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Avengers... Adventure!!!
Trials Of The Tesseract

Avengers... Adventure!!!

Starting from Comic #309: Buying Time
Buying Time
Curse you, projectile weapons and your need to reload!

Reader Comments

Honestly, in DM's place I would make a swimming check to see if the kid going to be ok on his own. With advantage, if needed, but it must be done.
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Sinking Feeling
If you're curious, yes, Kevin is simplifying things here.

It's all stuff he's confident Steve would be able to pull off anyways, just streamlined to move a little quicker.

Reader Comments

It is an important GM skill, streamlining the game to keep the story moving. The GM needs to know not to overuse or abuse it, but the above is a good example of using it well. :)
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