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5 days ago, 3:53 AM #1
smbhax

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Registration date: 19th Nov 2009
Location: WA, USA
Everything you learn or experience is going to play into your work. Keep practicing and observing and working to get better.

I wouldn't worry too much about labels like "fundamentals." For instance, most people think of as "perspective" for drawing is a series of shortcuts to fake up a rigid sort of simulation of how our eyes view distance, a geometric trick that isn't even optically accurate. If you think it'll help you or you just like the look, sure, learn it if you want, but these are all just gimmicks previous artists have come up with to get a certain look.

All that being said, it probably doesn't hurt to know as much as you can, so you can decide whether to use it or not. Don't get stuck looking at just one set of things.

As for what the mangaka you cite is doing, it's probably based on many years of intense, daily art work. Again, practice. But also bear in mind that the "fundamentals" of Japanese manga art are in many cases very different than the "fundamentals" usually taught in Western art, and the type of techniques and styles they learn and practice are often quite different--heck, the hand motions and line style they learn just from learning to write are very different from what we are taught from a young age in the West. So trying to do what they do in the same style is probably not going to work, because your experience is different; Westerners who try too hard to ape a Japanese style often end up just copying bits of it, and trying to cobble these bits into imitation drawings that have no understanding of the reasons why the originals were drawn the way they were in the first place.
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5 days ago, 3:43 AM #2
smbhax

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I tried a lot of pens and the only ones I sort of like for drawing are Rotring's Tikky Graphic pens

https://www.jetpens.com/Rotring-Tikky-Graphic-Drawing-Pens/ct/1294

They have the best ink flow. I wasn't able to find any technical pens that didn't have ink flow problems at sizes under 0.3 mm. The Tikkys are also sturdy, and have huge ink reservoirs.

My own go-to for inking is a size 0 Raphaƫl 8404 brush

http://www.dickblick.com/items/05048-1000/

with Deleter Black 3 ink

http://deleter-mangashop.com/goods_en_usd_277.html
or
https://www.jetpens.com/Deleter-Black-3-Manga-Ink-Waterproof-Matte-30-ml-Bottle/pd/8103
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31st Aug 2019, 4:00 AM #3
smbhax

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MissElaney:The next thing slowing you down is your under-developed sense of hand/wrist control. This is evident in the shaky quality of your lines and the almost total absence of line width variation to communicate a sense of depth or other type of contrast. The reason for this is due to how much tracing you've been doing. When you trace you're robbing yourself of the opportunity to learn, through doing, proper wrist control because you're focusing on "coloring between the lines" so to speak. When you trace you don't draw with arcing gestures, you follow contours like an ant following a trail. This isn't personal "You", it's the general you, so I don't want you to feel singled out. This is, in fact, a pretty much hallmark symptom of an artist who traces too much, so please don't feel bad or like you're the only one. But you do need to be aware that this is going to continue to slow you down in the long term: artists with poor wrist control find themselves constantly redrawing lines, drawing lines slowly, second-guessing, etc.


I guess relying too much on tracing doesn't help you develop your line, but this also looks to me like it was drawn using a mouse or other non-pen-like input, which is tough.
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31st Aug 2019, 3:45 AM #4
smbhax

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I just post it everywhere I can think of. : o Once in a while I get replies, which is nice. : )
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Result in thread: What makes your art unique?
10th Aug 2019, 3:32 PM #5
smbhax

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Using watercolor while not really knowing what I'm doing %_% ^_^
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6th Aug 2019, 4:46 AM #6
smbhax

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My first 7 episodes were animated before I converted them to static comic pages. In animated form they're about 8 minutes each; as comics they average about 100 single-image pages each. I'm now on my 38th episode, so eh whatever that works out to be. : p
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23rd Jul 2019, 5:01 PM #7
smbhax

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What worries me about this thread--and what I see of the recent idiotic racism flap kicked up by our (US) president--is the apparent attitude from some seemingly otherwise not-obviously-racist people that we should just let racists be racists.

Yeah, in most societies people are free to be as racist as they want in their private life. It's when they try to spread hate through society that it becomes a big no-no. Racism is designed to hurt people. That's what it does. It cannot be permitted in society; it runs counter to what society stands for. Not to speak out against it when you see it is to condone it, allowing it to spread and hurt others. That's how it works. So yes, racism will meet with strong opposition, as it must.

I thought the civil rights movement in the '50s and '60s made this pretty clear to everyone but apparently some people have somehow concluded those lessons no longer apply.

And yes, excluding people on the basis of their ethnicity is racism. Excluding the very possibility of a fictional character being a certain color--even if that isn't the way they were when you first discovered them and yes it may be a little confusing at first--is racism--and similar things can be said for gender discrimination and the other areas in which some people are apparently objecting to diversity in comics, and somehow trying to make this intolerance out to be a virtue.
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23rd Jul 2019, 4:36 AM #8
smbhax

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Marvel and DC have found it's no longer profitable for them to go after the white supremacy demographic. So I guess someone was bound to.
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6th Jul 2019, 5:24 PM #9
smbhax

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More thoughts on finding your audience as a webcomic:

- There's advertising, although without Project Wonderful around anymore, it's kind of expensive. : P

- You can put your comic on a free site. You can put it on a lot of free sites. I have mine on ComicFury, Drunk Duck ("The Duck" now :P), Smack Jeeves, Tapas, and Line Webtoon.

- Social media. You can share your comic through Twitter, Facebook (making a "page" for it), Tumblr, Instagram, etc.

- Listing sites: The Webcomic List, Top Webcomics, Belfry Webcomics, Piperka, TV Tropes

- Art sites: deviantART, Comic Art Fans

- A paid site. You can get a domain name and look all professional right through ComicFury. You could pay for hosting someone for hosting and do a fully custom site using your own layout scheme, ComicPress, or who knows what. It's a lot more work than ComicFury and doesn't come with a built-in audience, but you can also do pretty much whatever you want, and potentially make it a more unique thing, less cookie-cutter and more interesting. And it doesn't mean you can't also do ComicFury at the same time.
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6th Jul 2019, 4:36 AM #10
smbhax

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I try to think of fun adventures the characters can be in, that make sense for the characters and setting. If these adventures can develop naturally from previous stories, play a role in the larger overall story, or provide a point of character development, so much the better.

Once I have the basic story idea in mind I'll jot it down in a rough outline. Then we start! I replace the outline with the actual dialogue as I go along, generally on a kind of scene-by-scene or maybe half-scene basis.

That's pretty much it. : o

But everyone will have a system that works best for them! Although you probably can't go far wrong with finding stories you like and reading them. : ) Lots of reading! Yep! : D

EDIT:

Having looked at your comic, which seems pretty far beyond the fairly rudimentary questions you asked, I guess the key point you're looking for is how to make a comic "$ucce$$ful." If you're really going for that I suppose you gotta identify a viable market and what they will spend their money on, and then make that thing and get them to notice it. That's a tall order in the comics biz these days and if there was a formula for it, everybody would be rich.

A simple answer is you start a Patreon and link to it from the comic and a tiny percentage of people who read the comic will contribute funds that way.

For bigger chunks of money there's Kickstarter I guess. I don't know much about that; it seems to involve taking a lot of time off actually making comics in order to shake people down on social media and then, if that all works out, spending a lot of time off actually making comics in order to ship rewards/orders off to backers, and hoping you calculated all the costs out so you might make some money in the end.

Beyond that would be I suppose finding a publisher and getting the darn thing actually published, which I know nothing about. : o

Back to basics, unless you found some trend to cash in on where the people doing the buying don't care about the quality of the comics, which has been known to happen at certain times in comic publishing history, then what you really have to do is make a good comic and get it in front of people. I don't know of a formula for that beyond continuous hard work and perseverance.

Hm that was probably a bit of a lie; not only does the comic have to be good, it has to stand out in some way, probably some fairly obvious way, so that when it is in front of people, they actually notice it. Does your comic look like a billion other comics? Is there something you can change about your presentation to cater to your strengths? How much have you considered: your page size, your panel size, your aspect ratio, your art style, your color palette, your lettering? Have people read a story like yours before? Can they tell right away that there's something different and interesting about your story? What's your cover? What's your cover dress? What's your first panel? What's your second panel? Why does any one panel follow any other panel? Are you just going through motions or are you actually doing something interesting? Do the collective bits you're generating say "this is a comic," or do they say "HOLY MOLY WHAT IS THIS AMAZING THING IN COMIC FORM?"

Who is your audience? How are you going to find them?

Are you enjoying what you're doing?

If you are serious about making a good comic, well, you do that by seeing and doing. A lot. Try everything you can think of. If they don't work, think about why they aren't working, then think of more things and try those. The work can always get better, but only if you're really working to make it better.
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6th Jun 2019, 4:53 AM #11
smbhax

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23rd May 2019, 4:36 AM #12
smbhax

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So *you're* the one taking all the loose-fit 34" jeans! = o

Modern stretchy jeans feel pretty gross to me. And really flimsy! : P Fortunately at least as of a year or so ago, L.L. Bean sells a line of jeans that do a remarkably accurate job of recreating the look and feel of the old Loose Fit, actual denim Levi's.

Other modern stuff feels way better than a lot of the old stuff did though, particularly outdoor gear and workout gear, and especially running shoes. : )

EDIT: Oh! But full disclosure, I've lately decided pants are dumb uncomfortable things in general, and have just been doing like shorts over woolen leggings. So much comfier!
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4th May 2019, 4:46 AM #13
smbhax

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One thing that isn't very obvious on a simple perusal of the rules posted in say r/comics and r/webcomics is that you aren't supposed to post a whole lot of your own work on reddit. From the reddit FAQ:

https://www.reddit.com/wiki/faq#wiki_what_constitutes_spam.3F

If over 10% of your submissions and conversation are your own site/content/affiliate links, you're almost certainly a spammer.

It's particularly confusing because some of the most upvoted comics posters there have been accounts primarily posting their own work. Repeatedly. I posted a few of my own and got shadowbanned for it, while said accounts went right on doing it and being the most upvoted things in the subreddits. Enforcement of rules may be a little arbitrary in some places there.

Mind you, that was some years ago. I got myself unbanned but left anyway, not wanting to have to worry about that sort of thing anymore.
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3rd May 2019, 4:08 AM #14
smbhax

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Looks real sharp!

(I dunno about the other commenter's static background suggestion. : o)
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26th Apr 2019, 5:47 AM #15
smbhax

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What's the rush?
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Result in thread: Robert Muller report
25th Apr 2019, 5:03 AM #16
smbhax

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The official link for the report is

https://www.justice.gov/storage/report.pdf

I encourage every American to read it.

(To the OP Re: thread title: correct spelling is "Mueller.")
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Result in thread: Measuring Success
25th Apr 2019, 4:57 AM #17
smbhax

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Mostly it's just managing to make a page that I'm reasonably happy with. = )
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Result in thread: Should I quit art?
18th Apr 2019, 4:43 AM #18
smbhax

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If this was one of those old timey comic pro stories, it would go that they told someone "yes you should quit" but it turned out that was the tough-love way of showing them that art meant too much to them to give up--or some sappy thing like that, anyway. : )
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12th Apr 2019, 5:13 PM #19
smbhax

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Comics *should* not be made for movies. They should be made for comics.

A sufficiently skilled creator could--in theory--tell nearly any story in a compelling fashion in either medium. This does not mean you can take a story from one medium and just plop it down directly into another medium and have it work equally well.

These days a lot of "comics" are actually wanna-be movie scripts. They make poor reading.
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Result in thread: Mirroring on Webtoon?
9th Apr 2019, 5:13 PM #20
smbhax

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Went to front page of Webtoon, clicked magnifying glass icon in upper right, entered "court of roses," your comic came up as the first result (of 139).

(Ah I see, this thread got old while I was in la la land : o)

(Maybe the My Updates list should make old threads look old for morons like me : o)
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