as far as maturity goes.


Same! It's a personal preference to some extent I guess, but I grew up on spider-man and his almost zealous sense of right and wrong really spoke to me. And when it came to cynical characters, it was never about the cynicism of them, but the potential for change. Just basic cynicism or "badassery" in itself has always felt kind of dull.
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3rd Jan 2019, 8:50 AM #17
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snuffysam:What is plot without character development?

...no, seriously, what is it? I really can't think of any media that has a good plot but no character development.


I'm kind of wondering the same thing. Characters exist within the plot and the plot should develop your characters. I Think I kinda see hat you're going for with the question but it just seems to me that these two things can't or shouldn't co-exist without the other.

Is your question more about what I spend real estate (i.e actual pages/panels) on in my comic? Like whether I focus on producing pages worth of exposition to explain the overarching conflict or pages with character moments?

To try and answer what I think your question is, I try to tell the overarching story through character development. I'm not saying that to try and sound pretentious. It's like, it's all about how the people in the story reacts to what's going on in the plot that matters. The character's reactions and how that helps them grow together is usually what I find fun about any story so I try to mimic that. A page that just explains that a hospital is gonna blow up is no interesting to me. But one where a mysterious voice calls in a threat to a frightened nurse/doctor is more so if that makes sense. And then seeing how the characters react, what they learn from an incident like that is even more fun!

You know, stuff like that. =)
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3rd Jan 2019, 8:48 AM #18
TheVoidchildProject

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Action without a hook or stakes. I've started a bunch of interesting looking webcomics that started out with a fight of some kind, had terrific art that drew me in but that turns into a prolonged fight scene for a year.

I don't mind action. In fact, I love it when it's done well! But I need:

1) To understand why someone's fighting and have it feel believable. Those are usually the stakes. I someone fighting for their survival? That sounds dramatic and cool! Is someone fighting because they are a shonen dude that wants to be "teh strongest", that's never been believable to me. Violence entails the risk of getting hurt/killed and I rarely Believe any living thing would take that lightly.

2) See a hook in it. Two people karate punching/kicking/sword clashing with each other for 20 pages doesn't work for me no matter how anime it gets (I say that as an anime fan). Break it up, add some tension (or comedy works great too!), use the intensity of actual violence to develop characters and story and so forth.

The short version is I think I see too much action that just seems to be there for the sake of action. Or there's other things going on that's not communicated to me as a reader. And that's a gripe for me.
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Result in thread: Post your works in progress
2nd Jan 2019, 4:37 PM #19
TheVoidchildProject

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Rechkalov:Image



That looks awesome and so does she! Fantastic work!
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Result in thread: Voidchild
2nd Jan 2019, 4:27 PM #20
TheVoidchildProject

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