Went to MagicFest Richmond. Didn't even try to join the Pro Tour Qualifiers, I was just there for the Mystery Booster events. They aren't 100% a mystery anymore, they started them on Thursday and everything went straight onto the Internet.
I started with a draft. I had the good/bad fortune to end up not just in a pod with, but right next to,
Gavin mf'ing Verhey. So every pack I saw past the first, in rounds one and three, had to go through a former Pro Tour expert and guy who helped design the set. (I did get a good chuckle when he opened a pack and went "wait, when did we put
this in the file?"... though I've done the same when drafting my Cube). Built a red/black aggro-ish thing, went 1-2 in the first round. Single-elimination so I sadly didn't get a second round.
Didn't win but I got some good cards. Kolaghan's Command alone recouped my entry fee. Of the "playtest" cards (fake non-tourney-legal cards exclusive to conventions, with oddball effects), I grabbed
Cyclopean Titan,
Loopy Lobster,
Smelt // Herd // Saw, and
Xyru Specter.
After killing some time, there was a huge Mystery Booster Sealed event. Built a ridiculous green-black deck off Gitrog Monster and Tireless Tracker. Lost first round due to massive mana flood, two games in a row; second round ended in a draw, 1-1 and time; third round opponent no-showed so I ended with four points, enough for some nice prizes.
And again, a few nice rares basically paid for the whole thing, Maelstrom Archangel and Purphoros, God of the Forge, neither of whom I even ran in my deck. For the playtest cards, I got
Bombardment,
Evil Boros Charm,
Frenemy of the Guildpact,
High Troller,
Innocuous Insect, and another Xyru Specter. Fortunately I actually like that one, might fit it into my Cube since it's not
too weird, and plays well.
Prizes, I grabbed a playmat (because somehow I've never owned one) and a pack of Dominaria to use up the remaining tix. I haven't sold any of the cards yet, I generally keep most of them and I already know some of them are going into my Commander deck, but I might sell or trade the Maelstrom Archangel (I'm never going to build a deck that can use it, it's a really niche card) and the Kolaghan's Command (before the Modern meta changes again and makes it useless).
Overall, had a really good time. Sure, I didn't pull any of the stupidly expensive cards (I saw four people crack a Mana Crypt, shit's like $200), but I still came out ahead. And sure, I didn't really win, but I played well, sometimes it's just back luck or bad shuffling. Most of all, I had fun, and that's what really matters.
PS: artists can make a killing if you can do Magic illustrations. They had a small Artist's Alley, they were making bank on prints and playmats and even just signing cards. And they've been branching out from their house style more lately (
seriously look at these beautiful cards, not to mention
the JP-exclusive WAR promos), so you don't necessarily need to do that video-game-concept-art looking style. You've still gotta be hella good, but if you do fantasy art and want to make mad dosh, hit them up, illustrate some cards, and add the nearby MagicFests to your convention circuit.
he_xie:Finally a thread for me.
I have a very dumb luck. That's why when one week ago I went with my friends to buy some dice to the local gaming shop we ale got keyforge decks for free (I mean we posed for a promotional photo for the event organisator but). Today we went to a local meet up to learn how to play it and just play it. I mentioned to the shop owner that I want to make a magic the gathering deck (my friend plays it and she wanted to teach me) but idk how and she just looked at me at was like "okay" and handed me a new black/white deck for free.
It's very pretty.
Anyway one week ago I had 0 gaming cards and now I have 120 total for free.
Also everyone is so nice to me there and I don't know anyone except my two friends holy shit my eyes are teary.
You might not be
quite as lucky as you think. You probably got a Magic Welcome Deck, and probably an equivalent for the other game. They're built to be easy for new players to pick up, and are given to game stores to give away for free to new players. (The first hit is always free... there's a reason Magic is nicknamed "cardboard crack".) I never played with them myself but they're supposed to be a good way to slowly ease into it.
That said, the card game community is usually some of the nicest people you'll meet. The socially-inept angry neckbeard stereotype is unfortunately sometimes true, but such people are generally shunned and ostracized until they learn to behave decently. For the most part, everyone is accommodating towards new players, strives to be polite, and focus on the positive. You don't often see people gloating over a win, or getting too worked up over anything. And lots of people are generous, giving cards away left and right. I once saw someone rebuild a $1000+ deck that had been stolen, out of donated cards. There's a weird dissonance, everyone knows it's weird that little pieces of cardboard are so valuable, so they alternate between double-sleeving them for maximum protection, and handing away expensive cards for barely any reason.
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Round 5 has begun
Hint #2: Two ciphers are involved, of different types but using the same key.