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Avengers... Adventure!!!
Starting from Comic #383: Game Plan
Game Plan

Change Of Face

Reader Comments
It sucks when you lose the reference image. I've seen it happen when it's an old post and the image link just doesn't work anymore, so you have no idea what's supposed to be there.
I found an old drawing I made of Pyotr, my first warlock I made back in middle school. Very different from the model that I used for him on the tabletop, a fire wizard from Warhammer. He wasn’t supposed to have a beard or that wacky split hairdo, and was supposed to be much younger.
Cut To The Chase

Reader Comments
Considering that Rob is one of the players for this thing one has to ask why she and Kevin even bothered. I mean did she not know or was she really betting that Rob would like laughing himself silly every time the team talked to "Black Widow"
Motives

Either/Or

Reader Comments
This part of the movie is one that I hate. Pointing a pistol at the Hulk is stupid. If you gather a squad against the Hulk you at least should arm them with anti-tank rifles.
Hulk is not THE strongest person around. That would be Sentry.
Hulk is not THE strongest person around. That would be Sentry.

Being a "survival monster" can also help.
Okay, now for my tangent: I mean, even with all his Strength, if the Hulk didn't have the... whatever the relevant D&D/Pathfinder terms are. In GURPS, it would be Health (I think that's more or less the same as Constitution), Hit Points (mostly the same*), Damage Resistance (subtracts from damage before wounding modifiers), Damage Reduction (Damage below X can be ignored**), miscellaneous beneficial modifiers to your Health (HT) rolls, and Active Defenses (Block, Dodge, Parry). Actually, the Active Defenses probably don't matter much to Hulk. Oh, and then there's a whole class of stuff in GURPS like Extra Life, Hard to Kill, and Unkillable. That last one comes in three levels; the first just means you don't suffer decline due to non-crippling injuries and don't die until you hit automatic death***. The second level includes the first level's benefits but adds that, when you do die, you're not completely dead but reduced to some sort of (more or less) invulnerable state that can be revived with proper procedures (a la Dracula in some stories), The third level also includes the benefits of the first, but once you're dead you heal (at your normal rate) and when you've healed enough, you revive. The specifics for all of these can be tweaked, from your specific body reviving where it fell to you just getting a brand new body (kind of like a video game respawn).
Just so this doesn't seem like such an extreme tangent; I remember comic book Hulk, circa the 90s, being hit with an energy beam (or something like that) that reduced him to nearly being a skeleton with some charred flesh still on it and... he never even fell down. After the blast stopped, he wasn't even dead and just needed a few seconds before his body healed itself in a manner that Wolverine couldn't (at the time; now Wolvy can).
*GURPS has lower HP totals on average, but you can drop to -5xHP (negative five times your max HP) before death is automatic. GURPS does base HP on Strength (ST) instead of Health (HT), because "realistic" Hit Points in GURPS are tied to your musculature... and because it helped for balancing out ST versus HT, which both have the same Character Point Cost in GURPS.
**I'm doing this off the top of my head, so I might be mistaken about this particular mechanic
***Or no decline and you're immune to non-crippling ones. Again, going by memory and I don't take this one all that often. Oh, and it might even be -10xHP instead of -5xHP for automatic death; normally, -10xHP is only relevant because GURPS states that, by that point, stuff like the Resurrection Spell won't work on you.
Okay, now for my tangent: I mean, even with all his Strength, if the Hulk didn't have the... whatever the relevant D&D/Pathfinder terms are. In GURPS, it would be Health (I think that's more or less the same as Constitution), Hit Points (mostly the same*), Damage Resistance (subtracts from damage before wounding modifiers), Damage Reduction (Damage below X can be ignored**), miscellaneous beneficial modifiers to your Health (HT) rolls, and Active Defenses (Block, Dodge, Parry). Actually, the Active Defenses probably don't matter much to Hulk. Oh, and then there's a whole class of stuff in GURPS like Extra Life, Hard to Kill, and Unkillable. That last one comes in three levels; the first just means you don't suffer decline due to non-crippling injuries and don't die until you hit automatic death***. The second level includes the first level's benefits but adds that, when you do die, you're not completely dead but reduced to some sort of (more or less) invulnerable state that can be revived with proper procedures (a la Dracula in some stories), The third level also includes the benefits of the first, but once you're dead you heal (at your normal rate) and when you've healed enough, you revive. The specifics for all of these can be tweaked, from your specific body reviving where it fell to you just getting a brand new body (kind of like a video game respawn).
Just so this doesn't seem like such an extreme tangent; I remember comic book Hulk, circa the 90s, being hit with an energy beam (or something like that) that reduced him to nearly being a skeleton with some charred flesh still on it and... he never even fell down. After the blast stopped, he wasn't even dead and just needed a few seconds before his body healed itself in a manner that Wolverine couldn't (at the time; now Wolvy can).
*GURPS has lower HP totals on average, but you can drop to -5xHP (negative five times your max HP) before death is automatic. GURPS does base HP on Strength (ST) instead of Health (HT), because "realistic" Hit Points in GURPS are tied to your musculature... and because it helped for balancing out ST versus HT, which both have the same Character Point Cost in GURPS.
**I'm doing this off the top of my head, so I might be mistaken about this particular mechanic
***Or no decline and you're immune to non-crippling ones. Again, going by memory and I don't take this one all that often. Oh, and it might even be -10xHP instead of -5xHP for automatic death; normally, -10xHP is only relevant because GURPS states that, by that point, stuff like the Resurrection Spell won't work on you.
Power Couple

Reader Comments
It's shocking that I sometimes forget how good Pepper/Gwyn would be as a supervillain. It's a good thing she's using supervillain powers for good...well clean energy and profit at least.
Wait if Gwyn isn't in this campaign, why are the other players waiting for her to come inside?
Wait if Gwyn isn't in this campaign, why are the other players waiting for her to come inside?
Too bad in was only 20% of the moment.
On the other hand, delaying the proper start of the game further felt like a bad idea, and as much as I love the scene on paper, in execution it's a little... gratuitously male gaze-y to a level that I'm not necessarily comfortable drawing attention to by screen-capping it, if that makes sense?
So instead it's the last thing Natasha was doing in-game before the Defenders session started.
Reader Comments
Also Otaku, if you're here, got a GURPS question. How would you do the Black Widow leg scissor throw move in GURPS? Does that exist in something, like GURPS Martial Arts, do you need to homebrew it, what's up?
I bring this up because this feels like in-between panel to get the ball rolling and I won't detract from the conversation