Comic Fury Webcomic Hosting - Have you ever thought about making videogames?

You are not logged in. Log in, Register, More info
Forum > Webcomic & Art discussion > Have you ever thought about making videogames?
Pages: [1] [2]

"Have you ever thought about making videogames?", 10th Aug 2018, 2:31 AM #1
SinisterRabbit

User avatar
Posts: 190
Registration date: 21st Jul 2015
Location: Hell
As in making videogames out of your stories?

I did have some ideas that I plan to make into a point and click adventure game but I don't have time nor resources to make it.
So I might have to stick to the comic medium for those ideas.
_______________________
Sticker Sale

My Webcomic:
image
10th Aug 2018, 2:49 AM #2
Sikyanakotik
really tolerated
User avatar
Posts: 540
Registration date: 12th Sep 2017
Location: Ottawa, Ontario, Canada
I have a visual novel/rhythm game hybrid in the early planning stages, but I'm still terrified of starting my own business to actually make it. I don't have a day job, and I don't want to just drive myself even further into debt.
_______________________
image image
10th Aug 2018, 3:18 AM #3
khkddn
death is imminent
User avatar
Posts: 1154
Registration date: 29th Apr 2015
Location: have you seen my shoes
Not my comic's story, but I have another story that I imagine as a game. I made a short RPG Maker game as practice, but never went farther than that.

This was one of the enemies in the practice game
image
_______________________
image
10th Aug 2018, 3:26 AM #4
WanderingJew
🕎 Light it up 🕎
User avatar
Posts: 1237
Registration date: 4th Apr 2017
Location: In every Jewfro
wipes my nose with my video game art and design degree

:^)
_______________________
My allegiance is to those who are alive, those who wear it on their sleeve, who do not run and do not hide.
image
Redbubble shop| Etsy shop
10th Aug 2018, 3:45 AM #5
NeilKapit

User avatar
Posts: 488
Registration date: 9th Feb 2014
Location: Los Angeles
Hard enough to make the comic in my spare time as is, learning how to design and program a game would take even longer, so it's in the realm of my dreams for now. Specifically, the one where Hideo Kojima comes over to my house with the blank check Sony's given him, and says, "Neil, I was doing this thing with fetuses and dead whales, but I really want to do a Wyrecats game." And I say " Kojima-san, you kept me waiting, huh? "
_______________________
image
10th Aug 2018, 4:08 AM #6
JuicyGrey
✖✖✖
User avatar
Posts: 1426
Registration date: 25th Jul 2015
Location: Inside you, gnawing...
I got technical skills and tools, but no designing skills for a game or game graphics/music. So without going collab not possible. It is not that tough do your game as mod, if you can find engine which doesn't not need have shit on your computer.

Like Doom engine for example. Just get program, rest is all about wads and dehacks...
_______________________
image
10th Aug 2018, 4:22 AM #7
straker

User avatar
Posts: 141
Registration date: 27th Jul 2012
Location: USA
I'm working on something like that. I am going to use Adventure Game Studio or Wintermute Engine. It's definitely going to be a point and click adventure game. I'm still on the fence as to whether to make it a first person view (player character not onscreen) or third person (player character represented by animated sprite). The game does take place in the world of my comic (Polaris) and would be treated as a side story. This would, in effect, make the player character (and you by proxy) a character in the universe of my comic. This is why I'm seriously considering third person view.

While learning the game engines, when I'm not working on the comic, I'm making the scenes, animations, and sprites that would go into the game. AGS is simple to learn. The scripting is easy to pickup. Now I'm trying to learn Wintermute Engine. Both of these engines are free.
_______________________
image
10th Aug 2018, 6:59 AM #8
argylefox

User avatar
Posts: 3767
Registration date: 11th Jul 2014
Location: The Under
I want to make games.

I know the steps I would need to make said games.

I am too lazy to take said steps.

I will not make games.
_______________________
image
10th Aug 2018, 7:01 AM #9
swamp
Min-Pin Kingpin
User avatar
Posts: 785
Registration date: 8th Feb 2017
Location: Not Montana
tbh I just wanna make a dollmaker.

I've promised to help a certain somebody make a visual novel tho
_______________________
10th Aug 2018, 7:06 AM #10
NiaNook
it keeps coming out as anime
User avatar
Posts: 497
Registration date: 11th Oct 2017
Location: United States
This may or may not count, but my final project for a class with Adobe Flash was a parody dating/talking simulator between two minor characters from my comic. (you talk to the lady and she says something stupid and unromantic. You ignore her or act like a creep and somehow get the marriage ending.) The jokes kinda fell flat, but hey, it was a neat experience.

Though making a serious one... I wouldn't pursue it and it definitely would be more adventure-based if I did...
_______________________
image
10th Aug 2018, 7:55 AM #11
Stilldown

User avatar
Posts: 799
Registration date: 19th Nov 2016
I am working at a second videogame at this time, but will need some programmers help, as it will be more complex.
_______________________
image
10th Aug 2018, 8:20 AM #12
shaneoid

User avatar
Posts: 436
Registration date: 19th May 2016
Location: UK
Yes, I've been looking over RPG maker to try and get something out there but I'm more of a creative type than a number crunching type. Does anyone know the costs of hiring people to make games? Even just something made in RPG maker?
_______________________
10th Aug 2018, 9:11 AM #13
TheRagingMole

User avatar
Posts: 18
Registration date: 6th Apr 2018
Location: Burrow
Yeah, I would love to make a game. In fact I'm planning right now, using RPG Maker. It's not your typical psychological horror game. Nor is it even a horror game. But I'm having headaches with animating the sprites and making the tilesets. So if you plan on making a game, create a layout first or you'll hit numerous roadblocks!
10th Aug 2018, 9:21 AM #14
SinisterRabbit

User avatar
Posts: 190
Registration date: 21st Jul 2015
Location: Hell
shaneoid:Yes, I've been looking over RPG maker to try and get something out there but I'm more of a creative type than a number crunching type. Does anyone know the costs of hiring people to make games? Even just something made in RPG maker?


I'm pretty sure RPG maker don't need any advance programming.

Here's a tutorial that shows you how.
RPG maker MV tutorials

Besides, even if you do need to hire a good programmer for a more advance engine like Unity/Unreal or even something like Godot engine, I don't think you can afford it. (We're talking about thousands of dollars here)
_______________________
Sticker Sale

My Webcomic:
image
10th Aug 2018, 12:18 PM #15
BluRaven C. Houvener

User avatar
Posts: 1087
Registration date: 11th Jun 2014
My situation has been echoed through this conversation so far, between the comic itself and my day job so much time is already eaten up that taking on a project as grand as a videogame just isn't doable right now....BUT it is an avenue I want to pursue. I keep a close eye on Video game making programs, as well as keeping my programming friends close haha.
_______________________
image
10th Aug 2018, 12:46 PM #16
MK_Wizard

User avatar
Posts: 2455
Registration date: 17th Jun 2017
Location: Canada
I have all the time though I have a feeling it would probably wind up as a B-rated type game. However, I see the potential in making it fun because Jekyll and Hyde would make an interesting tag team especially with them needing to keep it a secret as well as knowing different crowds.
_______________________
10th Aug 2018, 1:08 PM #17
Cooke
it's pronounced "Kooky"
User avatar
Posts: 1779
Registration date: 4th Sep 2016
Location: Ireland
I've made a few games that I've shared amongst friends. Only one lives out on the internet though.
_______________________
10th Aug 2018, 1:36 PM #18
SpiraPhantom

User avatar
Posts: 337
Registration date: 26th Mar 2018
Location: Mother Russia
That's my endgame! You can't have a videogaming comic like mine without the idea to make a game out of it. Or a franchise. I would already get down to it, because I have a number of resources and people at my side, but one big problem is... I'm not very well-known and my campaign to get my projects crowdfunded will most likely sink like Titanic. And I don't want to take that unnecessary risk. Yet.
_______________________
10th Aug 2018, 2:57 PM #19
E-hero Vulven
tells us a tale of e-bravery
User avatar
Posts: 1109
Registration date: 17th Mar 2012
Location: Solid State Society
Artists who know how to make games with engines like Gamemaker and Unreal Engine are godly.
_______________________
image
11th Aug 2018, 9:28 AM #20
satyr

User avatar
Posts: 17
Registration date: 21st Jan 2018
Location: Europe
Well, as long NSFW goes: I've made a concept for a multiplayer arena with a +18 twitst. Its an asymmetrical arena with one Satyr vs. four Nymphs.

Since I had help from a friend, was even able to put some art into the concept... which is even posted here in comic fury:


http://pama.thecomicseries.com/comics/first/



I've went even forward trying to make some code to build up a small prototype:

https://satyrs.itch.io/pama


It didn't catch any interest (also, I needed a real netcode programmer to build a prototype), so I simply gave up for now.
_______________________
Projects I am into:
Pama A game design draft for a Perverted Asymmetrical Multiplayer Arena
Hetaera A +18 only pornographic, bisexual, webcomic about noble elves and barbarian werewolves.
Forum > Webcomic & Art discussion > Have you ever thought about making videogames?
Pages: [1] [2]