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Avengers... Adventure!!!
Starting from Comic #26: Burning Down The House
Burning Down The House

Crash Landing

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Heh, reminds me a bit of a time when my character died due to a crossbow bolt to the chest...
...but the next day I remembered the GM forgot to apply the damage modifiers correctly (it was GURPS), so I was at the point where I'd probably pass out soon, but I'd only die if I failed to wake up before I bled out (assuming no one else in the party applied basic bandaging). So the GM retconned it so that I just passed out from my injuries, but was found and taken to a nearby village after the conflict, where I finally recovered.
...but the next day I remembered the GM forgot to apply the damage modifiers correctly (it was GURPS), so I was at the point where I'd probably pass out soon, but I'd only die if I failed to wake up before I bled out (assuming no one else in the party applied basic bandaging). So the GM retconned it so that I just passed out from my injuries, but was found and taken to a nearby village after the conflict, where I finally recovered.
Catching Up

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...
Now I feel bad that I can only guess at the reference. ;)
Now I feel bad that I can only guess at the reference. ;)
Change Of Plans

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Unless you're going in a completely unforeseen direction, I like where this is going. The hero facing off against their evil opposite. Sometimes on even footing, but who often has an edge in their main strength (actual Strength, speed, intelligence, resources, patience, etc.). It is a classic trope for a reason, and why the MCU is all the poorer not just for establishing the lazy "Villain dies/is killed at the end of the film" trope, but for specifically killing off Stane. Dude should have found a way to, if not walk entirely, flee from the U.S. and still live large as an international weapons dealer. A constant reminder for Tony.
That's the films, though. Getting back to games, this is a great way to help players put their own talent into perspective. Inventive builds can be turned against them, and sometimes the rules don't let you do things for a reason. Rob introduced the "super" arms race to this campaign, at least from an in-story perspective. He and the group can bear the consequences and it will deliciously lead into future plots... unless TheScarlettTroll veers dramatically from the films. :)
That's the films, though. Getting back to games, this is a great way to help players put their own talent into perspective. Inventive builds can be turned against them, and sometimes the rules don't let you do things for a reason. Rob introduced the "super" arms race to this campaign, at least from an in-story perspective. He and the group can bear the consequences and it will deliciously lead into future plots... unless TheScarlettTroll veers dramatically from the films. :)
And thusly the seeds of a true, blue superhero campaign begins
I Am Iron Monger

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Seriously. Do it properly and they'll thank you. Imitation is the sincerest form of flattery; the match-up just has to be "Fair enough for a boss fight". Assuming their counterpart is a boss. If you make him a mook, they... uh... may take issue with that. >.>
Let's Get This Party Restarted

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Sheesh, what does Bert even do to gain this suspicion?
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