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Avengers... Adventure!!!
Industrial Investigations
Burning Down The House

Avengers... Adventure!!!

Starting from Comic #26: Burning Down The House
Burning Down The House
Nothing caps off a good round of striking down all those who stand in your way quite like the dramatic exit. Especially the kind that destroys the entire area you were just fighting in.

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This is where the fun begins.
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Crash Landing
Every so often, there comes a point where you realize that the game's hit a natural stopping point. Hopefully that's NOT when you realize you've thrown every enemy you towards trying and failing to kill one single player.

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Heh, reminds me a bit of a time when my character died due to a crossbow bolt to the chest...

...but the next day I remembered the GM forgot to apply the damage modifiers correctly (it was GURPS), so I was at the point where I'd probably pass out soon, but I'd only die if I failed to wake up before I bled out (assuming no one else in the party applied basic bandaging). So the GM retconned it so that I just passed out from my injuries, but was found and taken to a nearby village after the conflict, where I finally recovered.
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Catching Up
Always nice when you get to include an obscure reference to a future movie that is in and of itself an obscure nod to the comics. Free valueless Internet points to whoever can spot it.

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...

Now I feel bad that I can only guess at the reference. ;)
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Change Of Plans
Some of us take our games a little more seriously than others, which means we tend to take our losses a little more seriously. In these instances, it doesn't hurt to have someone a little less invested around to keep us grounded so we don't go turning into maniacal supervillains. But then, if you're suitably motivated, nothing's going to keep you from your lofty aspirations of costumed crime.

Reader Comments

Unless you're going in a completely unforeseen direction, I like where this is going. The hero facing off against their evil opposite. Sometimes on even footing, but who often has an edge in their main strength (actual Strength, speed, intelligence, resources, patience, etc.). It is a classic trope for a reason, and why the MCU is all the poorer not just for establishing the lazy "Villain dies/is killed at the end of the film" trope, but for specifically killing off Stane. Dude should have found a way to, if not walk entirely, flee from the U.S. and still live large as an international weapons dealer. A constant reminder for Tony.

That's the films, though. Getting back to games, this is a great way to help players put their own talent into perspective. Inventive builds can be turned against them, and sometimes the rules don't let you do things for a reason. Rob introduced the "super" arms race to this campaign, at least from an in-story perspective. He and the group can bear the consequences and it will deliciously lead into future plots... unless TheScarlettTroll veers dramatically from the films. :)
And thusly the seeds of a true, blue superhero campaign begins
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I Am Iron Monger
It really is the perfect plan. Let the players figure out the ins and outs of breaking a build, then add your own touches. If enough of your players are into making overpowered characters, you can build your own team of psycho rangers while hardly lifting a finger.

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Seriously. Do it properly and they'll thank you. Imitation is the sincerest form of flattery; the match-up just has to be "Fair enough for a boss fight". Assuming their counterpart is a boss. If you make him a mook, they... uh... may take issue with that. >.>
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Let's Get This Party Restarted
Don't you just love it when the only person willing to discuss what they know is the one person who's on a completely wrong track?

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Sheesh, what does Bert even do to gain this suspicion?
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