I have a visual novel/rhythm game hybrid in the early planning stages, but I'm still terrified of starting my own business to actually make it. I don't have a day job, and I don't want to just drive myself even further into debt.
Hard enough to make the comic in my spare time as is, learning how to design and program a game would take even longer, so it's in the realm of my dreams for now. Specifically, the one where Hideo Kojima comes over to my house with the blank check Sony's given him, and says, "Neil, I was doing this thing with fetuses and dead whales, but I really want to do a Wyrecats game." And I say " Kojima-san, you kept me waiting, huh? "
I got technical skills and tools, but no designing skills for a game or game graphics/music. So without going collab not possible. It is not that tough do your game as mod, if you can find engine which doesn't not need have shit on your computer.
Like Doom engine for example. Just get program, rest is all about wads and dehacks...
I'm working on something like that. I am going to use Adventure Game Studio or Wintermute Engine. It's definitely going to be a point and click adventure game. I'm still on the fence as to whether to make it a first person view (player character not onscreen) or third person (player character represented by animated sprite). The game does take place in the world of my comic (Polaris) and would be treated as a side story. This would, in effect, make the player character (and you by proxy) a character in the universe of my comic. This is why I'm seriously considering third person view.
While learning the game engines, when I'm not working on the comic, I'm making the scenes, animations, and sprites that would go into the game. AGS is simple to learn. The scripting is easy to pickup. Now I'm trying to learn Wintermute Engine. Both of these engines are free.
This may or may not count, but my final project for a class with Adobe Flash was a parody dating/talking simulator between two minor characters from my comic. (you talk to the lady and she says something stupid and unromantic. You ignore her or act like a creep and somehow get the marriage ending.) The jokes kinda fell flat, but hey, it was a neat experience.
Though making a serious one... I wouldn't pursue it and it definitely would be more adventure-based if I did...
Yes, I've been looking over RPG maker to try and get something out there but I'm more of a creative type than a number crunching type. Does anyone know the costs of hiring people to make games? Even just something made in RPG maker?
Yeah, I would love to make a game. In fact I'm planning right now, using RPG Maker. It's not your typical psychological horror game. Nor is it even a horror game. But I'm having headaches with animating the sprites and making the tilesets. So if you plan on making a game, create a layout first or you'll hit numerous roadblocks!
shaneoid:Yes, I've been looking over RPG maker to try and get something out there but I'm more of a creative type than a number crunching type. Does anyone know the costs of hiring people to make games? Even just something made in RPG maker?
I'm pretty sure RPG maker don't need any advance programming.
Besides, even if you do need to hire a good programmer for a more advance engine like Unity/Unreal or even something like Godot engine, I don't think you can afford it. (We're talking about thousands of dollars here)
My situation has been echoed through this conversation so far, between the comic itself and my day job so much time is already eaten up that taking on a project as grand as a videogame just isn't doable right now....BUT it is an avenue I want to pursue. I keep a close eye on Video game making programs, as well as keeping my programming friends close haha.
I have all the time though I have a feeling it would probably wind up as a B-rated type game. However, I see the potential in making it fun because Jekyll and Hyde would make an interesting tag team especially with them needing to keep it a secret as well as knowing different crowds.
That's my endgame! You can't have a videogaming comic like mine without the idea to make a game out of it. Or a franchise. I would already get down to it, because I have a number of resources and people at my side, but one big problem is... I'm not very well-known and my campaign to get my projects crowdfunded will most likely sink like Titanic. And I don't want to take that unnecessary risk. Yet.