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Avengers... Adventure!!!
Thor
Family Reunion

Avengers... Adventure!!!

Starting from Comic #272: Family Reunion
Family Reunion
Loki tries, unsuccessfully, to sway Thor to his side.

Reader Comments

Ah, yes. As long as there are no (or very few) hard feelings at the end of it, this is one of those things that make roleplaying games such an amazing experience. Meaning, the players running their characters as designed (with GM approval), and (again, hopefully) with no ill will towards each other if doing so results in someone losing pretty badly.
Ah the classic tale as old as time, brothers at the same table finally getting to do PvP. It’s fun of course, until you remember that one of you has the top combat class in the game.
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Preparations
When a Knowledge check fails, you can always count on the villain to monologue about his intentions anyways.

Reader Comments

They say to never put a bag of holding into a bag of holding. But they never say what would happen. So when some idiot does it, the DM is going to have a headache trying to come up with something.
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Family Feud
While Thor and Loki have it out to Nazareth...

Since as far as I can tell, Finessable doesn't exist as an actual ability and it wasn't explained on-page: in-game it allows you to use your Dexterity score for attack rolls made with a weapon as long as you have the Weapon Finesse feat, even if it wouldn't ordinarily qualify. Bit on the nose, but Timely really wanted to make sure it was clear. ;)

Some might argue this is a bit of a waste of an ability, but hey, if you can get it for free.

Reader Comments

I don't know what song Kris has in mind, but personally I think "Gloryhammer" by Gloryhammer fits nice.
To me, the funny thing is NOT using Dexterity (or a similar stat) for "to hit" rolls in the first place. While Strength still matters, it determines how much force is behind the attack, not your ability to actually hit with the attack. Ranking of Kings being this otaku's current example of this. Spoiler for Episode 2: The main character, Prince Bojji, pretty quickly establishes he has great speed and hand/eye coordination... but doesn't have the strength behind his attacks do to any serious damage.

Now, I think D&D has pretty much always handled it with Strength being the main one behind hitting with a weapon. I haven't played a lot of different RPG systems, but out of them... yeah, D&D was the only one like that. GURPS uses Dexterity as the go-to for combat oriented skills. I think Old World of Darkness and West End Games Star Wars were similar, if not the same.
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Stalemate
Maybe it's because the boss has Fast Healing. Maybe it's because you don't have the right spell. Maybe it's because your dice just plain hate you. But sometimes a fight turns into a marathon.

Of course six rounds really isn't much of anything in the grand scheme of things, but it's not like Natalie could guess from what's transpired so far.

Reader Comments

Heh, imagine if you're playing using an RPG system where combat rounds are shorter than six seconds.

Yeah, yeah, I know it is a bit soon for one of my GURPS fanboy moments, but I both love and hate how combat rounds are by the second. XD
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Obvious
When you know it's a trap but you decide to trigger it anyways.

Reader Comments

"Wisdom score 3" is a great excuse for your character to do something stupid. Sometimes it can be used to annoy GM.
Mmm... actual roleplaying. Yes, Kris, come join us! XD
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Curses
Every so often there's that thing that leaves you scratching your head as to how it would work mechanically. This is one of those.

Reader Comments

Remember what I said earlier about being worthy means being drunk? Well, you guessed it - Loki doesn't drink.
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